Unwelcome Cargo
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Unwelcome Cargo
Hello,
I recently had a problem after I extended a station with new platforms. It was a station near a paper factory and all my wood trains dropped their cargo there. Unfortunately there was a wood near the station too and when I extended the station the wood got into its range. The result was that the trains began to load wood after they dropped the wood at the station because I didn't use the unload option. So how am I supposed to get rid of this wood, which the trains loaded on the drop station? I set their orders to unload, but they didn't unload the unwanted wood, because it was the same station where the wood was coming from, I assume. In the consequence the trains carried the wood all the time, lowering their capacity and the only thing I could do was to replace the waggons.
I recently had a problem after I extended a station with new platforms. It was a station near a paper factory and all my wood trains dropped their cargo there. Unfortunately there was a wood near the station too and when I extended the station the wood got into its range. The result was that the trains began to load wood after they dropped the wood at the station because I didn't use the unload option. So how am I supposed to get rid of this wood, which the trains loaded on the drop station? I set their orders to unload, but they didn't unload the unwanted wood, because it was the same station where the wood was coming from, I assume. In the consequence the trains carried the wood all the time, lowering their capacity and the only thing I could do was to replace the waggons.
Re: Unwelcome Cargo
If trains dont pick it up it should eventually disappear. I think...
Re: Unwelcome Cargo
No, the it's already on the trains!T-Unit wrote:If trains dont pick it up it should eventually disappear. I think...
Ok, I'll try again...
Wood goes from station A to station B.
Forest near B gets accidentally into the range of B.
Trains drop wood from A at B and pickup unwanted wood from B.
Trains don't drop unwanted wood from B when they return to B again.
-> Unwanted wood lowers train capacity.
Re: Unwelcome Cargo
At stations B, tell the trains to 'unload'. Then they wont pick up, as far as Im aware.
Re: Unwelcome Cargo
I tried that. It's true, they don't pick up anymore, but they don't unload the wood from B that made it onto the trains before either.Ben_K wrote:At stations B, tell the trains to 'unload'. Then they wont pick up, as far as Im aware.
Re: Unwelcome Cargo
Hmmm... they should do. Strange. I guess post a save game so that people can have a look.
Re: Unwelcome Cargo
Usually they DO drop off cargo as they should. But if you "unload" a cargo type (e.g. wood) at a station that already supplies this cargo, the unloaded cargo will just be added to that amount, instead of displaying the "from XX station" message.
Re: Unwelcome Cargo
Are you confusing unload with transfer? Because they are two entirely different orders and transfer is not an useful option here.hjxbf wrote:Usually they DO drop off cargo as they should. But if you "unload" a cargo type (e.g. wood) at a station that already supplies this cargo, the unloaded cargo will just be added to that amount, instead of displaying the "from XX station" message.
Re: Unwelcome Cargo
If your cargo is still on your wood cars, unload them ONCE on station A (according to your example). This should add the load they are carrying to the waiting cargo at station A. Then turn the "unload at A" order back into "load at A". This should work, if not you have a very odd game!
Re: Unwelcome Cargo
But then the trains pick up the evil wood at A again later!Buran wrote:If your cargo is still on your wood cars, unload them ONCE on station A (according to your example). This should add the load they are carrying to the waiting cargo at station A. Then turn the "unload at A" order back into "load at A". This should work, if not you have a very odd game!
Re: Unwelcome Cargo
But the game will then class that evil wood as 'wood from A' rather than from B and should then offload it at B as normal.
Re: Unwelcome Cargo
Well, I tried it and no, it doesn't. When the evil wood is unloaded at A, the station window says "wood from A" if there already is a pile of wood. But the game remembers exactly how much is from A and how much is from B, so trains pick up the cargo and you can see in their cargo list "wood from A" as well as "wood from B" and the wood from B doesn't get unloaded at B.Ben_K wrote:But the game will then class that evil wood as 'wood from A' rather than from B and should then offload it at B as normal.
Edit: Now it has become really absurd. I tried to make a little savegame (with the latest nightly and no grfs) in subarctic climate showing my point and... not a single forest was showing up on the map!
I attach a screenshot of the minimap.
Anyway, I made a savegame in normal climate. Try it and you will see the issue.
- Attachments
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- no forests.png (62.89 KiB) Viewed 522 times
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- Evil Wood.sav
- (84.92 KiB) Downloaded 97 times
Re: Unwelcome Cargo
Forests should be above snowline.
Re: Unwelcome Cargo
Ah, I see. So the flat terrain was the reason for this. Shouldn't the terrain generator assure at least one forest?glx wrote:Forests should be above snowline.
Re: Unwelcome Cargo
Prior to new industries, the industry footprint was terraformed flat if it met certain criteria (like how big a variation there was across the base). I do not know if/whether this routine survived into new industries, and so it may be that industry-site preparation is only done for the original industries.Kolbur wrote:Ah, I see. So the flat terrain was the reason for this. Shouldn't the terrain generator assure at least one forest?glx wrote:Forests should be above snowline.
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Want to organise your trains? Try Routemarkers.
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Re: Unwelcome Cargo
*bump*
This is still a issue.
This is still a issue.
- athanasios
- Tycoon
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Re: Unwelcome Cargo
Since you can't solve it, why don't you build a new station and get rid of the damned station?
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Re: Unwelcome Cargo
The simple solution is to shrink the station just enough so that it doesn't collect wood any more. Then use one track and connect it to whatever industry accepts wood (sorry, I don't play artic enough to know what one uses wood). Just let that one train run the route until all of the wood is gone and delivered then sell it. May not be a profitable route, but atleast it gets rid of the wood, and the smaller station will prevent the wood from coming back.
edit:
Reread your post and it seems that the station accepts and produces wood.
Real simple fix then using what I said above.
Put a lorry station connected to the train station, make one road tile, then another lorry station near the wood accepting industry. And have the lorry go back and forth the one spot until the wood is gone. That way the one tile creates a seperate station so that the wood can be delivered to the new one via lorry.
edit:
Reread your post and it seems that the station accepts and produces wood.
Real simple fix then using what I said above.
Put a lorry station connected to the train station, make one road tile, then another lorry station near the wood accepting industry. And have the lorry go back and forth the one spot until the wood is gone. That way the one tile creates a seperate station so that the wood can be delivered to the new one via lorry.
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