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How much money?

Posted: 27 Mar 2006 10:33
by Gregs
I wondered how much money it is possible to make every year. What is everyone annual profit

Posted: 27 Mar 2006 11:00
by XeryusTC
My highest profit was something between 70 and 80 million, it was on a 512x512 map which wasn't fully covered. I think I could have made about 150 million every year on it :).

Posted: 27 Mar 2006 11:47
by gkirilov
I think 1'000'000'000 is a good target. On a big map (512x512 and up) should not be a problem.
(Inflation OFF).

Posted: 27 Mar 2006 14:09
by Alinator
Hey
i'm just at 2051 and make 375M € with inflation on. I dont know how much it would be without inflation but i agree with gkirilov that 1G is possible without inflation.
You only have to play and to build long enough... about 500 years^^

or you simply change the currency ;-)

Posted: 27 Mar 2006 15:38
by proudmoore
How about £169,000,000,000,000 per year - or there abouts. i do have to admit that there is a considerable time of inflation gone into that tho - i have no way of knowing, but i estimate more than two thousand years or so of game time. You're welcome to try to work out how long if you can be bothered - i reckon it should be possible if you look at the cost of something - a peice of track or something - and inflation. A peice of track costs £4,848,288 in the game year, while in th beginning, it costs £90. If you work it out - please tell me - i've tryed, but have been unable to.

Posted: 27 Mar 2006 16:29
by DeletedUser21
200 year without inflation on a 1024 x 1024 partially filled. :)

Not that good tough, I make 1 million a second but I can make more.

Posted: 27 Mar 2006 16:46
by orudge
proudmoore wrote:How about £169,000,000,000,000 per year - or there abouts.
Hmm, £42 quadrillion in the bank... wow. Probably the largest amount of "genuine" money I've seen in a(n Open)TTD game.

Posted: 27 Mar 2006 17:29
by Wolf01
i noticed that if you gain too much or the valute has too much numbers, the ciphers overlap and become illegible
is possible to enlarge the finance window?
i think that is not a problem the size, and if someone doesn't want a bigger window there is the resize window button that show only the total balance and the loan

Posted: 28 Mar 2006 02:25
by DaleStan
Or better yet, this newfangled thing called "scientific notation".

Posted: 28 Mar 2006 06:44
by gkirilov
4E6 = 4 000 0000 is not a good option.
I would prefer 4M or 4Mil. (K = 1000, M = Million and so on).

Posted: 28 Mar 2006 07:02
by XeryusTC
gkirilov wrote:4E6 = 4 000 0000 is not a good option.
I would prefer 4M or 4Mil. (K = 1000, M = Million and so on).
I think normal scientific notation is better then computer scientific notation, so 4*10^6 in stread of 4E6.

Posted: 28 Mar 2006 07:40
by DaleStan
gkirilov wrote:4E6 = 4 000 0000 is not a good option.
That would be a particularly horrible option, in fact.

What should probably should happen is to have all numbers in the finances window shift down three, six, nine, &c. (as necessary) orders of magnitude, and then put a line somewhere reporting "All values in thousands/millions/billions/&c. of $CURRENCY".

Posted: 28 Mar 2006 09:03
by jez
Or... make it more difficult to make such ludicrous amounts of money? Like by saying you have to transport goods to the nearest accepting industry, or something? :-)

*ducks*

Posted: 28 Mar 2006 09:04
by Brianetta
jez wrote:Or... make it more difficult to make such ludicrous amounts of money? Like by saying you have to transport goods to the nearest accepting industry, or something? :-)

*ducks*
Ah yes, the "turn off inflation" option. Works for me. (:

Posted: 28 Mar 2006 15:59
by hertogjan
DaleStan wrote:
gkirilov wrote:4E6 = 4 000 0000 is not a good option.
That would be a particularly horrible option, in fact.

What should probably should happen is to have all numbers in the finances window shift down three, six, nine, &c. (as necessary) orders of magnitude, and then put a line somewhere reporting "All values in thousands/millions/billions/&c. of $CURRENCY".
Another option is to revaluate money, which has more ore less the same effect. That is often done in countries where inflation is high. When the denominations on the bills grow too large, the currency is revaluated by a factor of 100, 1000, 1 million or similar. For instance, I remember that last year on my trip to Turkey, they had revaluated the money by a factor 1 000 000, i.e. 1 million "old" lira were equivalent to 1 "new" lira.
This can also be done in OpenTTD. As soon as the figures go up too high, then divide everything by 1000. I think that you should be able to see somewhere how the current currency is worth in terms of the initial currency. It would also be nice if you could see the inflation factor somewhere.

Posted: 28 Mar 2006 17:11
by Sacro
Why not just use k, M, G, T, F? Simple enough to grasp i reckon.

Posted: 28 Mar 2006 18:53
by jez
hertogjan wrote:more ore less
Been playing much too much TTD lately ;-)

Posted: 29 Mar 2006 15:00
by lotrgamemast
jez wrote:
hertogjan wrote:more ore less
Been playing much too much TTD lately ;-)
LOL. Nice one.

Personaly ive never made over 10M a year but i meanly do multiplayer now. Silly to play against a dumb pc when you dont have to.

Posted: 29 Mar 2006 15:46
by mike[F]
proudmoore wrote:You're welcome to try to work out how long if you can be bothered - i reckon it should be possible if you look at the cost of something - a peice of track or something - and inflation. A peice of track costs £4,848,288 in the game year, while in th beginning, it costs £90. If you work it out - please tell me - i've tryed, but have been unable to.

Code: Select all

Let n = number of years of play
and take x = rate of inflation - either 1.02, 1.03, or 1.04 (2%, 3% or 4%)

4,848,288 = 90 * x^n

 4,848,288
-----------  = x^n
    90

    / 4,848,288 \
log | --------- | = n log x
    \    90     /

        / 4,848,288 \    /
n = log | --------- |   /  log x
        \    90     /  /

  { 550.1  x = 1.02
= { 368.6  x = 1.03
  { 277.8  x = 1.04
So either 550 years, 369 years, or 278 years, depending on the rate of inflation you're playing with. This is assuming that OTTD inflation works on the principle of compound interest once per year...

Posted: 29 Mar 2006 19:59
by proudmoore
Beware if you're gonna try to get it labeled inmillions, billions trillions etc - do you take billion as 10^9 or 10^12 - depending on whether you ascribe to the british or american school of numbering. Using the scientific prefixes (or suffixes would be better - K, M, G, T etc

EDIT: you sure about your figures? - that game has been running fairly solidly - frequently on doublespeed for days on end - since a few weeks after i found openttd - about release 0.3 or something. I can't prove it - since vehicle age peaks at 179 years - but i'm sure it's been running for longer than that.