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River graphics needed! (8bpp)

Posted: 24 Apr 2007 12:47
by boekabart
Hi GFX artists,

I made a lake+river+deep-see patch. Please it check out http://boekabart.googlepages.com/deepwater or the topic about undersea tunnels on the ottd/development forum.

To finalize this patch, we need graphics for the 'waterfall' tiles in those, and maybe sea floor graphics. Anyone interested in doing those, in oldfashioned 8bbp?

Posted: 24 Apr 2007 12:54
by DeletedUser21
Hmmm... I think something could be done with the canal sprites. :D
And the waterfalls need to be animated.
Cool!

Posted: 24 Apr 2007 18:43
by boekabart
_Ben_ posted this picture on IRC to inspire artists.

Note that the 'yellow' edge on the waterfall must be drawn in the waterfall sprite, not on the steep slope sprite in order to work with my patch. The different types of waterfall... can be done with a little mod, but let's first go for just 1 type!

Image

Posted: 24 Apr 2007 20:39
by Brianetta
Do you need steep-slope tiles? If water flows off a corner, does it go over the entire corner, or around it to each side, leaving a dry bit?

ie, does it behave like the left or the right side of this mis-scaled photograph?:
http://www.travelblog.org/Wallpaper/wat ... abang.html

Posted: 24 Apr 2007 20:48
by boekabart
Brianetta wrote:Do you need steep-slope tiles? If water flows off a corner, does it go over the entire corner, or around it to each side, leaving a dry bit?
The steep tiles will never flood in the current implementation, and I intend to keep it this way, so that saves a bit of work there.

Posted: 25 Apr 2007 07:39
by Flavius
Hi boekabart

Mountain top lakes and mountainside waterfalls in TTD, a dream come true :!: :idea:
Can the lakes be any shape or are they based on the Canal tiles :?:
Great work, Bravo :!: :!: :!:

Posted: 25 Apr 2007 07:50
by DeletedUser21
I was thinking, and curvedslopes should also need their own water graphics. I can make the Niagrafalls! (Well kinda. :P )

Posted: 25 Apr 2007 09:07
by boekabart
Mr. X wrote:I was thinking, and curvedslopes should also need their own water graphics. I can make the Niagrafalls! (Well kinda. :P )
What are curvedslopes?

Posted: 25 Apr 2007 10:27
by charlieg
This is a seriously cool new feature. I hope it gets into OpenTTD 0.6!

Posted: 25 Apr 2007 10:35
by Brianetta
boekabart wrote:
Mr. X wrote:I was thinking, and curvedslopes should also need their own water graphics. I can make the Niagrafalls! (Well kinda. :P )
What are curvedslopes?
I think he means steep slopes. You've already clarified that bit. There is a problem, though - what if a slope from a lake enters a convex ground tile? One with a steep slope that slopes down from the flat half?

Posted: 25 Apr 2007 11:20
by boekabart
Brianetta wrote:There is a problem, though - what if a slope from a lake enters a convex ground tile? One with a steep slope that slopes down from the flat half?
I find that hard to imagine... picture please?

Posted: 25 Apr 2007 13:26
by DeletedUser21
No I ment it so that the previous shown image only shows water falling in just 1 direction from the opening.

But imagine something like this:



(Oops, I accidently saved it as .jpg, I can't revert it, however, letters should still be readable.) :oops:

Posted: 25 Apr 2007 13:57
by ZxBiohazardZx
i get your point, what about non-straight-down-slopes but bend/cureved ones (dunno if this is the "steep"slope:P)
your point is good, but then you get a bigger waterfall(your version is 2 -3 tiles with and the one shown is only 1.....

Posted: 25 Apr 2007 18:44
by boekabart
I get the idea, yes, that would be more realistic. But realize that the flow will spread out a lot like this, rather than go down straight... I don't like that, it makes modeling rivers a lot harder to do. But... how to explain the water 'avoiding' that corner on top there... a sprite with a slightly raised edge maybe, for the flooded version?

Posted: 26 Apr 2007 06:22
by DeletedUser21
boekabart wrote:a sprite with a slightly raised edge maybe, for the flooded version?
Yes I think that would be the best sollution, somesort of innertile dike or something. Not fully 100% realistic but good enough. :)

Posted: 26 Apr 2007 11:56
by Brianetta
Sand bags (-:

Posted: 26 Apr 2007 13:05
by dave_ger
well in reality normally a river starts in its spring... so why don't add a special slope tile with a spring and let the river only be able to do its way with a width of 1 tile? dunno if it's possible but imo reduces some "flooding" problems (but maybe generates some other ones). As for the example above with the lake, the spring(s) could be at the coast(s).

Posted: 27 Apr 2007 07:34
by boekabart
dave_ger wrote:well in reality normally a river starts in its spring... so why don't add a special slope tile with a spring and let the river only be able to do its way with a width of 1 tile? dunno if it's possible but imo reduces some "flooding" problems (but maybe generates some other ones). As for the example above with the lake, the spring(s) could be at the coast(s).
Still, more downstream, a lake of this kind could develop. Problem back :)

Posted: 27 Apr 2007 16:35
by lepkka
I've made this, based on my newwater designs. Maybe you find it appropriate. it's in-game animated (something like this http://new.tt-forums.net/viewtopic.php? ... sc&start=0 )

Posted: 27 Apr 2007 16:40
by Killer 11
nice finaly a good entry.
but please next time use png :wink: