32bpp-patch: 32bpp sprite lifting?

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Is a 32bpp color and minor alterations "lifting" of original graphics worth to work on?

Yes
79
76%
No
25
24%
 
Total votes: 104

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Sergej_S
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Post by Sergej_S »

DaleStan wrote: Sergej's choice to implicitly claim full credit for "his" graphics set him up to be slammed.
In Russian it refers to as - " the rotten market "

In all managements(manuals) is written -

1. Extract TTD's trg1r.grf

First of all, you need to download grfcodec and unzip it into your TTD folder. Then you open a DOS command window. If you are using Windows 2000 or Windows XP you can open a DOS command window by typing cmd in the execute option in the start menu. When you see the command window run grfcodec like this:

cd C:\TTD (change to your TTD folder)
grfcodec -d trg1r.grf (decode trg1r.grf; use trg1.grf for the DOS version of TTD)


This will make a new folder called sprites, and will put trg1r.pcx and trg1r.nfo in it.

You can also use GRFWizard with grfcodec. It will add a user interface to grfcodec. Just follow the options in the wizard to decode a .grf file, it will also add a sprites folder and generate the .nfo and .pcx files.


2. Look through trg1r.pcx

You now open trg1r.pcx from the sprites folder. There are many graphics programs to view and edit .pcx files.

All of us works free-of-charge, on the free-of-charge program and we use free graphic files!

Under the Russian laws - silence - mark of the consent

We are obliged to inform(notify) the author - and if it(he) to us does not answer is means his(its) consent!

Sergej
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Sergej_S
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Toyland Village

Post by Sergej_S »

New graphic set from a series - Residential buildings for OpenTTD 32bpp
Toyland Village
Graphics by Athanasios , Engineer

The sanctions to an exposition of graphic images are available

Appearance and the characteristics are shown on a real copy of the screen

The minimally necessary version for use - OpenTTD 32bpp - Release 7002
The connection - as is usual:

Code: Select all

[Newgrf]
ToylandHouse_s.tar
...
Archive in the size of 122 KB here
http://lidars.narod.ru/Files/OpenTTD/ToylandHouse_s.tar

Sergey.
Attachments
Toyland Village 32bpp
Toyland Village 32bpp
Toyland_Village_32bpp.png (185.72 KiB) Viewed 4975 times
michael blunck
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Post by michael blunck »

All that athanasios is doing is making Toyland abit more pleasant and he is progressing quite well. Why stopping him now when he made quite some sprites?
Simply because he´s infringing foreign copyright. The reason why he does so is totally unimportant.
If you are so offended by him breacking the rights why did you react just now? This topic was here for quite some time
I´ve only looked into this thread this monday (only by chance).

Let me assure you that nobody needs to infringe foreign copyright in making graphics for TTD/TTDPatch/OTTD. Doing so is just lazyness, ignorance or inability. Only in making new graphics there will be development. "Using" other people´s graphics can´t be a good thing, either with or without copyright violations.

regards
Michael
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Killer 11
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Post by Killer 11 »

ok what about the copyrighted original gfx sprites used in other sets i know brisge sets and roadsets need the grass or road/rail but they are still copyrighted yet we allow them becouse without original artwork it couldn't work without replacing everything completely and destroying the original look.
Similiar thing goes here without original sprites to convert to 32bpp it's nearly or actualy impossible to remake them in almost 100% accuracy. If he made them from scratch it wouldn't look like it looks now, becouse 32bpp means renders, renders mean models and models need detailed referance pictures and those we don't have and can't find. Trust me small sprites aren't a good reference picture(it works for non toyland stuff as you actualy find real life objects that look nearly the same and model it after the photos of them).
Oh and Sergej no response from the author means you have to wait more.
Lol if you wrote to Bill Gates asking "may i use Windows code for my stuff wich i am going to sell to my class mates?" i bet it would be counted as spam and after you wouldn't get a reply you would start using it till you get sued and jailed...
Also that "Rotting market" i guess web translator didn't translate it right... I bet you wrote that old soviet frase to describe non soviet countries "Rotting Capitalism". Eventough it has it's flaws it's still better than Stalinism, WAY BETTER!
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Post by Ghost »

I generally agree with the following
michael blunck wrote:Only in making new graphics there will be development. "Using" other people´s graphics can´t be a good thing, either with or without copyright violations.
So, why cannot the artists who created quite a lot of new graphics (blender thread) render their new buildings, roads, etc. in appropriate sizes and give them to Sergej_S to create a brand new 32 bit grf (or whatever)? IMHO, this will be a step forward. Otherwise we can wait for the new graphic engine for ages...

P.S.: Sergej_S:
Under the Russian laws - silence - mark [sign] of the consent
Maybe, sometimes this works, but definately has nothing to do with laws.
In Russian: Молчанье - знак согласия.
Иногда, это так, но определенно не имеет никакого отношения к законам.
Last edited by Ghost on 25 Jan 2007 06:42, edited 1 time in total.
DaleStan
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Post by DaleStan »

If they had, that would have been fine. But they haven't. Or, at least, Sergej didn't use those graphics.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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Post by Ghost »

DaleStan wrote:If they had, that would have been fine. But they haven't. Or, at least, Sergej didn't use those graphics.
Should we then ask Sergej to use it instead of the original graphics?
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Sergej_S
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Post by Sergej_S »

Killer 11 wrote: Also that "Rotting market" i guess web translator didn't translate it right... I bet you wrote that old soviet frase to describe non soviet countries "Rotting Capitalism". Eventough it has it's flaws it's still better than Stalinism, WAY BETTER!
Hi by all!

I wanted nobody to offend!

You incorrectly have transferred(translated) - Russian phrase " the Rotten market " in this case it is possible to transfer(translate) as new Russian expression " Empty conversation "

Yours faithfully to all participants of a forum!

Sergej
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Killer 11
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Post by Killer 11 »

Well that should be a lesson for you. STOP USING WEB TRANSLATORS!
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Sergej_S
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Post by Sergej_S »

Ghost wrote: Should we then ask Sergej to use it instead of the original graphics?

Thank for good words!

You - my friends!

Sergej
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athanasios
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Post by athanasios »

Sergej_S
I asked you to code my graphics, but these are Toyland ones, so better code them where they belong, not for temparate climate, because they do not fit. The numbers on their names refer to where they should be.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
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Sergej_S
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I show a map of city of London.

Post by Sergej_S »

Specially for my friends and admirers from Great Britain!
(On today you 16 men)

I show a map of city of London.
The real copy of the screen made on the script - is shown
Official file "Super Britania.scn" - size 126 837, date of release 31.01.2006,
From official distributive archive OpenTTD 0.4.8

On the given copy of the screen is shown of 45 008 unique colours.

The urban buildings use 32-bit the graphic images of the remarkable artists:
Athanasios , Greece
BerberJesus , Germany
Brupje , Netherlands
Dmh_mac , Netherlands
The sanctions to an exposition of graphic sets are available.

The Lighthouse can be received under the direct references here:
http://lidars.narod.ru/Files/OpenTTD/Lighthouse_s.tar

Graphics by Dmh_mac.

The note:
Roads use usual 8-bit of the image from the connected file "TTRS3w.grf", Zimmlock's
The screen is shown only for preliminary viewing, scale of buildings at the artists is various.

Sergej
Attachments
I show a map of city of London.
I show a map of city of London.
OpenTTD_32bpp_London_1950_SE.png (477.75 KiB) Viewed 4220 times
PluueeR
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Post by PluueeR »

I must say it looks kinda neat already. I am following these 32bpp threads for some time. But can't understand Sergej_S sometimes, really bad english or translator :D
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athanasios
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Post by athanasios »

ANNOUNCEMENT

4649_z0.png
4650_z0.png
4673_z0.png
4674_z0.png

: have been reworked! (Check them on page 1.)

