One thing I would like to note in the park image (however it is probably the case in the building one too) is that the walls on the outside of the tile are lighter than the walls on the inside. This is caused by the AO also casting light from below the ground level.Aracirion wrote:there are the two images for Ben and dmh. Why is AO ugly? Cause its grainy? I'll have a look at distance tomorrow ....
I usualy put a plane with an ENV material (so it doesnt render) around my tiles to prevent this. I also use that plane for reflections, as mentioned in another thread.