Sprite Limit?

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BlasterTransport
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Post by BlasterTransport »

ok, people, if it is so hard to increase the sprite liit then whats with this?
Quark wrote: • the maximum number of sprites is increased in 2 times
this was found in the General OTTD thread--(Experimental multipatch build) http://www.tt-forums.net/viewtopic.php?t=28395
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peter1138
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Post by peter1138 »

Try reading all of that thread...
He's like, some kind of OpenTTD developer.
BlasterTransport
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Post by BlasterTransport »

ok, i read it, but still, now, the sprite limit is indeed higher-- LV4 actually works with all my other grfs!
:D :D :D :D :D (Sorry I just had to do that!)
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DaleStan
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Post by DaleStan »

Yeah but it's not stable. Not only have latent bugs have been introduced, but there also a good chance that all your station GRFs just shattered into little tiny bits.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
BlasterTransport
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Post by BlasterTransport »

I got backup :D
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athanasios
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Post by athanasios »

It is sad every time we get a new version of a grf or of OpenTTD, we have to remove a grf from the ones we use :=(

Pity. AV8 Planes are great but cannot use them with other big sets together because of sprite limit.

I 'll try this 'Experimental multipatch build'.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


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