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Posted: 09 Dec 2006 20:36
by MeusH
I've updated the station. Tipples should join together nicely, and there is a small office building. That's all I think.
I've also added an enclosed copper ore pile and a bigger copper ore pile.

Posted: 09 Dec 2006 23:56
by ISA
They look amazing.

Posted: 10 Dec 2006 00:03
by Raven
Would it be possible, for continuity, to add the same tile base to all the station bits?

Posted: 10 Dec 2006 09:45
by MeusH
Thanks ISA :)
Raven, could you explain it please? What do you mean by saying a tile base?
I've got a size of platform which I've also used to create the tipple and office building.
Also, I think there is no need to make platforms for copper ore loading station: I've been looking at industrial station photos and there are no platforms. Just rails and machinery. Maybye just a fence...?

Posted: 10 Dec 2006 10:17
by Raven
I meant the brown ground that's used to base the Copper Mine to be used in the platform tiles and piles of material too. (Instead of the desert ground)

ground=tile=texture, sorry if I explained badly the first time.

Regards

Posted: 10 Dec 2006 11:08
by uzurpator
Looking great :)

As a small proposition - add windows to the stations - just like they are on the mine building :)

Posted: 10 Dec 2006 14:37
by MeusH
I added windows (too little of them?), fixed some shading bugs and tried a bare ground look. The bare ground probably needs to be re-done, but I don't want to use TTD bare ground.

Posted: 10 Dec 2006 14:59
by Bad Hair Day
Hey, that's looking awesome. Keep up the great work.

Posted: 10 Dec 2006 19:41
by lobster
that's VERY good! truly amazing how adaptive drawing can work out really good! :)

Posted: 10 Dec 2006 20:45
by Raven
NOw I'm feeling pity for the old mine, sure needs a revamp :)

Posted: 12 Dec 2006 00:36
by MeusH
Recently I saw a coal unload station when driving a bus to school. I was pretty much surprised it was in the centre of the city, but I've drawn it.

Could you please give me some pieces of advice on drawing such structures? This is meant to be dug in the ground, but I'm not quite sure it looks like it is dug.

Now I'm going to draw a rotation tube for faster unloading. By the way, is it possible to tweak loading/unloading speed depending on certain station parts?

Do you think it would be good to draw copper ore inside the pits if station rating is high enough?

Posted: 20 Dec 2006 13:23
by MeusH
Trying to draw a rotation cylinder for faster copper ore unload, I had to draw a shed. Well, shed time!
What do you think about them? And how about copper ore unload station (previous post)?

As for supports visible in 5th and 6th line of Sheds_parts.png, 5th line may be replaced with 3rd line so that there won't be two supports on one platform

Please, some coder, consider helping me and this set. I'll give you all required information (like how should sprites interact with eachother) Thank you in advance.

P.S. I forgot to remove rail from the topmost images in Sheds_parts.png. Will do, soon.

Posted: 20 Dec 2006 15:29
by m4rek
jesus this is good sh*t :shock:

Posted: 20 Dec 2006 16:08
by Bad Hair Day
Absolutly brilliant, I take my hat off to you sir.

Posted: 20 Dec 2006 16:19
by Purno
It's not my type of station/building, but the graphics look stunning.

Posted: 20 Dec 2006 18:49
by lobster
very nice! :D

Posted: 21 Dec 2006 14:25
by Villem
Maybe add some staircases(or ladders) on the sides of the sheds, and some windows? Then they would be perfect imo.

And maybe a modern version where you have a ramp for Forklifts to enter and exit if you want to use the sheds for other than Copper Ore facilities?

Posted: 21 Dec 2006 23:05
by BobDendry
As I believe I've said several times, the platforms and buildings look far too close to the tracks.

Posted: 21 Dec 2006 23:06
by m4rek
WhiteHand wrote:...the platforms and buildings look far too close to the tracks.
seconded

Other preview

Posted: 22 Dec 2006 00:34
by maquinista
Very good. This is other preview: