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Sprite Limit?

Posted: 29 Oct 2006 20:41
by BlasterTransport
I thought OTTD didn't have a sprite limit but what's with this error message?

Posted: 29 Oct 2006 21:28
by LSky
What NewGRFs are you using?

Posted: 29 Oct 2006 21:47
by Born Acorn
If I were to guess, Most likely too many.

Try getting rid of some you don't need.

Posted: 29 Oct 2006 22:59
by BlasterTransport
KK thanks!

Posted: 30 Oct 2006 21:04
by ddream
Is it posible to make this limit bigger, because when I tried to make optimal comfiguration (long buses, UKRS, czech tracks and roads, stations, planeset etc.) that limit made it impossible.

Posted: 30 Oct 2006 21:23
by peter1138
No, not currently.

Re: Sprite Limit?

Posted: 30 Oct 2006 23:58
by Bjarni
BlasterTransport wrote:I thought OTTD didn't have a sprite limit but what's with this error message?
That's the sprite limit (the one that's there and not there) :P
Even thought the will can make future features possible, it's not enough to just have the will, so we can't just sit in a circle and wish the sprite limit will go away (would be cool if it worked though). We actually have to look into the code and it's not always easy to modify without causing a whole lot of bugs.

Posted: 31 Oct 2006 00:39
by Invisble
That is very intresting with the sprite limit, I know that there used to be one which would kick in after about 8 newgrf's installed, but it seems to me that with the latest nightly that this has been upped a lot, infact I thought they may have even got rid of it after seeing all the newgrf's installed.

this is my newgrf list.
[newgrf]
combroadw.grf
citystationsw.GRF
harbourw_456.grf
newshipsw.grf
PlaneSetw.grf = 5
pb_hovs_bus.grf
japansetw.grf
brickfreightw.GRF
japstatw.GRF
modernsuburbanw.GRF
ruralw.GRF
uklcw.grf
newbridges.GRF
334LongBusesw.grf
334OpelTrucksw.grf
334NavistarTrucksw.grf
334MercedesTrucksw.grf
334SkodaTrucksw.grf
334ScaniaTrucksw.grf
334McTrucksw.grf
334VolvoTrucksw.grf
334SpitzerTrucksw.grf
and I have no problems running it at all.

Posted: 31 Oct 2006 09:03
by gkirilov
If you remove those 334* you can use a lot more grfs(that's what I was told when i posted this a while ago).

Posted: 31 Oct 2006 18:18
by ISA
Invisble wrote: 334*
There is LV4. Why You dont use this?

Posted: 31 Oct 2006 18:22
by Invisble
ISA wrote:
Invisble wrote: 334*
There is LV4. Why You dont use this?
Because for some reason lv4 does not seem to work, maybe I am doing something wrong I don't know. But everytime I install it, I only get the original game vehicles and nothing new, even when I put the date to 2049 there are no long vehicles.

There is also the fact that the buses on 4LVw are incompatible with Pb_hovs_bus.grf, which is my preferred bus set.

Posted: 31 Oct 2006 18:30
by Invisble
just tried agian anyway, and nothing, let me show you a screenie. Please notice the following.

Date: 2045
Vehicles: originals only
4LVw.grf ID: 0000000


OpenTTD Version r6994

Posted: 31 Oct 2006 18:57
by gkirilov
The LV4 does not work with OTTD. I don't know why.

p.s. check what I use :lol:

Posted: 01 Nov 2006 00:59
by Invisble
Now that is intresting, 4LVw now works with the latest nightly, including livery refits. And I am a happy man :D

Posted: 01 Nov 2006 08:26
by LSky
Does it work with the Aviators Planet, UKRS trains, new ships and new stations too?

Posted: 01 Nov 2006 08:59
by gkirilov
LSky wrote:Does it work with the Aviators Planet, UKRS trains, new ships and new stations too?
Those GRF sets are know to work with the nightlies.

Posted: 01 Nov 2006 12:38
by LSky
gkirilov wrote:
LSky wrote:Does it work with the Aviators Planet, UKRS trains, new ships and new stations too?
Those GRF sets are know to work with the nightlies.
They weren't working in r7005 :( I better try the latest one.

Posted: 01 Nov 2006 13:09
by peter1138
Each of those sets works individually and in combination with the others, but not all at the same time. This is because of (da da da) the sprite limit.

Posted: 01 Nov 2006 13:23
by bobingabout
gkirilov wrote:The LV4 does not work with OTTD. I don't know why.

p.s. check what I use :lol:
osignals isn't on there!!!

Posted: 01 Nov 2006 18:28
by Invisble
mm Intresting, DBsetXl, Planeset and Long vehicles version4 all together excede the sprite limit on r7005

Considering that those 3 are probably 3 of the most common grf sets used I am wondering how hard it is to up the sprite limit? though I am guessing very hard indeed.