How many tiles does this need?
Moderator: OpenTTD Developers
Mmm it's almost done
Check the autorail. Thank you Darkvater
Check the autorail. Thank you Darkvater
- Attachments
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- tooltip7_r3175.patch
- (21.2 KiB) Downloaded 157 times
Download r3175 and overwrite OpenTTD.exe, english.lng, french.lng, english.txt
- Attachments
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- OTTD-r3175-Tooltip.rar
- (518.82 KiB) Downloaded 103 times
Darkvater, everybody else: here are some screenies:
TODO: fix behaviour of height measurement on slopes.
TODO: fix behaviour of height measurement on slopes.
- Attachments
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- Area measurment tool
- Trabridge Transport, 27th Mar 1999.png (105.62 KiB) Viewed 2781 times
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- Everything works fine for bridges, like before
- Trabridge Transport, 17th Mar 1999.png (74.36 KiB) Viewed 2781 times
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- Diagonal directions work! However, I think I've forgot to divide the value by 2 :S
- Trabridge Transport, 5th Feb 1999.png (40.08 KiB) Viewed 2781 times
- belugas
- OpenTTD Developer
- Posts: 1507
- Joined: 05 Apr 2005 01:48
- Location: Deep down the deepest blue
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Sorry Mate, I could not have done it any sooner...
Wonderfull job you have done there!
Translated and spaced, it looks better
Wonderfull job you have done there!
Translated and spaced, it looks better
- Attachments
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- ToolTipFrench2.patch
- (1.16 KiB) Downloaded 84 times
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
- bobingabout
- Tycoon
- Posts: 1850
- Joined: 21 May 2005 15:10
- Location: Hull, England
i want to play this in SVN
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
- webfreakz.nl
- Director
- Posts: 627
- Joined: 11 Aug 2005 08:22
- Location: Localhost, 127.0.0.1, [The Netherlands: South Holland-> Westland]
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"play this in SVN" ???bobingabout wrote:i want to play this in SVN
@MeusH:
Do you need more language-translations (like french which is included)?
And the autorail-count function works great
Btw, i've found some bugs like those i posted before!
# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)
I think languages will be done by OTTD translators, so you don't have to bother translating it. French translator will just have less work
I know about two bugs: first one is about displaying height on slopes. It is really difficult and tricky, so any help and ideas would be appreciated.
To explain it: slope's height is height of basement of the slope.
Lower land's white dot shows height of tile under, to the left of it
Second bug is that sometimes some random number appears, but disappears immediately
I know about two bugs: first one is about displaying height on slopes. It is really difficult and tricky, so any help and ideas would be appreciated.
To explain it: slope's height is height of basement of the slope.
Lower land's white dot shows height of tile under, to the left of it
Second bug is that sometimes some random number appears, but disappears immediately
- webfreakz.nl
- Director
- Posts: 627
- Joined: 11 Aug 2005 08:22
- Location: Localhost, 127.0.0.1, [The Netherlands: South Holland-> Westland]
- Contact:
`MeusH wrote:I think languages will be done by OTTD translators, so you don't have to bother translating it. French translator will just have less work
I know about two bugs: first one is about displaying height on slopes. It is really difficult and tricky, so any help and ideas would be appreciated.
To explain it: slope's height is height of basement of the slope.
Lower land's white dot shows height of tile under, to the left of it
Second bug is that sometimes some random number appears, but disappears immediately
Okay, but is there anything you can do about the random numbers? It's very annoying but if there's nothing to do about it....
# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)
New version, posted here to show to developers. Not really worth seeing
- Attachments
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- tooltip9_r3232.patch
- (15.75 KiB) Downloaded 95 times
Diagonal railways works
I've been taught 2/2=1. Tonight OTTD showed me 2/2=0.
I had to change one number, so 3/2=1. Anyway it works, and there is one more goal:
Make height difference working on slopes!
If anyone knows anything about slopes/building on slopes/track fundations, please let me know.
Have fun measuring things.
I've been taught 2/2=1. Tonight OTTD showed me 2/2=0.
I had to change one number, so 3/2=1. Anyway it works, and there is one more goal:
Make height difference working on slopes!
If anyone knows anything about slopes/building on slopes/track fundations, please let me know.
Have fun measuring things.
- Attachments
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- tooltip10_r3232.patch
- (16.63 KiB) Downloaded 104 times
http://www.tt-forums.net/viewtopic.php?t=21678
I'm writing there right now, so if you don't see my post there, wait 5 minutes
I'm writing there right now, so if you don't see my post there, wait 5 minutes
- webfreakz.nl
- Director
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