moderators please... come and close this flaming thread

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
User avatar
MagicBuzz
Tycoon
Tycoon
Posts: 1354
Joined: 15 Feb 2003 17:32
Location: Vergezac, France

moderators please... come and close this flaming thread

Post by MagicBuzz »

ppl in this section are too stupid for me, I give up
Last edited by MagicBuzz on 22 Dec 2006 11:46, edited 2 times in total.
User avatar
Lightglobe
Chief Executive
Chief Executive
Posts: 754
Joined: 25 Mar 2004 09:03
Location: Sydney, Australia
Contact:

Post by Lightglobe »

I think you may have overkilled on those lines mate. Seems sort of like a waste of space to me.

But hey, whatever floats your boat.
Yarr, thar princess is in 'nother castle!

[16:28] <marcf> lol cant u comine ttd and ottd
[16:29] <marcf> (please don't take me seriously)
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7595
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

Indeed, there's way too many tracks and too few trains in comparation.
Image
User avatar
MagicBuzz
Tycoon
Tycoon
Posts: 1354
Joined: 15 Feb 2003 17:32
Location: Vergezac, France

Post by MagicBuzz »

ppl in this section are too stupid for me, I give up
Last edited by MagicBuzz on 22 Dec 2006 09:53, edited 1 time in total.
User avatar
Dave
Moderator
Moderator
Posts: 17243
Joined: 26 Dec 2005 20:19
Location: North London

Post by Dave »

Why are nearly ALL of OTTD's players unrealistic and boring in their network design?

Build as you need, I say!

Nice screenies tho.
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
User avatar
Lightglobe
Chief Executive
Chief Executive
Posts: 754
Joined: 25 Mar 2004 09:03
Location: Sydney, Australia
Contact:

Post by Lightglobe »

Its not that hard to setup a complex junction that doesn't jam. Just might take a few rebuilds. And by a few, I mean like 3 or 4.

My current game, which I admit is in TTD, has the entry to a station that I've at least partially rebuilt about 8 or 9 times now and other intersections that have been rebuilt 2 or 3 times. Just takes a little time and effort to get it running smoothly.

I really should start my own screenshots thread at some point.
Yarr, thar princess is in 'nother castle!

[16:28] <marcf> lol cant u comine ttd and ottd
[16:29] <marcf> (please don't take me seriously)
User avatar
Ailure
Route Supervisor
Route Supervisor
Posts: 435
Joined: 26 Apr 2005 19:06
Location: Sweden

Post by Ailure »

Dave Worley wrote:Why are nearly ALL of OTTD's players unrealistic and boring in their network design?
Hmm, I should create my own screenshot thread to prove you wrong. ;) I probably post them as soon I have time...

Also there's no trees in thoose screenshots. I assume you had transparency one when you took thoose screenshots, the landscape looks a little barren.
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7595
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

But you can see the Power Stations and other industries.
Image
peter1138
OpenTTD Developer
OpenTTD Developer
Posts: 1734
Joined: 30 Mar 2005 09:43

Post by peter1138 »

Born Acorn wrote:But you can see the Power Stations and other industries.
Looks like it's the MiniIN, so who knows what can happen...
He's like, some kind of OpenTTD developer.
User avatar
orudge
Administrator
Administrator
Posts: 25138
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Post by orudge »

Dave Worley wrote:Why are nearly ALL of OTTD's players unrealistic and boring in their network design?
Take a look at early TTD(Patch) screenshots or saved games - e.g., from a few years ago. Many of those were similar (maybe not quite to the same extent - smaller maps, etc). "Realism" is something that's only really come to the TTD world in the past couple of years with newgrf, etc, and people wanting new challenges. Many OpenTTD players are simply new to the game, and/or not quite so interested in realism, just wanting to make money and so on - which is how I imagine most of us started.
User avatar
MagicBuzz
Tycoon
Tycoon
Posts: 1354
Joined: 15 Feb 2003 17:32
Location: Vergezac, France

Post by MagicBuzz »

ppl in this section are too stupid for me, I give up
Last edited by MagicBuzz on 22 Dec 2006 09:53, edited 1 time in total.
User avatar
MagicBuzz
Tycoon
Tycoon
Posts: 1354
Joined: 15 Feb 2003 17:32
Location: Vergezac, France

Post by MagicBuzz »

ppl in this section are too stupid for me, I give up
Last edited by MagicBuzz on 22 Dec 2006 09:53, edited 1 time in total.
User avatar
Dave
Moderator
Moderator
Posts: 17243
Joined: 26 Dec 2005 20:19
Location: North London

Post by Dave »

MagicBuzz wrote: just play with early ages, you'll see realistic networks can't work with stupid trains that produce 800hp.
Funny.. None of Pikka's freight engines in the early years have >1000hp, and I do fine.

