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Posted: 11 Jan 2006 14:41
by Oracle
Thanks for that list.

I've realised that I wasn't thinking properly when I said about the warehouses - they'll have to stay separate or they won't look right. The cranes are now random, though.
Also, second company colour doesn't work for stations (at least at the moment) - the wiki says "second company colour for vehicles and town houses". That means that the green bits will stay green for now.

I've moved everything into just one class ("Harbour/container freight") to reduce clutter - is that OK with you?

Finally, the (large) cranes do seem to have a slight graphical glitch if you run a train past them in certain directions. It should be acceptable, though.
Sanchimaru wrote:By the way, now that you are at it, if it's not too much work for you; would you mind to code the JR passenger stations too? they are not so big, and the hardest feature is the overpass, which works exactly the same as Michael Blunk's do.
I probably won't have enough time, unfortunately - I go back to university on Saturday and I really should get a bit more work done before then. If there aren't many sprites, though, I might be able to have a go at them.

Posted: 11 Jan 2006 15:35
by Sanchimaru
What a pity about the 2nd CC... well, I hope someady it will become possible. After all, we have 2 main colors for the company, it would be nice to have them shown in stations too.

If the submenu options are not too many it shall be fine to have 1 class instead of 2.

The game itself seems to have glitches with too large sprites, so the problem with the cranes you mention shall be fine... however, if there is any way I could solve it, just let me know.

If you feel like you have time enough, download the ZIP here . It includes a txt coding guide too, I hope it is easy to understand. However, tell mea bout any inconvenient you might find.

Posted: 11 Jan 2006 21:18
by Oracle
OK, I've just spent well over an hour trying to work out why the loading states were broken and it turns out I put "60" instead of "06" :evil:. Anyway, all is fixed now and I think I'm ready to release this to the world!

DOS and Windows GRFs are attached. There's no readme but I think everything is pretty self-explanatory.

If you have any comments (e.g. about the amount of cargo needed to trigger load states, which I think may be a little on the high side) then please post (preferably sooner rather than later) and I might change something.
Enjoy!

Posted: 12 Jan 2006 00:16
by Sanchimaru
Great work! thanks a lot, Oracle! you got everything inside quite fine. I just detected one detail to be polished, but not important, so don't mind if you are busy: in warehouse E (the broad one) the roof was supposed to be CC, but it isn't. Same with the small offices.

However, the work is superb, thanks a lot!

Posted: 12 Jan 2006 00:19
by ISA
Sanchimaru, u have some ideas for my upper post? :? Goddamt i can play with it, its sooooo nice!

Posted: 12 Jan 2006 00:21
by Raichase
ISA wrote:Sanchimaru, u have some ideas for my upper post? :?
He didn't code the station, so wouldn't know why it crashes. BE PATIENT, and someone will read your post and try to address your concern. We're not a help desk...

Posted: 12 Jan 2006 00:37
by lobster
Raichase wrote:We're not a help desk...
and if you were, we'd have to wait for years and spend thousands on telephone bills to get answers. thank whatever god is out there somewhere that you're not a help desk. :wink:

Posted: 12 Jan 2006 01:53
by WWTBAM
or you could call us a sloow help desk

Posted: 12 Jan 2006 01:56
by Aegir
r0b0t_b0y2003 wrote:or you could call us a sloow help desk
Yeah, but we still ain't getting paid.

Posted: 12 Jan 2006 11:48
by Raichase
Aegir wrote:
r0b0t_b0y2003 wrote:or you could call us a sloow help desk
Yeah, but we still ain't getting paid.
I am, dunno who you've been talking to. I get paid in Moderizzle Snacks.

Posted: 12 Jan 2006 11:55
by Oracle
Sanchimaru wrote:I just detected one detail to be polished, but not important, so don't mind if you are busy: in warehouse E (the broad one) the roof was supposed to be CC, but it isn't. Same with the small offices.
Sorry about that, I thought I'd checked all the CC sprites...
I've updated the files in the original post now with versions that fix those.
Download links:
DOS
Windows

ISA: I don't know why you get the crash that you're reporting. As the crashlog doesn't say harbourw.grf, I'm inclined to say that it's not my problem...

Posted: 12 Jan 2006 15:12
by Sanchimaru
Downloaded! thanks!
By the way, I added the correspondent entry to the GRFcrawler. Now everyone can easily find it.

Posted: 12 Jan 2006 16:04
by ISA
Oracle wrote: ISA: I don't know why you get the crash that you're reporting. As the crashlog doesn't say harbourw.grf, I'm inclined to say that it's not my problem...

The split is here, as my opinion why it aint work!
http://www.tt-forums.net/viewtopic.php?p=393085#393085

Posted: 12 Jan 2006 18:14
by jvassie
Raichase wrote:
Aegir wrote:
r0b0t_b0y2003 wrote:or you could call us a sloow help desk
Yeah, but we still ain't getting paid.
I am, dunno who you've been talking to. I get paid in Moderizzle Snacks.
:lol: /me lobs a snack to the cute, little pet Moderrizle.

*Stern voice from above* (Its the SROTU): Leave that Moderrizle alone or you'll end up being Shcrizzled!

Thanks

Posted: 12 Jan 2006 18:15
by molace
oh man it's very cool. I always appreciate grf-s that make TTDX look more realistic Thank you!

Posted: 12 Jan 2006 22:33
by Raichase
Foshnizzle.

In all seriousness, this really is quite a nice station set. I haven't had any crashes or errors as of yet.

Posted: 13 Jan 2006 01:11
by ISA
Raichase wrote: I haven't had any crashes or errors as of yet.
But i have! :?

Posted: 13 Jan 2006 01:34
by Raichase
ISA wrote:
Raichase wrote: I haven't had any crashes or errors as of yet.
But i have! :?
Yes, and that is being addressed in the thread that this was split off to form. Unless it specifies this GRF in the crashlog, it may not be this station set causing it.

Posted: 13 Jan 2006 02:01
by Aegir
Nice coding job on this, Oracle. Good stuff. And Sanchimaru, this looks great in-game. Nice work aswell :).

Posted: 13 Jan 2006 02:08
by ISA
ok and one suggestion for harbor creators! Those cranes, can it be made so that trains can drove under them. what i mean is track under crane???