Container Freight station and harbor
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That's probably the best dock graphics I have seen so far. The only thing I would do, is make them a little bit less high. IMO, all the docks are far too high, compared to the ships.
Maybe you can do something with visual illusion, a là Pikka's viaduct graphics, just the other way round.
Maybe you can do something with visual illusion, a là Pikka's viaduct graphics, just the other way round.
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Ok. Here it is.
Whew, I am tired.... 3-hour non-stop painting. But now I can say that's it's 90% my work(the ground is from the harbour set, obviously)
Now I have a bunch of pcx and I would appreciate if someone could do the NFO file for me, i am total noob in coding, even after reading the tutorial.
Whew, I am tired.... 3-hour non-stop painting. But now I can say that's it's 90% my work(the ground is from the harbour set, obviously)
Now I have a bunch of pcx and I would appreciate if someone could do the NFO file for me, i am total noob in coding, even after reading the tutorial.
Last edited by Lancelot on 05 May 2006 00:47, edited 1 time in total.
Hey, that's really really sharp!
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I take it that the empty parking spaces fill up with trucks and containers, when there's a lot of good waiting?
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Codeingi is one thing, but you must draw those conteiners (loading stages)Lancelot wrote:Uhm.. Nope, it's just new graphics for the docks, there's none coding done.
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Oooh! Perdy!
Needs a bit more work I reckon, but for the state it's in atm, EXCELLENT!
Needs a bit more work I reckon, but for the state it's in atm, EXCELLENT!
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Hey, Lancelot, do you want me to send you the sepparate sprites for containers and other harbor elements?
You got the idea for the ramps! however, I think that you colored them the opposite way:
The sun comes from the right, so the ramps that head East should be the cleared colored ones, since they are more exposed to the light. The ones heading West, should be hidden from the light, and hence darker.
However, the work you did is fine! replacing and mirroring only the ramps should work
You got the idea for the ramps! however, I think that you colored them the opposite way:
The sun comes from the right, so the ramps that head East should be the cleared colored ones, since they are more exposed to the light. The ones heading West, should be hidden from the light, and hence darker.
However, the work you did is fine! replacing and mirroring only the ramps should work
That would be great, because now I have to do two additional sets, due to the new ramp shadings...Hey, Lancelot, do you want me to send you the sepparate sprites for containers and other harbor elements?
Yeah, I screwed up. Here is the new version, also introducing the new shipyards!You got the idea for the ramps! however, I think that you colored them the opposite way:
The sun comes from the right, so the ramps that head East should be the cleared colored ones, since they are more exposed to the light. The ones heading West, should be hidden from the light, and hence darker.
Last edited by Lancelot on 19 Jun 2009 06:12, edited 1 time in total.
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That floating drydock is awesome as is the rest of this set.
I can't wait for the new stuff to get coded!
I can't wait for the new stuff to get coded!
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I really like that screenshot especially of the new depot graphics....honestly I thought that a shed floating in middle of the water body just seem weird sometimes
still I wonder if there could be a 0-or-1 parameter (or they are seperated into a different grf) for to be able to turn these docks on/off since I have another dock graphics I like? just a thought
still I wonder if there could be a 0-or-1 parameter (or they are seperated into a different grf) for to be able to turn these docks on/off since I have another dock graphics I like? just a thought
Wow. Great work mate. That is even better then I tought it could possibly look like... Can't wait. Thanks A LOT.
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"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
*** Visit my transport related pictures on Flickr ***
Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
Thank you for your comments, people.
Here is the PNG, as requested. It looks even better in the game, though. The shipyard has a beacon on top.
Now, about coding. There are two options, I could post all the pcx files and offsets that I used and wait for someone to code it. Or I could try to do the grf myself, which is going to take much more time. So, what should I do?
Here is the PNG, as requested. It looks even better in the game, though. The shipyard has a beacon on top.
Now, about coding. There are two options, I could post all the pcx files and offsets that I used and wait for someone to code it. Or I could try to do the grf myself, which is going to take much more time. So, what should I do?
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