Tropic Station Set [WIP]
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remember, no news is good news. not every update you'll post will get reactions.
personally speaking, i think that waypoint is looking extremely fine. somehow you managed to create brilliant-looking roofs, so better use those a lot. how many stations d'you currently got then? the wooden, the freight one and this waypoint?
personally speaking, i think that waypoint is looking extremely fine. somehow you managed to create brilliant-looking roofs, so better use those a lot. how many stations d'you currently got then? the wooden, the freight one and this waypoint?
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club
<orudge> make love to me while I surf, dear lobster
<orudge> make love to me while I surf, dear lobster
the look a tad bit too close to the rails though.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
I've done some work on copper ore loader. This is just a basic shape of a one platform wide structure, but what do you think about it?
How in your opinion should the copper ore be transported to the top of that tipple? Should I even bother drawing some conveyor belts, or leave it to players' imagination?
How in your opinion should the copper ore be transported to the top of that tipple? Should I even bother drawing some conveyor belts, or leave it to players' imagination?
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the conveyor belts he didnt drawMeusH wrote:Should I even bother drawing some conveyor belts, or leave it to players' imagination?
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Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
looking very nice! i really like the passenger station, and that freight building shows some real promise. very good.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club
<orudge> make love to me while I surf, dear lobster
<orudge> make love to me while I surf, dear lobster
I've been trying to make a big heap of copper ore - other stations sets sometimes provide some off-rail structures to store the cargo.
The first one is brown, in TTD style, the second one is more turquoise which seems to be more realistic.
The other thing I'd like you to help me is the sloped roof.
You see a TTD roof and custom roof on the other side. The TTD roof can't be easily recreated in different angle, so I ask you what do you think about completly custom roof instead of TTD one.
The first one is brown, in TTD style, the second one is more turquoise which seems to be more realistic.
The other thing I'd like you to help me is the sloped roof.
You see a TTD roof and custom roof on the other side. The TTD roof can't be easily recreated in different angle, so I ask you what do you think about completly custom roof instead of TTD one.
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- uzurpator
- Transport Empire Moderator
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Actually there are several types of copper ore, but truly, most of them are greenish. This is due to concentration of Copper Dioxide in the ore (this oxide is responsible for the green color of copper plated structures).
Have you tried to convert these heaps to TTD palette?
The roof can be of any kind you deem sensible imvho
Have you tried to convert these heaps to TTD palette?
The roof can be of any kind you deem sensible imvho
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
I've made new roofs. If you like it, I'll fix them so they fit eachother nicely.
The huge heap of ore is realistic IMO (or maybye too small), but it's actually way to big in TTD world... what do you think? Shall I make small enclosed piles?
The huge heap of ore is realistic IMO (or maybye too small), but it's actually way to big in TTD world... what do you think? Shall I make small enclosed piles?
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smaller piles
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
pile looks good, but i guess smaller´s probably for the best. and the ore station´s looking fine already, i´m looking forward to see the platforms.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club
<orudge> make love to me while I surf, dear lobster
<orudge> make love to me while I surf, dear lobster
IMO, it doesn't look good. It doesn't look TT-ish...
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
The heap should be smaller IMO. And maybe you could apply a less obvious dithering, as this one is kinda looking weird and a bit random. And for the last, the shaddows make the heap look a bit weird in TT, it doesn't really look like it fits in because the shadows are too extensive.
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- uzurpator
- Transport Empire Moderator
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- Joined: 10 Jan 2003 12:21
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Imvho the pile is too smooth and a tad too big.
Try to enclose it 2x4 area and make it more gritty,
Roofs are great.
Try to enclose it 2x4 area and make it more gritty,
Roofs are great.
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
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