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Posted: 14 Oct 2006 09:25
by MeusH
Aegir, I won't code, I hope someone will help (make) me a nfo file :)
lifeblood wrote:Feel free to use anything/everything from the Canadian Stations Set. Just remember to give credit where credit is due. :wink:
The Inspiration? Thanks :wink:

I drew some more station parts: A wooden building (what do you think on the windows on the roof?), a silo (one of the silos on the platform will have an overtrain component to drop things onto wagons, what do you think on that?), and a crane.

Also, I changed to way ramps are handled. But I'd be grateful on your support, as the wooden ramps are pain for me. I'd like you to point me what's wrong in a platform>ramp>ground transition. There isn't a big contrast between a platform/ground and a ramp, could you please give me some tips? I've attached my drawing of my ramp imagination

More to come: barrels and crates.
A stone station is already in my mind, but I'd like to finalize the wooden station. The stone station will come in two different shape and colour versions for both desert and rainforest. Hopefully, stone will be much easier to draw and the progress will be quicker.

Posted: 14 Oct 2006 09:36
by graphics_master
May I ask. What pallette are you using?

Posted: 14 Oct 2006 09:48
by m4rek
looks like the full ttd pallette, not marked to show where ttd special colours are...

same as i use

Posted: 14 Oct 2006 09:53
by graphics_master
I mean is it Windows or Dos

Posted: 14 Oct 2006 10:01
by m4rek
in which case you need to wait for him...

what difference does that make, anyway? win/dos?

Posted: 14 Oct 2006 10:32
by MeusH
graphics_master wrote:I mean is it Windows or Dos
I'm sorry but I'm not sure. Hopefully, someone wise will come here soon and give the answer :)

Posted: 14 Oct 2006 10:36
by graphics_master
I am thinking of making a toyalnd station set. I just need to find a windows palettte.

Posted: 14 Oct 2006 10:37
by m4rek
t-t-t-t-t-oyland...?? are you NUTS?

thats a GREAT IDEA!! :P :P
go for it!

Posted: 14 Oct 2006 10:48
by Purno
MeusH wrote:
graphics_master wrote:I mean is it Windows or Dos
I'm sorry but I'm not sure. Hopefully, someone wise will come here soon and give the answer :)
Looks like the windows pallette, AFAICT.

Posted: 14 Oct 2006 12:40
by Lakie
I doesn't matter if its the windows or DOS palette, graphics master.
The sprites can be convertted to the other palette anyway when compiling a grf. :)

~ Lakie

Posted: 14 Oct 2006 12:41
by graphics_master
Ok. The station looks sweet. I hope you make more.

Posted: 14 Oct 2006 12:44
by MeusH
Wooden waypoint is going to be finished pretty soon.

Is there anything else a coder may require? Like distance from (the left edge of my sprite) to (the leftmost pixel of a tile)? Same with the top edge?
Or a preview image would be better?

Posted: 14 Oct 2006 12:47
by Lakie
Meush: You could just combine the ground sprite with the crossing for the waypoints.
Newstations allows a station to use it's own ground sprites.
I believe thats how MB's and Born_Acorns waypoints work too.

Hope that helps,
~ Lakie

Posted: 14 Oct 2006 12:53
by m4rek
how about a real "middle of nowhere" station?

you know, like just a wooden platform or something...

Posted: 14 Oct 2006 14:40
by MeusH
Lakie wrote:Meush: You could just combine the ground sprite with the crossing for the waypoints.
Newstations allows a station to use it's own ground sprites.
I believe thats how MB's and Born_Acorns waypoints work too.

Hope that helps,
~ Lakie
Lakie, I think my crossing can be overlayed over the normal rail tile, which will result in compatibility with alternate rail/ground sprites, I think. But thanks for that info, maybye I'll use this feature one day.

You reminded me about monorail and maglev, that can't have such a crossing.. :wink: See attachement

M4rek, it will be up to player: You build a station that consists of a wooden hut and a platform. No benches, no overpasses, no silo of any kind.
Stone stations will be ready, soon, which may be used as "centre of nowhere", too.
Later, I'll do a nice looking city station, inspired by white colour Taj Mahal.

Posted: 15 Oct 2006 00:26
by MeusH
More features:
A palm tree for a not-so-nowhere stations
The water tower to dispense water for a steamers
A crane to move things around
A crate and a barrel
Better looking ramp
I'm also working on a grain dispenser you can see in the bottom-right part of the image.

I'm planning this station to be used for passenger, mail, diamond, goods unload, food unload and water unload. What do you think on that?
Other kinds of cargo may be (un)loaded at a separate, cargo-specific stations.

Please give me advices on the ramp, station layount, graphics look in general, because I'll start working on a stone stations as soon as wooden station gets finished.
I think all the wood blends together so that some details are lost, but I hope either you'll help me with this, or players will get un-confused when they see the same details on a stations made of stone.

Posted: 15 Oct 2006 02:47
by BobDendry
Those look very nice. Keep up the excellent work!

Posted: 15 Oct 2006 08:19
by peter1138
Looks good, but perhaps there needs to be a bit more colour variation. Some paint on a structure, maybe...

Posted: 15 Oct 2006 09:00
by WWTBAM
peter1138 wrote:Looks good, but perhaps there needs to be a bit more colour variation. Some paint on a structure, maybe...
maybe peeling paint for the in the middle of no where stations.

Posted: 15 Oct 2006 10:18
by MeusH
Now the water tower and crane are all grey, and the cargo crates and barrels are grey, because bluish looked too hi-tech (certainly good for modern stations)

What do you think on the modifications?
And how about ramps? Is the shading correct? Does it look like on my drawing (from top of the page)?