How much money?
Moderator: OpenTTD Developers
How much money?
I wondered how much money it is possible to make every year. What is everyone annual profit
My highest profit was something between 70 and 80 million, it was on a 512x512 map which wasn't fully covered. I think I could have made about 150 million every year on it .
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I think 1'000'000'000 is a good target. On a big map (512x512 and up) should not be a problem.
(Inflation OFF).
(Inflation OFF).
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I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
Hey
i'm just at 2051 and make 375M € with inflation on. I dont know how much it would be without inflation but i agree with gkirilov that 1G is possible without inflation.
You only have to play and to build long enough... about 500 years^^
or you simply change the currency
i'm just at 2051 and make 375M € with inflation on. I dont know how much it would be without inflation but i agree with gkirilov that 1G is possible without inflation.
You only have to play and to build long enough... about 500 years^^
or you simply change the currency
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"Give each day the chance, to be the most beautiful in your life." (Mark Twain).
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"Give each day the chance, to be the most beautiful in your life." (Mark Twain).
"Phantasie ist wichtiger als Wissen, denn Wissen ist begrenzt." (A. Einstein)
- proudmoore
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How about £169,000,000,000,000 per year - or there abouts. i do have to admit that there is a considerable time of inflation gone into that tho - i have no way of knowing, but i estimate more than two thousand years or so of game time. You're welcome to try to work out how long if you can be bothered - i reckon it should be possible if you look at the cost of something - a peice of track or something - and inflation. A peice of track costs £4,848,288 in the game year, while in th beginning, it costs £90. If you work it out - please tell me - i've tryed, but have been unable to.
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i noticed that if you gain too much or the valute has too much numbers, the ciphers overlap and become illegible
is possible to enlarge the finance window?
i think that is not a problem the size, and if someone doesn't want a bigger window there is the resize window button that show only the total balance and the loan
is possible to enlarge the finance window?
i think that is not a problem the size, and if someone doesn't want a bigger window there is the resize window button that show only the total balance and the loan
Or better yet, this newfangled thing called "scientific notation".
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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4E6 = 4 000 0000 is not a good option.
I would prefer 4M or 4Mil. (K = 1000, M = Million and so on).
I would prefer 4M or 4Mil. (K = 1000, M = Million and so on).
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I think normal scientific notation is better then computer scientific notation, so 4*10^6 in stread of 4E6.gkirilov wrote:4E6 = 4 000 0000 is not a good option.
I would prefer 4M or 4Mil. (K = 1000, M = Million and so on).
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
That would be a particularly horrible option, in fact.gkirilov wrote:4E6 = 4 000 0000 is not a good option.
What should probably should happen is to have all numbers in the finances window shift down three, six, nine, &c. (as necessary) orders of magnitude, and then put a line somewhere reporting "All values in thousands/millions/billions/&c. of $CURRENCY".
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Ah yes, the "turn off inflation" option. Works for me. (:jez wrote:Or... make it more difficult to make such ludicrous amounts of money? Like by saying you have to transport goods to the nearest accepting industry, or something? :-)
*ducks*
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Another option is to revaluate money, which has more ore less the same effect. That is often done in countries where inflation is high. When the denominations on the bills grow too large, the currency is revaluated by a factor of 100, 1000, 1 million or similar. For instance, I remember that last year on my trip to Turkey, they had revaluated the money by a factor 1 000 000, i.e. 1 million "old" lira were equivalent to 1 "new" lira.DaleStan wrote:That would be a particularly horrible option, in fact.gkirilov wrote:4E6 = 4 000 0000 is not a good option.
What should probably should happen is to have all numbers in the finances window shift down three, six, nine, &c. (as necessary) orders of magnitude, and then put a line somewhere reporting "All values in thousands/millions/billions/&c. of $CURRENCY".
This can also be done in OpenTTD. As soon as the figures go up too high, then divide everything by 1000. I think that you should be able to see somewhere how the current currency is worth in terms of the initial currency. It would also be nice if you could see the inflation factor somewhere.
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proudmoore wrote:You're welcome to try to work out how long if you can be bothered - i reckon it should be possible if you look at the cost of something - a peice of track or something - and inflation. A peice of track costs £4,848,288 in the game year, while in th beginning, it costs £90. If you work it out - please tell me - i've tryed, but have been unable to.
Code: Select all
Let n = number of years of play
and take x = rate of inflation - either 1.02, 1.03, or 1.04 (2%, 3% or 4%)
4,848,288 = 90 * x^n
4,848,288
----------- = x^n
90
/ 4,848,288 \
log | --------- | = n log x
\ 90 /
/ 4,848,288 \ /
n = log | --------- | / log x
\ 90 / /
{ 550.1 x = 1.02
= { 368.6 x = 1.03
{ 277.8 x = 1.04
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Caught in the rush of the crowd, lost in a wall of sound...
- proudmoore
- Director
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Beware if you're gonna try to get it labeled inmillions, billions trillions etc - do you take billion as 10^9 or 10^12 - depending on whether you ascribe to the british or american school of numbering. Using the scientific prefixes (or suffixes would be better - K, M, G, T etc
EDIT: you sure about your figures? - that game has been running fairly solidly - frequently on doublespeed for days on end - since a few weeks after i found openttd - about release 0.3 or something. I can't prove it - since vehicle age peaks at 179 years - but i'm sure it's been running for longer than that.
EDIT: you sure about your figures? - that game has been running fairly solidly - frequently on doublespeed for days on end - since a few weeks after i found openttd - about release 0.3 or something. I can't prove it - since vehicle age peaks at 179 years - but i'm sure it's been running for longer than that.
Last edited by proudmoore on 01 May 2006 09:45, edited 1 time in total.
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