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Posted: 15 Jul 2006 23:47
by Aracirion
technically modified version of the light setup. also added a version for higher buildings. description in the wiki, be sure to read the new note before using.

what do you think? should this be the definite new setup? its still the lower-contrast version from above. To all the people rendering stuff, please try to play around with light/ambient occlusion energy values and colour. right now sun has value 0.8 and ao has value 1.5. changing sun=1 and ao=1.25 makes a more contrast version for example. also check colour balance (sun yellow, ambient blue ...)

Posted: 20 Jul 2006 13:11
by Alltaken
This forum does take the .zip extention. it s a lot better than using .txt

Alltaken

Posted: 24 Jul 2006 02:49
by Aracirion
Cool, lets try. Head to the wiki for more info.

Posted: 04 Aug 2006 13:47
by Aracirion
Slightly modified version. Tiles line up better now. Please go to the wiki wiki.

Posted: 04 Aug 2006 13:58
by richk67
If I were photographing the buildings, then the top one would be about 1/2 stop underexposed, and the second about 1 stop overexposed.

For that bright an in-sun facing, the shadows would be quite deep and dark. You will also tend to lose the contrast on the sunlit face that gives all the modelling and shape.

Best mix would be the darkness of the shadows on the D building, and a slightly brighter sun-facing side.

Posted: 08 Aug 2006 17:52
by Aracirion
richk67 wrote:Best mix would be the darkness of the shadows on the D building, and a slightly brighter sun-facing side.
so u would prefer something like this? -- what do others think?

Posted: 08 Aug 2006 18:26
by richk67
Yeah, that looks really good to me. The shadows match the brightness of the light on the front of the building. As a result, the colours are less washed out, and look richer. Great work.

Posted: 08 Aug 2006 20:51
by Aracirion
for comparison

Posted: 20 Nov 2006 17:22
by Field-Mouse
Im gonna need a 25 x 50 template, cant seem to find one anywhere...

Posted: 20 Nov 2006 17:39
by Aracirion
there...

Posted: 20 Nov 2006 22:47
by Field-Mouse
Thank you very much! Appreciate it!

Posted: 20 Nov 2006 22:53
by Aracirion
you're welcome, actually its simple, you just have to change the size of the hole in the flat plane surrounding the tile

Posted: 21 Nov 2006 08:55
by Field-Mouse
ahh :P Okey, I suck at blender and I didnt know if there had to be any lighting settings or camera settings or anything like that made :P hehe