new lighting for buildings

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Aracirion
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Post by Aracirion »

technically modified version of the light setup. also added a version for higher buildings. description in the wiki, be sure to read the new note before using.

what do you think? should this be the definite new setup? its still the lower-contrast version from above. To all the people rendering stuff, please try to play around with light/ambient occlusion energy values and colour. right now sun has value 0.8 and ao has value 1.5. changing sun=1 and ao=1.25 makes a more contrast version for example. also check colour balance (sun yellow, ambient blue ...)
Last edited by Aracirion on 24 Jul 2006 11:35, edited 1 time in total.
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Post by Alltaken »

This forum does take the .zip extention. it s a lot better than using .txt

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Post by Aracirion »

Cool, lets try. Head to the wiki for more info.
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New Setup (Version E)
New Setup (Version E)
h2 E sat-60 FEFFF2.png (82.48 KiB) Viewed 6391 times
old setup (Version D)
old setup (Version D)
h2 D.png (102.58 KiB) Viewed 6390 times
Light Setup E.zip
(347.28 KiB) Downloaded 348 times
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Post by Aracirion »

Slightly modified version. Tiles line up better now. Please go to the wiki wiki.
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Template F middle contrast.zip
(1.59 MiB) Downloaded 3608 times
Last edited by Aracirion on 16 Aug 2006 23:14, edited 1 time in total.
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Post by richk67 »

If I were photographing the buildings, then the top one would be about 1/2 stop underexposed, and the second about 1 stop overexposed.

For that bright an in-sun facing, the shadows would be quite deep and dark. You will also tend to lose the contrast on the sunlit face that gives all the modelling and shape.

Best mix would be the darkness of the shadows on the D building, and a slightly brighter sun-facing side.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
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Firework Photography
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Aracirion
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Post by Aracirion »

richk67 wrote:Best mix would be the darkness of the shadows on the D building, and a slightly brighter sun-facing side.
so u would prefer something like this? -- what do others think?
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house2 1,25 1,25.png
house2 1,25 1,25.png (81.15 KiB) Viewed 6080 times
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Post by richk67 »

Yeah, that looks really good to me. The shadows match the brightness of the light on the front of the building. As a result, the colours are less washed out, and look richer. Great work.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
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Post by Aracirion »

for comparison
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house1 1,25 1,25.png
house1 1,25 1,25.png (54.83 KiB) Viewed 6040 times
house1 1 1,75.png
house1 1 1,75.png (55.24 KiB) Viewed 6042 times
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Post by Field-Mouse »

Im gonna need a 25 x 50 template, cant seem to find one anywhere...
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Post by Aracirion »

there...
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F 25x50.blend.zip
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Post by Field-Mouse »

Thank you very much! Appreciate it!
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Post by Aracirion »

you're welcome, actually its simple, you just have to change the size of the hole in the flat plane surrounding the tile
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Post by Field-Mouse »

ahh :P Okey, I suck at blender and I didnt know if there had to be any lighting settings or camera settings or anything like that made :P hehe
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