moderators please... come and close this flaming thread
moderators please... come and close this flaming thread
ppl in this section are too stupid for me, I give up
Last edited by MagicBuzz on 22 Dec 2006 11:46, edited 2 times in total.
- Lightglobe
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Why are nearly ALL of OTTD's players unrealistic and boring in their network design?
Build as you need, I say!
Nice screenies tho.
Build as you need, I say!
Nice screenies tho.
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Its not that hard to setup a complex junction that doesn't jam. Just might take a few rebuilds. And by a few, I mean like 3 or 4.
My current game, which I admit is in TTD, has the entry to a station that I've at least partially rebuilt about 8 or 9 times now and other intersections that have been rebuilt 2 or 3 times. Just takes a little time and effort to get it running smoothly.
I really should start my own screenshots thread at some point.
My current game, which I admit is in TTD, has the entry to a station that I've at least partially rebuilt about 8 or 9 times now and other intersections that have been rebuilt 2 or 3 times. Just takes a little time and effort to get it running smoothly.
I really should start my own screenshots thread at some point.
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[16:28] <marcf> lol cant u comine ttd and ottd
[16:29] <marcf> (please don't take me seriously)
[16:28] <marcf> lol cant u comine ttd and ottd
[16:29] <marcf> (please don't take me seriously)
Hmm, I should create my own screenshot thread to prove you wrong. I probably post them as soon I have time...Dave Worley wrote:Why are nearly ALL of OTTD's players unrealistic and boring in their network design?
Also there's no trees in thoose screenshots. I assume you had transparency one when you took thoose screenshots, the landscape looks a little barren.
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Take a look at early TTD(Patch) screenshots or saved games - e.g., from a few years ago. Many of those were similar (maybe not quite to the same extent - smaller maps, etc). "Realism" is something that's only really come to the TTD world in the past couple of years with newgrf, etc, and people wanting new challenges. Many OpenTTD players are simply new to the game, and/or not quite so interested in realism, just wanting to make money and so on - which is how I imagine most of us started.Dave Worley wrote:Why are nearly ALL of OTTD's players unrealistic and boring in their network design?
Funny.. None of Pikka's freight engines in the early years have >1000hp, and I do fine.MagicBuzz wrote: just play with early ages, you'll see realistic networks can't work with stupid trains that produce 800hp.
But still, this is off topic. Apologies.
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Ahahahaha, your just an idiot then. I mean honestly, why would you hate yourself that much to play with those settings?MagicBuzz wrote:use the defaut ttd graphics.Lightglobe wrote:Its not that hard to setup a complex junction that doesn't jam.
use weight multiplier by 4.
play in 1927 year.
use 5 carriage trains.
then just tell me how you can make you trains crossing without traffic jams while they run at 17km/h (arround 11mph) for 10 tiles after climbing a tile ?
their max speed is 27km/h (arround 18mph). just explain me how to avoid traffic jams. i'm REALLY currious about it.
even with this dummy design I get traffic jams at each climbing sections.
stop starting games in 2050 with maglev and weight.
And to correct you, I start in 1920 with Pikka's UKRS and with freight trains at x5 with 5 carriage trains. I'll go get a screenshot of the entry to my station if you really want.
But anyway, I really should stop crapping on your thread. There really is no need for it. But honestly, don't go on about how stupid and slow your trains are going if your going to play with such idiotic settings.
Yarr, thar princess is in 'nother castle!
[16:28] <marcf> lol cant u comine ttd and ottd
[16:29] <marcf> (please don't take me seriously)
[16:28] <marcf> lol cant u comine ttd and ottd
[16:29] <marcf> (please don't take me seriously)
Not quite tho, really, because my default set's networks were fine with freighttrains. As it is, I put the freight multiplier on x3 with the UKRS (because I remember Pikka saying somewhere that's what he did).MagicBuzz wrote:DEFAULT TRAINS I SAID.
Learn how to read please.
In fact the UKRS is the truest to the old default set of any of them.
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No. Default trains are faster because the wagons never slow them down. UKRS has some slower trains than any default train. Even if you use the fastest regular train (which is still a Eurostar, just like default), if you're hauling coal it's only going to go half as fast as the original, because the wagons have a top speed.MagicBuzz wrote:with default trains, i thinks it's harder as the trains are so slow that you need almost one rail for each train. it's far more expensive if you enable the "advanced city handling" in OTTD that turns the tile price to a nightmare (i mean... 80K€ for just one tile... getting many rails is far more expensive than using a few trains that cost less than one tile)
Please, don't make statements like "with default trains, i thinks it's harder" unless you actually have some basis for comparison. The default trains make the game as easy as Sunday.
Tips for speed: Turn on realistic acceleration and avoid corners, or turn it off and avoid hills. Use powerful engines fo freight trains, even if they're slower. They get up to speed more quickly. Keep signal blocks that are on junctions, as small as you can.
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