Trams! (Work In Progress)
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That's not an articulated road vehicle, it's just a train running on a road.RK wrote:For articulated trams:
You can ask eis_os how did his hack: http://www.tt-forums.net/viewtopic.php?p=75881#75881
I seem to have accidentally stumbled upon a bug in trams. Here is how to reproduce it:
Start a new game, and try building two road tunnels so that both their ends touch each other (see attachment). When you try to build the second tunnel, the game locks up, so I can't give you a crashlog. It doesn't happen with train tunnels or when trams are off, so I guess it's a tram bug.
Start a new game, and try building two road tunnels so that both their ends touch each other (see attachment). When you try to build the second tunnel, the game locks up, so I can't give you a crashlog. It doesn't happen with train tunnels or when trams are off, so I guess it's a tram bug.
- Attachments
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- ttdpatch.cfg
- config
- (35.98 KiB) Downloaded 440 times
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- this is what you can't do with trams on
- bug_demo.png (7.7 KiB) Viewed 19300 times
- nicfer
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Same here, both if I place first the lower bridge that if I build first the upper one, here ttdpatch.cfg and newgrf.cfg (I don't think that have relation with newgrf, but before chaos I place it )Csaboka wrote:I seem to have accidentally stumbled upon a bug in trams. Here is how to reproduce it:
Start a new game, and try building two road tunnels so that both their ends touch each other (see attachment). When you try to build the second tunnel, the game locks up, so I can't give you a crashlog. It doesn't happen with train tunnels or when trams are off, so I guess it's a tram bug.
- Attachments
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- newgrfw.cfg
- (454 Bytes) Downloaded 465 times
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- ttdpatch.cfg
- (34.33 KiB) Downloaded 424 times
Sorry for my english I am argentinian
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That'll be an infinite loop for my code trying to find the end of the tunnel.... damn... i never thought of that situation.!..!......Csaboka wrote:... try building two road tunnels so that both their ends touch each other (see attachment). When you try to build the second tunnel, the game locks up....
Will get on to it in my next spare moment.
i don't know if this is a bug or a feature... but with George's Long Vehicles, when i build a road depot, the Skodas and Tatras and Pragas require tram tracks. I kind of like it, because when I build a tram depot, the busse usually run as trams, and I alwayss thought the Routemaster would make a lovely tram. Seriously though, it gets kinda annoying. Is this a LV problem or a Tram problem? Also, when I build a trambridge, or tunnel, I see a bunch of random sprites from the Serbian trams and RV set.
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LV4 beta 3 works fine here. Could you give me more info?lws1984 wrote:i don't know if this is a bug or a feature... but with George's Long Vehicles, when i build a road depot, the Skodas and Tatras and Pragas require tram tracks.
Do not have this problemlws1984 wrote:I kind of like it, because when I build a tram depot, the busse usually run as trams,
Shoul it?lws1984 wrote:And I alwayss thought the Routemaster would make a lovely tram.
First of all, I can't reproduce it. I need more infolws1984 wrote:Seriously though, it gets kinda annoying. Is this a LV problem or a Tram problem?
Waht is RV set? Do you mean LV set? Could you provide a screenshot?lws1984 wrote:Also, when I build a trambridge, or tunnel, I see a bunch of random sprites from the Serbian trams and RV set.
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Will you please post screenshot etc?lws1984 wrote:I see a bunch of random sprites from the Serbian trams and RV set.
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this also happens with bridges
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also with the bridge/tunnel bug i remembered that the bridge will show tram tracks even if its a road bridge and allow rv over them havent noticed it with tram bridges.
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- SCR79.png (56.95 KiB) Viewed 18134 times
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
I've seen that too, and it seems as if the railroad crossing in front of that particular bridge construction causes this to appear. By removing the railroad crossing it's possible to rebuild the bridge head and then put down the railroad crossing again.
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MJS, You're gonna hate me, but I cannot reproduce this, please tell me what sets you have loaded and the exact way you built the tracks/roads around it to cause the issue. Please also tell me if you're running Beta 1.MJS wrote:Tram tracks appear in the tunnel when I have a rail/road-crossing on one side.
Roboboy... this is a MEGARAIL issue... I never want to hear of such bugs from megarail again....roboboy wrote:Also with the bridge/tunnel bug i remembered that the bridge will show tram tracks even if its a road bridge and allow rv over them havent noticed it with tram bridges.
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