River graphics needed! (8bpp)
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River graphics needed! (8bpp)
Hi GFX artists,
I made a lake+river+deep-see patch. Please it check out http://boekabart.googlepages.com/deepwater or the topic about undersea tunnels on the ottd/development forum.
To finalize this patch, we need graphics for the 'waterfall' tiles in those, and maybe sea floor graphics. Anyone interested in doing those, in oldfashioned 8bbp?
I made a lake+river+deep-see patch. Please it check out http://boekabart.googlepages.com/deepwater or the topic about undersea tunnels on the ottd/development forum.
To finalize this patch, we need graphics for the 'waterfall' tiles in those, and maybe sea floor graphics. Anyone interested in doing those, in oldfashioned 8bbp?
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- Tycoon
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_Ben_ posted this picture on IRC to inspire artists.
Note that the 'yellow' edge on the waterfall must be drawn in the waterfall sprite, not on the steep slope sprite in order to work with my patch. The different types of waterfall... can be done with a little mod, but let's first go for just 1 type!
Note that the 'yellow' edge on the waterfall must be drawn in the waterfall sprite, not on the steep slope sprite in order to work with my patch. The different types of waterfall... can be done with a little mod, but let's first go for just 1 type!
Do you need steep-slope tiles? If water flows off a corner, does it go over the entire corner, or around it to each side, leaving a dry bit?
ie, does it behave like the left or the right side of this mis-scaled photograph?:
http://www.travelblog.org/Wallpaper/wat ... abang.html
ie, does it behave like the left or the right side of this mis-scaled photograph?:
http://www.travelblog.org/Wallpaper/wat ... abang.html
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This is a seriously cool new feature. I hope it gets into OpenTTD 0.6!
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I think he means steep slopes. You've already clarified that bit. There is a problem, though - what if a slope from a lake enters a convex ground tile? One with a steep slope that slopes down from the flat half?boekabart wrote:What are curvedslopes?Mr. X wrote:I was thinking, and curvedslopes should also need their own water graphics. I can make the Niagrafalls! (Well kinda. :P )
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I get the idea, yes, that would be more realistic. But realize that the flow will spread out a lot like this, rather than go down straight... I don't like that, it makes modeling rivers a lot harder to do. But... how to explain the water 'avoiding' that corner on top there... a sprite with a slightly raised edge maybe, for the flooded version?
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well in reality normally a river starts in its spring... so why don't add a special slope tile with a spring and let the river only be able to do its way with a width of 1 tile? dunno if it's possible but imo reduces some "flooding" problems (but maybe generates some other ones). As for the example above with the lake, the spring(s) could be at the coast(s).
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Still, more downstream, a lake of this kind could develop. Problem backdave_ger wrote:well in reality normally a river starts in its spring... so why don't add a special slope tile with a spring and let the river only be able to do its way with a width of 1 tile? dunno if it's possible but imo reduces some "flooding" problems (but maybe generates some other ones). As for the example above with the lake, the spring(s) could be at the coast(s).
I've made this, based on my newwater designs. Maybe you find it appropriate. it's in-game animated (something like this http://new.tt-forums.net/viewtopic.php? ... sc&start=0 )
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