OpenTTD 0.5.0-RC2
Posted: 31 Dec 2006 02:22
Yes, it is here
Too late now, so just enjoy ;p
Translators have done a great job overall, however Icelandic (217) and Galician (173) are not doing so well.
You know the drill, downloads over at http://www.openttd.org/downloads.php. Pleae be patient while SF distributes the files and we compile more binaries.
NOTE: The changelog misses fixes between RC1 or things that were broken before RC1 but after 0.4.8 but OSX works now, some crashes have been dealt with, etc.
Link to RC1 forum post: OpenTTD 0.5.0-RC1.
Changes since RC1:
[list][*]- General Removed support for OSX older than 10.3.9. Either upgrade, or use 0.4.8 (compatible with OSX 10.2)
[*]- Codechange: Drastically reduce the CPU usage in certain cases (AI using CheckStationSpreadOut()) (r7585)
[*]- Fix: Internal bug in updating the animated_tiles table caused desyncs between (different endian) machines in MP (r7631)
[*]- Fix: Signal update got propagated through incompatible railtypes and under certain circumstances tunnels and rail on top (r7620)
[*]- Fix: Remove landscaping toolbar option from road consturction toolbar in scenario editor [FS#473] (r7586)
[*]- Fix: The server could under certain circumstances tell a client too late to start syncing if it has been waiting to join (r7566)
[*]- Fix: Removing towns in scenario editor didn't remove their subsidies causing possible crashes [FS#468] (r7563)
[*]- Fix: Internal and (patches) GUI were disagreeing about autorenew settings [FS#431] (r7561)
[*]- Fix: No new company could be created if more than 8 clients were connected, even if not all 8 companies were used (r7560)
[*]- Fix; Clicking 'full load' could under certain circumstances change the current depot order [FS#456] (r7559)
[*]- Fix: Do not wait till a crashed vehicle is removed before starting to load other vehicles [FS#464] (r7558)
[*]- Fix: MorhpOS compile and install fixes (r7548)
[*]- Fix: Removing rail station cost was calculated on occupied area not on number of tiles with an actual station on (r7547)[/list]
List of fixes that affected RC1 or were not present in 0.4.8 and have been fixed in the meantime:
Changes since RC1:
[list][*]- Feature: newstations: add support for variables 45 and 65
[*]- Fix: [win32] x64 didn't compile (bad project file settings)
[*]- Fix: make install installs openttd.32.bmp so SDL window has OpenTTD icon
[*]- Fix: OSX libfontconfig issues solved (is now statically linked)
[*]- Fix: some MorphOS changes to get OpenTTD compiled, packaged
[*]- Fix: segmentation fault when clicking showing servers's newgrf files in MP
[*]- Fix: sction 0xE doesn't deactivate current grf if GRFID is that of the currently active grf
[*]- Fix: 'screenshot no_con' didn't remove console from screenshot
[*]- Fix: [win32] window_maximize not always remembered (buggy windows API)
[*]- Fix: wrong bounding boxes computed for strings with {SETX} causing too-wide dropdown menus
[*]- Fix: 'goto depot' didn't work for helicopters going to an airport without depot
[*]- Fix: [yapf] surpress 'train is lost' message if pathfinding ended on the first two-way red signal[/list]
Too late now, so just enjoy ;p
Translators have done a great job overall, however Icelandic (217) and Galician (173) are not doing so well.
You know the drill, downloads over at http://www.openttd.org/downloads.php. Pleae be patient while SF distributes the files and we compile more binaries.
NOTE: The changelog misses fixes between RC1 or things that were broken before RC1 but after 0.4.8 but OSX works now, some crashes have been dealt with, etc.
Link to RC1 forum post: OpenTTD 0.5.0-RC1.
Changes since RC1:
[list][*]- General Removed support for OSX older than 10.3.9. Either upgrade, or use 0.4.8 (compatible with OSX 10.2)
[*]- Codechange: Drastically reduce the CPU usage in certain cases (AI using CheckStationSpreadOut()) (r7585)
[*]- Fix: Internal bug in updating the animated_tiles table caused desyncs between (different endian) machines in MP (r7631)
[*]- Fix: Signal update got propagated through incompatible railtypes and under certain circumstances tunnels and rail on top (r7620)
[*]- Fix: Remove landscaping toolbar option from road consturction toolbar in scenario editor [FS#473] (r7586)
[*]- Fix: The server could under certain circumstances tell a client too late to start syncing if it has been waiting to join (r7566)
[*]- Fix: Removing towns in scenario editor didn't remove their subsidies causing possible crashes [FS#468] (r7563)
[*]- Fix: Internal and (patches) GUI were disagreeing about autorenew settings [FS#431] (r7561)
[*]- Fix: No new company could be created if more than 8 clients were connected, even if not all 8 companies were used (r7560)
[*]- Fix; Clicking 'full load' could under certain circumstances change the current depot order [FS#456] (r7559)
[*]- Fix: Do not wait till a crashed vehicle is removed before starting to load other vehicles [FS#464] (r7558)
[*]- Fix: MorhpOS compile and install fixes (r7548)
[*]- Fix: Removing rail station cost was calculated on occupied area not on number of tiles with an actual station on (r7547)[/list]
List of fixes that affected RC1 or were not present in 0.4.8 and have been fixed in the meantime:
Changes since RC1:
[list][*]- Feature: newstations: add support for variables 45 and 65
[*]- Fix: [win32] x64 didn't compile (bad project file settings)
[*]- Fix: make install installs openttd.32.bmp so SDL window has OpenTTD icon
[*]- Fix: OSX libfontconfig issues solved (is now statically linked)
[*]- Fix: some MorphOS changes to get OpenTTD compiled, packaged
[*]- Fix: segmentation fault when clicking showing servers's newgrf files in MP
[*]- Fix: sction 0xE doesn't deactivate current grf if GRFID is that of the currently active grf
[*]- Fix: 'screenshot no_con' didn't remove console from screenshot
[*]- Fix: [win32] window_maximize not always remembered (buggy windows API)
[*]- Fix: wrong bounding boxes computed for strings with {SETX} causing too-wide dropdown menus
[*]- Fix: 'goto depot' didn't work for helicopters going to an airport without depot
[*]- Fix: [yapf] surpress 'train is lost' message if pathfinding ended on the first two-way red signal[/list]