[Patch] 'Proper' zoom-out
Moderator: OpenTTD Developers
Re: [Patch] 'Proper' zoom-out
Different file names? For which version is actually the patch?
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Re: [Patch] 'Proper' zoom-out
I guess some source code refactorings in recent builds .....bokkie wrote:It gives an error, these 2 files are missing:
#include "../zoom.hpp"
#include "../gfx.h"
Can't find them in the source downloaded by BuildOTTD itself or by the source I downloaded myself from openttd.org (or my entire pc for that matter ;)). Am I doing something wrong or is there a mistake in the blitter?
EDIT: renaming zoom_func.h to zoom.hpp and gfx_func.h to gfx.h seems to work! Look at me, I'm a hacker! ;)
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
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