leveled water

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¿Do you prefer land leveled water?

Yes
48
67%
No
24
33%
 
Total votes: 72

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lepkka
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leveled water

Post by lepkka »

This have been discussed before, but not sure if it has been ilustrated this way. Don't you find it would be nicer having the water at the same level of the land? It looks more natural to me.
This is a grf file that reproduce this, but, obviously, it's not an issue that can be reached only graphically.
Attachments
newcoast.grf
(67.22 KiB) Downloaded 181 times
SCR6.png
SCR6.png (53.86 KiB) Viewed 5125 times
SCR4.png
SCR4.png (65.98 KiB) Viewed 5125 times
Tomsomethingcon
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Post by Tomsomethingcon »

love it !!1 well done...

just need to sort it out !!!

notice on the right of the water in the PNG,
love the way the houses look too
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Unnamed, 11th Jan 2000.png
Unnamed, 11th Jan 2000.png (70.88 KiB) Viewed 846 times
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Wolf01
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Post by Wolf01 »

i thougth it was canalsides, good job, now we need only the coast corner support
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Post by Chicago Rail Authority »

It is definitely an interesting idea. There appear to be some offset problems with the canal tiles and the lock tiles. Other than that, I agree w/ Wolf01 - hard to express a true opinion before the corner support is done.

Great work, though!
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Bilbo
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Post by Bilbo »

Well, for me it looks a bit like ... the water will be flooding the nearby land in any moment. So the water have same level as the land or is one level deeper? Not sure how flooding will be handled in this ...
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DJ Nekkid
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Post by DJ Nekkid »

perhaps it should be "a pixel or three" lower? looks promising, but looks like it may flood any moment now...
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ostlandr
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Post by ostlandr »

I would be happy with side-less canals, even if it only worked in the scenario editor, so I can place lakes and rivers. (I have seen the threads on dev of this- just haven't messed with "nightlies" yet.) The aqueducts would be cool, as there were several on the original Erie Canal.
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Digitalfox
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Post by Digitalfox »

This looks great :)

I love it ;

If the coast corner support is added, they will be part of my games forever :shock:
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AndersI
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Post by AndersI »

Wouldn't the corner problem(s) be solved by letting the beach be in the water tile instead of the slope tile? Or is that impossible?
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athanasios
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Post by athanasios »

7of9 wrote:perhaps it should be "a pixel or three" lower? looks promising, but looks like it may flood any moment now...
There is another poll for this here:

http://www.tt-forums.net/viewtopic.php? ... ht=#585389

leppka it would be better if there was a poll with three options (flat, half and remain as it is), instead of your opening a new thread asking a similar thing, still it is your choice, and I do not intervene.
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bobingabout
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Post by bobingabout »

yer, i thought it was already posable to use the canal tool to prevent water from flooding land on sea level.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.

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lepkka
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Post by lepkka »

athanasios wrote: leppka it would be better if there was a poll with three options (flat, half and remain as it is), instead of your opening a new thread asking a similar thing, still it is your choice, and I do not intervene.
oops, sorry i did'nt see your post, we were talking about pretty much the same nearly at the same time, feel free anybody to close my post
boekabart wrote:List of sprites to be changed/added (please add if not complete)

*current coast
+locks (the old ones have to stay for canal-canal locks
+add corner coast (the ones that don't exist yet)
+add whitewater front during flooding
+add lower brick walls/quays (4 instead of 8 pixels)
the graphic part is the easy part, it just the code part which need devs involved.

+not allowing road, rail, tunnels on coast
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m3henry
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Post by m3henry »

have you tried building a bridge on the coasts?
it wont be pretty.
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lepkka
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Post by lepkka »

m3henry wrote:have you tried building a bridge on the coasts?
it wont be pretty.
bridges might be different, and housing in the edge, and rails and roads....


off course, this grf is just for fun, not to play with it
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Michael24
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Re: leveled water

Post by Michael24 »

I assume this is not possible in TTDP?
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Re: leveled water

Post by Zacariaz »

heh, old one brought back to life...
Anyway i like it very much, but i would love it even more if a new "flood" disaster was introdused with it ;)
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Re: leveled water

Post by RMJ »

youre new version gives the game a way to hard flat 2d look :/ must say im not a fan up it :(
Feel free to join my server on 90.185.50.242. its coop, meaning 1 company to dominate the whole map :) its more random and not as pro as the Openttd Coop guys.
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