But still, this is off topic. Apologies.
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
User avatar
Lightglobe
Chief Executive
Chief Executive
Posts: 754
Joined: 25 Mar 2004 09:03
Location: Sydney, Australia
Contact:

Post by Lightglobe »

MagicBuzz wrote:
Lightglobe wrote:Its not that hard to setup a complex junction that doesn't jam.
use the defaut ttd graphics.
use weight multiplier by 4.
play in 1927 year.
use 5 carriage trains.

then just tell me how you can make you trains crossing without traffic jams while they run at 17km/h (arround 11mph) for 10 tiles after climbing a tile ?
their max speed is 27km/h (arround 18mph). just explain me how to avoid traffic jams. i'm REALLY currious about it.

even with this dummy design I get traffic jams at each climbing sections.

stop starting games in 2050 with maglev and weight.
Ahahahaha, your just an idiot then. I mean honestly, why would you hate yourself that much to play with those settings?

And to correct you, I start in 1920 with Pikka's UKRS and with freight trains at x5 with 5 carriage trains. I'll go get a screenshot of the entry to my station if you really want.

But anyway, I really should stop crapping on your thread. There really is no need for it. But honestly, don't go on about how stupid and slow your trains are going if your going to play with such idiotic settings.
Yarr, thar princess is in 'nother castle!

[16:28] <marcf> lol cant u comine ttd and ottd
[16:29] <marcf> (please don't take me seriously)
User avatar
MagicBuzz
Tycoon
Tycoon
Posts: 1354
Joined: 15 Feb 2003 17:32
Location: Vergezac, France

Post by MagicBuzz »

ppl in this section are too stupid for me, I give up
Last edited by MagicBuzz on 22 Dec 2006 09:53, edited 1 time in total.
User avatar
Dave
Moderator
Moderator
Posts: 17243
Joined: 26 Dec 2005 20:19
Location: North London

Post by Dave »

MagicBuzz wrote:DEFAULT TRAINS I SAID.

Learn how to read please.
Not quite tho, really, because my default set's networks were fine with freighttrains. As it is, I put the freight multiplier on x3 with the UKRS (because I remember Pikka saying somewhere that's what he did).

In fact the UKRS is the truest to the old default set of any of them.
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
User avatar
MagicBuzz
Tycoon
Tycoon
Posts: 1354
Joined: 15 Feb 2003 17:32
Location: Vergezac, France

Post by MagicBuzz »

ppl in this section are too stupid for me, I give up
Last edited by MagicBuzz on 22 Dec 2006 09:53, edited 1 time in total.
peter1138
OpenTTD Developer
OpenTTD Developer
Posts: 1734
Joined: 30 Mar 2005 09:43

Post by peter1138 »

No need to get all angry. If anything, using the UKRS or even DBSetXL (not to get too biased... heh) just makes it even harder; far more expensive costs and wagon speed limits everywhere...
He's like, some kind of OpenTTD developer.
User avatar
MagicBuzz
Tycoon
Tycoon
Posts: 1354
Joined: 15 Feb 2003 17:32
Location: Vergezac, France

Post by MagicBuzz »

ppl in this section are too stupid for me, I give up
Last edited by MagicBuzz on 22 Dec 2006 09:53, edited 1 time in total.
User avatar
Brianetta
Tycoon
Tycoon
Posts: 2566
Joined: 15 Oct 2003 22:00
Location: Jarrow, UK
Contact:

Post by Brianetta »

MagicBuzz wrote:with default trains, i thinks it's harder as the trains are so slow that you need almost one rail for each train. it's far more expensive if you enable the "advanced city handling" in OTTD that turns the tile price to a nightmare (i mean... 80K€ for just one tile... getting many rails is far more expensive than using a few trains that cost less than one tile)
No. Default trains are faster because the wagons never slow them down. UKRS has some slower trains than any default train. Even if you use the fastest regular train (which is still a Eurostar, just like default), if you're hauling coal it's only going to go half as fast as the original, because the wagons have a top speed.

Please, don't make statements like "with default trains, i thinks it's harder" unless you actually have some basis for comparison. The default trains make the game as easy as Sunday.

Tips for speed: Turn on realistic acceleration and avoid corners, or turn it off and avoid hills. Use powerful engines fo freight trains, even if they're slower. They get up to speed more quickly. Keep signal blocks that are on junctions, as small as you can.
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
Locked

Return to “Screenshots”

Who is online

Users browsing this forum: No registered users and 1 guest