Tropic Station Set [WIP]
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That would be the normal definition of "loading stages". The other is better known as "animation".MeusH wrote:What do you mean by loading stages? That amount of wood scattered around station is proportional to actual cargo amount waiting at station?
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Correct. Thats what I mean!MeusH wrote:What do you mean by loading stages? That amount of wood scattered around station is proportional to actual cargo amount waiting at station?
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looks nice but a bit shuttered .MeusH wrote:Wood loading and/or unloading station. What do you think about it?
Maybe some wooden spacing strips so that the logs don't touch the ground.MeusH wrote:Seems like I should put more into it... but more what?
What about a small sign or flag in company color at the building.MeusH wrote:Also, where would you like to see company colour? Frankly I've got no idea right now where to draw it.
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Wood station is on my workbench. I'm having some troubles with cranes, because:
yellow (typical crane colour) is too bright and creates much contrast
grey blends with background
shape - I have to try more shapes until I reach something I like.
I hope I'll show you almost finished wood station soon.
And now, cheers to XeryusTC who's about to code maize loading station
yellow (typical crane colour) is too bright and creates much contrast
grey blends with background
shape - I have to try more shapes until I reach something I like.
I hope I'll show you almost finished wood station soon.
And now, cheers to XeryusTC who's about to code maize loading station
- Attachments
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- maize3_parts.pcx
- (28.49 KiB) Downloaded 161 times
Last edited by MeusH on 09 Jan 2007 21:11, edited 1 time in total.
Yes, I'm going to try to be your coder . I hope I can try to understand NFO and make a good station at the same time .
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XeryusTC, try this one. You'll have 2 pcxs to play with
And now goodbye, I'll hop in after 20th January
And now goodbye, I'll hop in after 20th January
- Attachments
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- Sheds_parts.pcx
- (71.44 KiB) Downloaded 145 times
I've completed the sheds, but I ran into a small error in your sprites. The dark sheds have animated pixels on their walls. It looks quite psychedelic but I don't think that you wanted that .
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Sounds like you got the wrong palette. (WIN/DOS)
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I thought of that one too, but when I used the other palette some of the platforms were screwed .
Edit: a quick palette swap made sure that it didn't matter, it is still animated.
Edit: a quick palette swap made sure that it didn't matter, it is still animated.
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Is the artist sure he didn't use action colors, such as the brown smoke cycle?
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The problem is that sophisticated graphics utilities like PhotoShop mess things up; all great graphics artist have the same problem and they do not select animated colours by accident. The same non-animated colours turn into animated when saving the work.
What you need is PalConvert. Once you have placed the sprites in the .pcx file, run PalConvert over it, it will fix the flashing pixels. Ask DanMack, he can get you a copy.
What you need is PalConvert. Once you have placed the sprites in the .pcx file, run PalConvert over it, it will fix the flashing pixels. Ask DanMack, he can get you a copy.
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I assume that removes all action-color pixels, even if they're supposed to be there?OzTransLtd wrote:What you need is PalConvert. Once you have placed the sprites in the .pcx file, run PalConvert over it, it will fix the flashing pixels. Ask DanMack, he can get you a copy.
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
If Photoshop causes problems, then why do people insist on using it? I have never had problems with GIMP, and I've heard that there are patches/plugins/something that make it look like Photoshop.
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MS Paint has never given me any troubles...
You don't need such an advanced tool as PhotoShop anyways...
You don't need such an advanced tool as PhotoShop anyways...
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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- Wile E. Coyote
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If you must use Photoshop, use this hint:
Decode any GRF. Open obtained PCX in Photoshop, erase eveything in it and save it as blank.pcx. Later, when you want to draw something, open blank.pcx and work in it.
Also, there are several TTD palettes for Photoshop in Forums, altough it's not neceserry to use palette: just paste palette (for example, from Wiki) in blank.pcx and you'll allways have allowable colours.
Decode any GRF. Open obtained PCX in Photoshop, erase eveything in it and save it as blank.pcx. Later, when you want to draw something, open blank.pcx and work in it.
Also, there are several TTD palettes for Photoshop in Forums, altough it's not neceserry to use palette: just paste palette (for example, from Wiki) in blank.pcx and you'll allways have allowable colours.
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This is what I do in photoshop. I've never had too many problems with it, and most errors were caused by sloppyness on my part. It does have some useful features that are absent in MSpaint. I highly recommend it.Wile E. Coyote wrote: Also, there are several TTD palettes for Photoshop in Forums, altough it's not neceserry to use palette: just paste palette (for example, from Wiki) in blank.pcx and you'll allways have allowable colours.
I also did this after I got problems with TrueColor PCX files, but I only need to reorder and number (loads easier) them.Wile E. Coyote wrote:Decode any GRF. Open obtained PCX in Photoshop, erase eveything in it and save it as blank.pcx. Later, when you want to draw something, open blank.pcx and work in it.
Oh, and I use Photoshop because I also do some other things with it and having another program only for moving sprites is kinda useless IMO.
Anyway, this is getting offtopic. So, characteristics are shown as a real copy of the screen.
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Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
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