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Posted: 24 Apr 2007 20:59
by ISA
That's nice!

Posted: 25 Apr 2007 22:49
by athanasios
I like it!

Posted: 25 Apr 2007 22:55
by wallyweb
skidd13 wrote:After a break I needed to draw a bit for this replacement again... So here is a mockup of the current work. I didn't find any really nice photos so it might have some differences referring to the original (Flat Iron Building - NY). Of cause it (the original) has no CC. :)
As best as I can tell, it needs only one thing ... CODING! :lol:

Posted: 26 Apr 2007 10:56
by skidd13
Thanks for the comments. :)

And another update:

It'll replace the smallest HQ. Maybe a bit to much advertising for an oil group. ;)

EDIT: Cars drawn by OZ. Recolored by me

Posted: 26 Apr 2007 16:23
by Ben_K
Skidd, nice work on all of the sprites! :D
In the last one, I think the colours are just a little too vivid. It makes them stand out from the rest of the architecture a bit much. But other than that, great! 8)

Posted: 26 Apr 2007 16:59
by CMircea
Is it possible to have road vehs drive on the road tiles?

Posted: 26 Apr 2007 17:47
by skidd13
Ben_K wrote:Skidd, nice work on all of the sprites! :D
In the last one, I think the colours are just a little too vivid. It makes them stand out from the rest of the architecture a bit much. But other than that, great! 8)
I still have problems with the lightness of the ttd sprites. ;) Better? Aside the two cars on the parking lot will be in CC and 2nd CC.
Desolator wrote:Is it possible to have road vehs drive on the road tiles?
I'm not so deep into NFO. But I think they'll be only fake.

By the way only two buildings are missing and my time is limited. Is there a coder out there. :?:

Posted: 27 Apr 2007 09:46
by Ben_K
skidd13 wrote:Better? Aside the two cars on the parking lot will be in CC and 2nd CC.
Yes mate, looks nice! :D 8)
The only thing that stands out now (to me, anyway) is the roof seems a little empty/featureless (Compared to the shading etc. on the other buildings around). Maybe a bit more texturing, some weathering on it?

Posted: 27 Apr 2007 09:58
by Pookey
Or, if it was larger, you could have added a helicopter pad.

Posted: 27 Apr 2007 12:15
by skidd13
Ben_K wrote:The only thing that stands out now (to me, anyway) is the roof seems a little empty/featureless (Compared to the shading etc. on the other buildings around). Maybe a bit more texturing, some weathering on it?
Sure the roof was simple, but finding photos of petrol station roofs is quite hard :P. But you gave me the idea to use google earth. Now I think it's finished. :D
Pookey wrote:Or, if it was larger, you could have added a helicopter pad.
Never heared of a heli pad on a petrol station. :lol:

Posted: 27 Apr 2007 12:29
by Sleepie
That looks much better, very nice :) Keep it up

Posted: 27 Apr 2007 17:56
by Ben_K
Skidd, its great! :D every improvement really moves it on! :D

Sorry to add yet another thing - The grass seems to stand out but I think in a temperate map it will look fine. :) Is there any way of making the grass appear from the current terrain type? Maybe when coded? :?

Im looking forward to a release of this collection! :D

Posted: 27 Apr 2007 22:18
by skidd13
Ben_K wrote:Sorry to add yet another thing - The grass seems to stand out but I think in a temperate map it will look fine. :) Is there any way of making the grass appear from the current terrain type? Maybe when coded? :?
Yes, I draw them for temperate first. But they will be adapted to the terrain type. This is already in planning.
I've got no problems with constructive criticism, I like it. ;)

Edit:
Here are the full grapics. 2nd Bank and medium HQ are only missing.

Posted: 28 Apr 2007 15:11
by CMircea
The 2nd HQ needs a few cars. And the grass should also change to snow/tropical grass.

Posted: 28 Apr 2007 15:53
by SkeedR
I'm going to be annoying and ask you to do a British HQ set too. Seeing as your drawing skills are of a rather good quality.

Posted: 28 Apr 2007 16:54
by skidd13
Desolator wrote:The 2nd HQ needs a few cars. And the grass should also change to snow/tropical grass.
Cars will be added.
I don't know if it is possible to have 2 diffrent versions of a HQ type in only one climate. Any NFO expert out there?

Weirdy wrote:I'm going to be annoying and ask you to do a British HQ set too. Seeing as your drawing skills are of a rather good quality.
Someone asked earlier! ;)
N8king wrote:...
Perhaps, there will be an european HQ-Set in futur, with only european buildings
...
My answer is the same as before:
Maybe...

Posted: 29 Apr 2007 12:03
by skidd13
So 2nd bank is ready.

Amarillo national bank.

Posted: 02 May 2007 20:41
by skidd13
A cute tripple post.

I played a bit with the 1st HQ. Like Desolator suggested. Here is the result.

Posted: 03 May 2007 01:22
by wallyweb
skidd13 wrote:A cute tripple post.

I played a bit with the 1st HQ. Like Desolator suggested. Here is the result.
I hope you've been following the US Road Set Completion thread. It looks like they are planning on having a different road surface for the early years. :wink:

Posted: 03 May 2007 10:05
by skidd13
wallyweb wrote:I hope you've been following the US Road Set Completion thread. It looks like they are planning on having a different road surface for the early years. :wink:
Sure, but I'll finish it first, before I extend it. ;)
If other artists want to join the project they are welcome.