Tropic Station Set [WIP]
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Tropic Station Set [WIP]
Edit: Please voice your opinion in a poll! Here is an image with five choices. You choose up to two. Thank you
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Hello. I have a great fun with Uzurpator's Tropic Refurbishment Set, but I couldn't find stations nor waypoints of the tropical theme.
I thought I may have a nice time designing and drawing a set.
For a nice beginning, a wooden station that will come in both desert and rainforest theme. It comes with a hut, a water tower and a kind of semaphore. I know it's difficult to notice the details, because everything is brown, but I'll do my best to make some contrast.
Please voice your opinions, point me what's wrong, and what can be better.
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Hello. I have a great fun with Uzurpator's Tropic Refurbishment Set, but I couldn't find stations nor waypoints of the tropical theme.
I thought I may have a nice time designing and drawing a set.
For a nice beginning, a wooden station that will come in both desert and rainforest theme. It comes with a hut, a water tower and a kind of semaphore. I know it's difficult to notice the details, because everything is brown, but I'll do my best to make some contrast.
Please voice your opinions, point me what's wrong, and what can be better.
- Attachments
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- ts_wooden.png (5.06 KiB) Viewed 15621 times
Last edited by MeusH on 05 Aug 2007 00:02, edited 6 times in total.
Looks quite nice.
Although all being brown might give problems later, with more complex layouts?
~ Lakie
Although all being brown might give problems later, with more complex layouts?
~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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- Tycoon
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that actually looks really well.
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Thanks for feedback
However, I'll try making the hut concrete (or stone) instead of wooden.
Maybye the water tower and semaphore (if any) should be on a bare land instead of a wooden platform?
Yes, it may give some problems, but this station is meant to be crude, primitive and as simple as possible. A one-train-a-month station.Lakie wrote:Although all being brown might give problems later, with more complex layouts?
However, I'll try making the hut concrete (or stone) instead of wooden.
Maybye the water tower and semaphore (if any) should be on a bare land instead of a wooden platform?
Looks pretty good MeusH. I've been waiting for someone to start a tropical station set as the climate lacks suitable (industry) stations.
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Übernice! I love it!
Please make some diversity so you can design your own stations, like MB's station set. I don't like those pre-designed built-in-one-click stations.
At least, that's my two cents.
Please make some diversity so you can design your own stations, like MB's station set. I don't like those pre-designed built-in-one-click stations.
At least, that's my two cents.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Thanks!uzurpator wrote:I, uzurpator, approve this thread with my own seal of approval
Looking good
I'm planning to let player design city stations.Purno wrote:Übernice! I love it!
Please make some diversity so you can design your own stations, like MB's station set. I don't like those pre-designed built-in-one-click stations.
At least, that's my two cents.
The first station aviable, the wooden one, won't consist of sophisticated parts like overpass or underpass. However, more modern stations will benefit these features.
As for industrial stations, I don't know yet whether players should design them. There isn't much about them. Some stockpiles, containers or pipes...
So there is a limit of 19 station parts per group of stations, is that right?
Is there a way to check whether a station tile is on a desert/grassy area so I can save half of the slots?
I'm looking for some reference pictures, like a rubber stockpile. Could you please tell me more about transporting rubber? Is it liquid, solid, or either?
In TRS I can use either tanker or a box car, so I think it may be either liquid or solid.
And a station-drawing specific dilema:
(see attachement) - are these four sprites required only, or there is something else I forgot?
(this question is related to non-visible parts of a sprite - should they be drawn, too?)
- Attachments
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- required_parts_1.png (2.75 KiB) Viewed 15373 times
Purno, I reconsidered your idea, and I think that the basic stations may be good enough for both passenger and cargo.
Could you give me advices on graphics of the ramp please? You may notice it doesn't look nice...
Also, I changed the wood to a more uniform pattern - previous one may have been looking nice with the random wooden planks, but it also produced alginement problems.
What do you think on the new texture?
Is it possible to to change a sprite that is used depending on its position?
I'd like to change the basic platform sprite into a ramp if the sprite is at the border of a station (like Ramp-Platform-Platform-Platform-Ramp) without using extra station slot and bothering the player.
Caelan, thanks for tips.
Could you give me advices on graphics of the ramp please? You may notice it doesn't look nice...
Also, I changed the wood to a more uniform pattern - previous one may have been looking nice with the random wooden planks, but it also produced alginement problems.
What do you think on the new texture?
Is it possible to to change a sprite that is used depending on its position?
I'd like to change the basic platform sprite into a ramp if the sprite is at the border of a station (like Ramp-Platform-Platform-Platform-Ramp) without using extra station slot and bothering the player.
Caelan, thanks for tips.
- Attachments
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- ts_wooden3_de.png (3.79 KiB) Viewed 15256 times
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- ts_wooden3.png (3.16 KiB) Viewed 15254 times
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- ts_wooden3_tr.png (3.63 KiB) Viewed 15246 times
Last edited by MeusH on 13 Oct 2006 18:07, edited 2 times in total.
Sorry, not quite sure what you mean. Is that whole post directed to me, or just the first line? What ramp? What uniform pattern? What new texture?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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Aye, forgot to attach attachment huh? Well, these looks very fine to me, even the ramp.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Looks good so far, MeusH.
I think the logs are fine the size they are, any bigger would look out of proportion.
~ Lakie
I think the logs are fine the size they are, any bigger would look out of proportion.
~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
A wooden waypoint.
Please tell me more about a desired final image:
Shall I include the ground sprite or not?
Shall I divide the waypoint into ground sprite and a background (building+semaphore) (3?) sprites?
Also, can it auto-detect what version (rainforest or desert) should it build?
Note, there are no parts that should be over the train.
I'll make a n*1, n>1 tile version of the waypoint (just a footpath, without the hut and maybye without a semaphore)
Please tell me more about a desired final image:
Shall I include the ground sprite or not?
Shall I divide the waypoint into ground sprite and a background (building+semaphore) (3?) sprites?
Also, can it auto-detect what version (rainforest or desert) should it build?
Note, there are no parts that should be over the train.
I'll make a n*1, n>1 tile version of the waypoint (just a footpath, without the hut and maybye without a semaphore)
- Attachments
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- ts_waypoint_wooden1p.png (8.47 KiB) Viewed 15149 times
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- ts_waypoint_wooden1.png (4.44 KiB) Viewed 15151 times
Those look quite neat, MeusH.
And about the ramps, yes, you can make it so that your default set of platforms always have a ramp at one end, but in my oppinion this is (And bear in mind I'm a very lazy coder when it comes to stations): a) Too hard, b) Takes freedom away from the player, 3) Station slots aren't that much of an ussue if the coder watches what he's doing anyway.
But either way, you shouldn't worry about the coding, let the coder worry about that (Or are you doing both? ). Get the kickarse artwork done first, it's the most important bit.
And about the ramps, yes, you can make it so that your default set of platforms always have a ramp at one end, but in my oppinion this is (And bear in mind I'm a very lazy coder when it comes to stations): a) Too hard, b) Takes freedom away from the player, 3) Station slots aren't that much of an ussue if the coder watches what he's doing anyway.
But either way, you shouldn't worry about the coding, let the coder worry about that (Or are you doing both? ). Get the kickarse artwork done first, it's the most important bit.
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