Patch: Town road layout
Moderator: OpenTTD Developers
I'm working on the town again. ATM I'm trying to get rid of the inconnective dead ends created by the town road layout.
Here is the first (not working as expected ATM) diff.
Edit: small fix.
Here is the first (not working as expected ATM) diff.
Edit: small fix.
- Attachments
-
- do_not_build_inconnective_roads_r10508.patch
- (2.83 KiB) Downloaded 125 times
Last edited by skidd13 on 11 Jul 2007 16:17, edited 1 time in total.
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
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Roads leading into water, etc.Chicago Rail Authority wrote:Not sure I follow... what is it about dead-ends that you're trying to get rid of?
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
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If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
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Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
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If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
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Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
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- belugas
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It is possible, but it has been objected.
If you really do want to create your own layout, it is quite easy. Simply create a small town and deal with the road yourself.
If you really do want to create your own layout, it is quite easy. Simply create a small town and deal with the road yourself.
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
Yes, build small city, bulldoze it completely, then add your own street layout and then "expand" the city for letting it build the buildingsbelugas wrote:It is possible, but it has been objected.
If you really do want to create your own layout, it is quite easy. Simply create a small town and deal with the road yourself.
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Definitely when crossing maglev track, since maglev crossings are rather crossnigs of death. Maybe the chance to biuld bridge instead of crossing would depend on max. speed of vehicle that could go over it. For <100 km/h never build a bridge, for >250 km/h almost always build a bridge, between these two make some linear fade ....Mchl wrote:I just got an idea. Would it be possible to make cities build bridges or tunnels when crossing railways? I don't mean there should be no level crossings, but from time to time, a town could afford a bridge ;)
Not sure if it is in scope of this patch, probably not :oops:
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Sure it'd be possible. But ATM I' working still on fixing the behavior of the town growth, to something less stupid. Moreover I hope I can simplify the code so that it need less performance.Mchl wrote:I just got an idea. Would it be possible to make cities build bridges or tunnels when crossing railways?
Last edited by skidd13 on 14 Jul 2007 11:12, edited 1 time in total.
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
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That does not work because city builds its own new roads resulting two problems:Yes, build small city, bulldoze it completely, then add your own street layout and then "expand" the city for letting it build the buildings
a) roads already build becomes messy
b) city keeps expanding new roads so it loses its premade shape
Re: Patch: Town road layout
The town road cleanup patch should be functional complete now!
Latest patch is availible at Flyspray -> http://bugs.openttd.org/task/1090
Preview: No manual road improvement!!!
- Features
- Nicer town surface (no more roads leading into water/houses/etc.)
- Better town bridges
- No more strange behavior on slopes (grid layouts)
- Roadworks will cleanup the road tiles.
Latest patch is availible at Flyspray -> http://bugs.openttd.org/task/1090
Preview: No manual road improvement!!!
- Attachments
-
- Preview (No manual intervention except the cannals)
- Andoas Transport, 23rd Jul 1950.png (79.07 KiB) Viewed 5046 times
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
- kilo.dollar
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Re: Patch: Town road layout
Will the patch correct already wrongly-built town roads?
I think that I may never see,
A billboard as lovely as a tree.
Perhaps, unless the billboards start to fall,
I may never see a tree at all.
A billboard as lovely as a tree.
Perhaps, unless the billboards start to fall,
I may never see a tree at all.
Re: Patch: Town road layout
kilo.dollar wrote:Will the patch correct already wrongly-built town roads?
So yes.skidd13 wrote:
- Roadworks will cleanup the road tiles.
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
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Re: Patch: Town road layout
skidd13
please be so kind as to visit
http://www.tt-forums.net/viewtopic.php?f=32&t=33756
(I didn't know this was your patch, and thank you so much for it! It forms the basis for my games already. I'm basically looking to make the 3x3 grid (Which I always use) to synchronize with all the other towns grids.
please be so kind as to visit
http://www.tt-forums.net/viewtopic.php?f=32&t=33756
(I didn't know this was your patch, and thank you so much for it! It forms the basis for my games already. I'm basically looking to make the 3x3 grid (Which I always use) to synchronize with all the other towns grids.
David McMahon
Re: Patch: Town road layout
My town road cleanup patch(Take a look to a few posts earlier) does this, so no need to write more stuff. It' isn't in trunk so, there's still some optimisation needed but it's fully working.
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
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- Location: Ipswich U.K
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- Traffic Manager
- Posts: 253
- Joined: 22 Apr 2005 15:40
- Location: Ipswich U.K
Re: Patch: Town road layout
I've never applied a patch before erm.. How do I do it? (the
http://www.tt-forums.net/viewtopic.php? ... ying+patch
page look complicated!
Can someone point me in right direction? (I see from the fly spray page that you are upto version 10926
Is the 10926 patch compatible with latest nightlys? (i'm on 10975 and always update daily)
Thanks again for the patch Benedikt.
David
http://www.tt-forums.net/viewtopic.php? ... ying+patch
page look complicated!
Can someone point me in right direction? (I see from the fly spray page that you are upto version 10926
Is the 10926 patch compatible with latest nightlys? (i'm on 10975 and always update daily)
Thanks again for the patch Benedikt.
David
Last edited by Dave_McMahon on 25 Aug 2007 22:43, edited 1 time in total.
David McMahon
Re: Patch: Town road layout
there you go dave
Build OTTD
no, AFAIK you have to use the revision number of the patch, to the revision number of the OTTD nightly build.
if i'm wrong could someone state otherwise !!
thanks 0004tom
Build OTTD
no, AFAIK you have to use the revision number of the patch, to the revision number of the OTTD nightly build.
if i'm wrong could someone state otherwise !!
thanks 0004tom
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Re: Patch: Town road layout
Think i'm gonna wait until it is in the nightlys but thanks for the tip
David McMahon
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