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Posted: 01 Nov 2006 21:44
by SuperSi
On the subject of a sprite limit, I'll point out something I noticed when I installed the new miniIN. Before using this I was using many different GRFs, mostly for stations and such, and then I installed a newer version and the limit seems to be smaller.


Also, 4LV doesn't seem to work on my OpenTTD, it just seems to come up with the normal trucks, and a few from toyland.

Posted: 01 Nov 2006 23:37
by richk67
MiniIN has a few extra dedicated graphics files that use up another 4-500 sprites. Mostly this is for snow-in-temperate, where you get the snow on the green slopes. Copy/paste adds another few sprites.

Posted: 02 Nov 2006 00:47
by BlasterTransport
darn it!!! 4lv doesn't work with ussset! I have to disable almost every grf in my cfg!!!!!! :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:

Posted: 02 Nov 2006 07:34
by SuperSi
richk67 wrote:MiniIN has a few extra dedicated graphics files that use up another 4-500 sprites. Mostly this is for snow-in-temperate, where you get the snow on the green slopes. Copy/paste adds another few sprites.
Maybe I didn't post it correctly, sorry.

I was using an older MiniIN, I can't remember which one though.

Posted: 02 Nov 2006 12:41
by LSky
peter1138 wrote:Each of those sets works individually and in combination with the others, but not all at the same time. This is because of (da da da) the sprite limit.
So is there a way to fix this problem then?

Posted: 02 Nov 2006 12:58
by peter1138
Not until the sprite limit gets increased. And that isn't a five minute job, else it would be done already.

Posted: 02 Nov 2006 13:03
by mart3p
SuperSi wrote:
richk67 wrote:MiniIN has a few extra dedicated graphics files that use up another 4-500 sprites. Mostly this is for snow-in-temperate, where you get the snow on the green slopes. Copy/paste adds another few sprites.
Maybe I didn't post it correctly, sorry.

I was using an older MiniIN, I can't remember which one though.
It depends on which older MiniIN you were using. Drive-through Road Stops uses a few more sprites. Diagonal Level Crossings uses up some more.

Posted: 02 Nov 2006 16:11
by SuperSi
Yeah, it's odd. It had diagonal stops and drive-through stops.

Posted: 02 Nov 2006 21:32
by BlasterTransport
but i thought all you had to do to increase limit was to uncompile, make a tinny change, recompile and then you done--see my attcahment
EDIT: What's the difference between this error message and the first one?

Posted: 02 Nov 2006 21:52
by DaleStan
peter1138 wrote:And [increasing the sprite limit] isn't a five minute job, else it would be done already.
Those OpenTTD developers usually know what they're talking about.

Posted: 02 Nov 2006 23:55
by BlasterTransport
DaleStan wrote:
peter1138 wrote:And [increasing the sprite limit] isn't a five minute job, else it would be done already.
Those OpenTTD developers usually know what they're talking about.
:?: :?: :?: :?: Could you please rephrase you post? Are you talking to me? If so, I was just taliking about the error message and what it ment, not questioning about the sprite limit

Posted: 03 Nov 2006 00:02
by DaleStan
:shock:
BlasterTransport wrote:but i thought all you had to do to increase limit was to uncompile, make a tiny change, recompile and then you're done
peter1138 wrote:And [increasing the sprite limit] isn't a five minute job, else it would be done already.
Is there really anything more I can say here?

Posted: 03 Nov 2006 02:10
by BlasterTransport
Well im off to sleep, (I live in the US)

Posted: 03 Nov 2006 08:02
by gkirilov
BlasterTransport wrote:but i thought all you had to do to increase limit was to uncompile, make a tinny change, recompile and then you done--see my attcahment
EDIT: What's the difference between this error message and the first one?
The difference is that this error is probably from an old version of OTTD.

Posted: 03 Nov 2006 09:25
by lobster
i have a HUGE list and never reached the sprite limit. amongst them are the UKRS, av8, around 20 newstation grfs etc. of which i'll post a list later on.

Posted: 03 Nov 2006 12:41
by LSky
Its the long vehicles :|

Posted: 03 Nov 2006 13:13
by BlasterTransport
yup long veicle they take up like a billin sprites. But I can't bear to part with them!!

Posted: 03 Nov 2006 13:32
by LSky
Well not untill a decent vehicle replacement set has been released.

Posted: 04 Nov 2006 00:54
by BlasterTransport
do you know what makes the lvs have so many sprites?

Posted: 04 Nov 2006 05:49
by DaleStan
Because George put a lot of sprites into LV4?

Because 8 sprites per cargo per vehicle for ~20 cargos and ~40 vehicles is a lot of sprites?