[Patch] 'Proper' zoom-out

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Bilbo
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Re: [Patch] 'Proper' zoom-out

Post by Bilbo »

Different file names? For which version is actually the patch?
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
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Bilbo
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Posts: 1710
Joined: 06 Jun 2007 21:07
Location: Czech Republic

Re: [Patch] 'Proper' zoom-out

Post by Bilbo »

bokkie wrote:It gives an error, these 2 files are missing:

#include "../zoom.hpp"
#include "../gfx.h"

Can't find them in the source downloaded by BuildOTTD itself or by the source I downloaded myself from openttd.org (or my entire pc for that matter ;)). Am I doing something wrong or is there a mistake in the blitter?

EDIT: renaming zoom_func.h to zoom.hpp and gfx_func.h to gfx.h seems to work! Look at me, I'm a hacker! ;)
I guess some source code refactorings in recent builds .....
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
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