This is pixel draw (by hand) not 3D. Oh man, a lot of work. They look much much better now. Finally they got rid of their ugly original rooftops!
http://members.fortunecity.com/gamesart
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Shrekko
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Post by Shrekko »

How do I apply that lighthouse to my OpenTTD.
I only get a .PNG file and an info file which I don't know how to open :cry:
OpenTTD is cool,
Thank you all developers.
I hope that I'm one day something like you.
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Sergej_S
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Post by Sergej_S »

Shrekko wrote:How do I apply that lighthouse to my OpenTTD.
I only get a .PNG file and an info file which I don't know how to open :cry:
To me some man with the request has addressed,
How correctly to start assembly 32bpp,
What files are necessary for job of such versions and
How correctly to connect graphic files 32bpp.

Specially for these people, on a site the archive of common folders for the versions 32bpp is laid out.
The instruction on connection of graphic files 32bpp inside archive.

The archival file by the size 530 Кб can be received here:
http://lidars.narod.ru/Files/OpenTTD/Co ... _32bpp.rar

Sergej
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Sergej_S
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I show variant of the main menu for the version OpenTTD 32bp

Post by Sergej_S »

My theme in next time have closed, therefore I write here.

I show variant of the main menu for the version OpenTTD 32bpp
The graphic images are taken from free assembly of photos found in the Internet.

This file can be received under the direct reference directly from here:
Http://lidars.narod.ru/Files/OpenTTD/Ma ... bpp_v6.tar

The name of style - Trees.

The minimally necessary version - OpenTTD 32bpp 8942.

If who knows good assembly of photos of a nature for an easy approach - please, write to me in the personal messages.

Image

Sergej
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Korenn
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Post by Korenn »

Sergej_S wrote:
Shrekko wrote:How do I apply that lighthouse to my OpenTTD.
I only get a .PNG file and an info file which I don't know how to open :cry:
To me some man with the request has addressed,
How correctly to start assembly 32bpp,
What files are necessary for job of such versions and
How correctly to connect graphic files 32bpp.

Specially for these people, on a site the archive of common folders for the versions 32bpp is laid out.
The instruction on connection of graphic files 32bpp inside archive.

The archival file by the size 530 Кб can be received here:
http://lidars.narod.ru/Files/OpenTTD/Co ... _32bpp.rar

Sergej
Just translating for those interested:



Some people have asked me,
how to set up 32bpp openttd,
what files are necessary for this version,
and how to add 32bpp graphic files.

Especially for these people, an archive with all the common folders for the 32 bpp version is hosted on a site
The instructions on how to add 32 bpp files are inside the archive.

The archive size is 530 kb and can be downloaded from here:
http://lidars.narod.ru/Files/OpenTTD/Co ... _32bpp.rar

Sergej
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Korenn
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Re: I show variant of the main menu for the version OpenTTD

Post by Korenn »

Sergej_S wrote:My theme in next time have closed, therefore I write here.

I show variant of the main menu for the version OpenTTD 32bpp
The graphic images are taken from free assembly of photos found in the Internet.

This file can be received under the direct reference directly from here:
Http://lidars.narod.ru/Files/OpenTTD/Ma ... bpp_v6.tar

The name of style - Trees.

The minimally necessary version - OpenTTD 32bpp 8942.

If who knows good assembly of photos of a nature for an easy approach - please, write to me in the personal messages.

Image

Sergej
another translation:

My other thread was closed, so I write here. (i think)

This is a variation for the main menu of the 32 bpp openttd version
The graphics are taken from open source photo's found on the internet.

You can download the file directly from the following link:
Http://lidars.narod.ru/Files/OpenTTD/Ma ... bpp_v6.tar

The name of style - Trees.

The minimally necessary version - OpenTTD 32bpp 8942.

If someone knows where to get a good collection of nature photos, please send me a private message.

Image

Sergej
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Post by Alltaken »

Morguefile.com

Images are with various licenses, so Sergej should really look at each he downloads. most people only require an email "after" its being used in the game officially. normally the artists only want to know out of curiosity.

Sergej DON'T EMAIL ANYONE FROM THE SITE. let someone else do it, for the particular images that are "officially used" otherwise its a waste of their time.

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