advanced town handling
Posted: 24 Apr 2006 08:18
As i read the suggestion list on boomingranny's site, i thought some of them are easy and fast done, others not .
So i took his idea "Modify the cost to clear a town tile/reserve a tile" and coded it. I used the following formulas:
"house demolish value = current house demolish value * city population / 20;" to demolish houses
and
"current price * nearest city population / 200;" for buying land tiles. I thought over adding a distance from town center value, to get land prices like in real life. Maybe i still implement this.
It should have no bugs. If you found one please report it here .
If anyone has more suggestions concerning town behaviour/handling let me know .
So i took his idea "Modify the cost to clear a town tile/reserve a tile" and coded it. I used the following formulas:
"house demolish value = current house demolish value * city population / 20;" to demolish houses
and
"current price * nearest city population / 200;" for buying land tiles. I thought over adding a distance from town center value, to get land prices like in real life. Maybe i still implement this.
It should have no bugs. If you found one please report it here .
If anyone has more suggestions concerning town behaviour/handling let me know .