Player's 0.7.0 Roadmap

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athanasios
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Player's 0.7.0 Roadmap

Post by athanasios »

Feel free to discuss your suggestions for the next stable version here. I decided to open this thread as the wiki roadmap is practically empty:
Balancing of values (costs, production rates, etc.)
User made AIs
As you can see, there is only 1 major feature (and what a feature!) and a tweaking. Compare this with the 0.6.0 roadmap.

This thread is not intended to create a long list of suggestions. Post what you think is most wanted from you and is feasible to be included in the next stable version.

I throw some (in alphabetical order):

New Engine Pool
New GRF (Air)Ports
New Passenger Destinations
YAPP

..and (because some TTDPatch guys are nagging)

Custom Bridge Heads

My logic:
These patches are the most requested in various IN and other builds.
Activity. (A lot of work has been done on them / there is increased activity in respective threads).
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Nimugp
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Re: Player's 0.7.0 Roadmap

Post by Nimugp »

enhanced tunnels would be nice as well :) I allready downloaded a nice grf (bk_tunnel_set if I'm not mistaken) but it doesn't work as an enhanced tunnel in openttd which is a shame. Railways could be more compact, cheaper, more effective, in other words, better. Can't wait till this is possible in OpenTTD :P
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StopRightThere
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Re: Player's 0.7.0 Roadmap

Post by StopRightThere »

Custom bridge heads would be smashing.
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Re: Player's 0.7.0 Roadmap

Post by nycom »

noAI ?
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Re: Player's 0.7.0 Roadmap

Post by RMJ »

Well one of the things thats holding back A LOT of features is the new map array neeeded.

But personally i would like and hope that one day Ships, Planes and Trucks are rebalanced so they are all usefull and worth using again :) like in the old days.
Feel free to join my server on 90.185.50.242. its coop, meaning 1 company to dominate the whole map :) its more random and not as pro as the Openttd Coop guys.
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Toni Babelony
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Re: Player's 0.7.0 Roadmap

Post by Toni Babelony »

Well, I could live very well with the stated suggestions above. Maybe also the option of moar rail types? *3rd rail, electrified narrow gauge, electrified Shinkansen, etc.*
Retired JapanSet developer and creator of TIAS.
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Re: Player's 0.7.0 Roadmap

Post by MrMox »

My list:

1) YAPP
2) Animated stations
3) Custom bridge heads
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Re: Player's 0.7.0 Roadmap

Post by broodje »

I would be amazed if the Passenger Destinations would be finished and playable before the firsts beta of ottd is released. In my opinion it is a bit to unstable at the moment (no multi player possible) and it can be a gigantic resource hog.

I do agree on the Yapp, Engine pool and custom bridge heads and enhanced tunnels for the road map. I'd rather see a bit longer development cycle then to miss out on Yapp in the branch!
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leno4
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Re: Player's 0.7.0 Roadmap

Post by leno4 »

1) Better AI - AI is boring atm, and only fun playing online or LAN
2) YAPP - Could possibly be no 1
3) Underground stations maybe?
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Re: Player's 0.7.0 Roadmap

Post by Trond »

animated stations, daylenght,
station supply information (like the patch), middle stop at stations with short trains :)

EDIT: Station supply is now part of trunk, so thats nice :)
Last edited by Trond on 07 Apr 2008 11:12, edited 1 time in total.
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zypa
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Re: Player's 0.7.0 Roadmap

Post by zypa »

I would love to see the new map array in the roadmap.
That would be really cool! So many infrastructural features are impossible without it.
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AndersI
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Re: Player's 0.7.0 Roadmap

Post by AndersI »

My completely personal opinion:

Background: I use O(TTD)P as a model railway, not as a game that I need to 'win'. I almost never use airplanes, and very seldom ships (they are so ugly driving on top of each other). I have no interest at all in the AI, I always run without it.

Some form of PBS (YAPP for example) is essential, everything else is just icing on the cake :-)

The Engine Pool sounds interesting, although there will probably always be problems when loading many GRF:s that want to change global settings, cost factors, cargo types etc.

Balancing between the different kinds of transportation is never wrong, but as that balance can (and will) be set aside with a GRF, it might not be worth too much developer time...

The TTDP Enhanced tunnels might be useful, but certainly not essential.

I haven't played anything with the Passenger Destinations patch, it might prove interesting.
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Re: Player's 0.7.0 Roadmap

Post by maquinista »

Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: Player's 0.7.0 Roadmap

Post by cato58 »

OK - I posted this elsewhere before seeing this thread - I apologize for posting this twice.


The way I play the game is to make sure I have very little money and opportunity at the start - high construction costs, low reimbursements, only start with small towns, start with no industries.

My game's challenge is to keep my company solvent, building an effective transport system as cheaply as possible.

The problem is that by 1980 or so, the profits coming in from my rail lines are so generous that soon my company is worth billions, I have more cash than I can spend, and my game is over.

What I would like is some sort of profit inflation scaler factor in the configuration file, so that you can adjust the growth of profits over time - making them grow at a slower rate than your construction costs.
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Two5Kid
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Re: Player's 0.7.0 Roadmap

Post by Two5Kid »

1) PBS or YAPP definitely
2) Passenger destinations seemed like the 'in' thing recently
3) Animated stations, some grfs are already out and about with this feature
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Re: Player's 0.7.0 Roadmap

Post by doktorhonig »

I'd like stepless difficulty settings for vehicle costs, running costs, income, etc.
And of course - passenger destinations, probably the most important patch ever.
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orudge
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Re: Player's 0.7.0 Roadmap

Post by orudge »

New sound/music engine! I just need to finish it...
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Re: Player's 0.7.0 Roadmap

Post by zypa »

@or: Yeah! I've seen your project in the forums! It is really cool!

@maquinista and grass on unused tracks:

I would not like to see this feature in the trunk. The grassgrowth does not work in stations, does it? Someone posted that adding this to stations is hardly possible due to the map array.
See - we need a new map array!
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Re: Player's 0.7.0 Roadmap

Post by Wolf01 »

Copy&Paste
Daylength
YAPP
CustomBridgeHeads
Enhanced tunnels
All my patches
All Roujin patches
All Belugas patches
All peter1138 patches (I really want to see his patches folder, the real one, not only he wants to show :P)
All dev patches
All bugfixes :O
A girl
Some extra money
Sacro kicked every time he thinks about sex
Some extra money again
A new car
Another girl, the first one bored me
A way to code in the right way the thing I have in mind
A better world

Ok, these are the things I want for 0.7.0
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Re: Player's 0.7.0 Roadmap

Post by Rubidium »

A user written (NoAI) AI that gives normal players a challenge.
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