leveled water
Moderator: OpenTTD Developers
leveled water
This have been discussed before, but not sure if it has been ilustrated this way. Don't you find it would be nicer having the water at the same level of the land? It looks more natural to me.
This is a grf file that reproduce this, but, obviously, it's not an issue that can be reached only graphically.
This is a grf file that reproduce this, but, obviously, it's not an issue that can be reached only graphically.
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- newcoast.grf
- (67.22 KiB) Downloaded 181 times
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- SCR6.png (53.86 KiB) Viewed 5125 times
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- SCR4.png (65.98 KiB) Viewed 5125 times
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I would be happy with side-less canals, even if it only worked in the scenario editor, so I can place lakes and rivers. (I have seen the threads on dev of this- just haven't messed with "nightlies" yet.) The aqueducts would be cool, as there were several on the original Erie Canal.
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- athanasios
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There is another poll for this here:7of9 wrote:perhaps it should be "a pixel or three" lower? looks promising, but looks like it may flood any moment now...
http://www.tt-forums.net/viewtopic.php? ... ht=#585389
leppka it would be better if there was a poll with three options (flat, half and remain as it is), instead of your opening a new thread asking a similar thing, still it is your choice, and I do not intervene.
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- bobingabout
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yer, i thought it was already posable to use the canal tool to prevent water from flooding land on sea level.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
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There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
oops, sorry i did'nt see your post, we were talking about pretty much the same nearly at the same time, feel free anybody to close my postathanasios wrote: leppka it would be better if there was a poll with three options (flat, half and remain as it is), instead of your opening a new thread asking a similar thing, still it is your choice, and I do not intervene.
the graphic part is the easy part, it just the code part which need devs involved.boekabart wrote:List of sprites to be changed/added (please add if not complete)
*current coast
+locks (the old ones have to stay for canal-canal locks
+add corner coast (the ones that don't exist yet)
+add whitewater front during flooding
+add lower brick walls/quays (4 instead of 8 pixels)
+not allowing road, rail, tunnels on coast
Re: leveled water
I assume this is not possible in TTDP?
Re: leveled water
heh, old one brought back to life...
Anyway i like it very much, but i would love it even more if a new "flood" disaster was introdused with it
Anyway i like it very much, but i would love it even more if a new "flood" disaster was introdused with it
Re: leveled water
youre new version gives the game a way to hard flat 2d look :/ must say im not a fan up it
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