OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Red*Star »

Done now.

@whoever will code this: Please note that there were also little changes at the docks (I have cleared the *old* grass/coast/water undergrund), so use this version instead of the old one.
Attachments
locks1.0_and_docks1.1.png
locks1.0_and_docks1.1.png (21.6 KiB) Viewed 3890 times
Last edited by Red*Star on 08 Sep 2008 20:07, edited 1 time in total.
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
nicfer
Director
Director
Posts: 529
Joined: 03 May 2005 20:50
Location: Somewhere in a country called Argentina

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by nicfer »

I like more Zephyris' docks & locks than the Red*Star ones, they're more similar to the originals and look more 'formal'.
Sorry for my english I am argentinian
TTO don't crashes in Windows XP; XP crashes TTO

Formerly known as UnderBuilder.

MyMiniCity
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

Opengfx1r.grf is almost finished now. A few buildings and some other things are still missing, but the greater deal is done!
I probably replaced more buildings than intended in the first place, but because we had enough houses and larger buildings available, I just replaced the hell out of it :wink:

I'll compile a list of sprite numbers that are still missing from opengfx1r.grf later tonight.

The zipfile below contains the full replacement currently coded in it's final format, i.e. trg1r, trgcr and trghr (the latter two fully complete!). Enjoy.
Attachments
opengfx[1].zip
(2.15 MiB) Downloaded 169 times
User avatar
DJ Nekkid
Tycoon
Tycoon
Posts: 2141
Joined: 30 Nov 2006 20:33

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DJ Nekkid »

can i now just rename them to the originals, and it will be on by default? :)
Member of the
ImageImage
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

Just unzip the file in your /data directory and it should work by default (provided you're using a recent nightly).
Otherwise add graphics_set = OpenGFX to the [misc] section of your openttd.cfg (provided you're using a recent nightly).


Make sure to keep trgir.grf and trgtr.grf (and openttdw.grf) in place (and all file names written in lowercase).


Renaming could work, but you'll surely end up with error messages of the graphics files being corrupted.
User avatar
DJ Nekkid
Tycoon
Tycoon
Posts: 2141
Joined: 30 Nov 2006 20:33

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DJ Nekkid »

ahh, oki :) so the game picks the the opengfx if available, and the default if not :) I see :) thanx :) *smily-overdose*
Member of the
ImageImage
User avatar
Gremnon
Tycoon
Tycoon
Posts: 1517
Joined: 16 Sep 2005 12:23
Skype: the_gremnon
Location: /home
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Gremnon »

Besides Toyland, how much is left to be done?
Or is it just Toyland?
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

The following sprites are missing from opengfx1r.grf:

Code: Select all

//912-989 african manager faces
//1406-1407 street lights
//1414-1419 road reconstruction
//1420 plain paved tile
//1434-1437 church
//1440-1443 office block with elevator
//1448-1453
//1456-1457 parks
//1479-1486 soccer stadium
//1530-1535
//1546-1565
//2353-2364 jack lumber's house
//2632 company statue
//2727-2732 docks
//2809-2904 wagons monorail/maglev
//2981-2992 locomotives monorail
//2993-3016 locomotives maglev
//3073-3083 rail smoke effects
//3701-3740 smoke/explosion effects
//3910-3917 submarine
//3918-3919 small fighter
//3920 large ufo
//3921 large fighter
//3922-3923 apache fighter
//4404-4405
//4406-4417 mall
//4434-4445
//4462-4465
//4471-4476
//4480-4492
//4569 snow equiv of 1440-1442 (office block)
//4574 snow equiv of 4434-4437
//4575 snow equiv of 4438-4441 (office block)
//4576 snow equiv of 4442-4445 (office block)
//4579 snow equiv of 4464-4465 (arctic church)
//4583-4584 snow equiv of 4471-4476 (hotel)
//4585 snow equiv of 4480-4482 (offices)
//4586-4587 snow equiv of 4485-4492 (offices)
//4604 tropic building
//4614-4619
//4623-4625
//4627-4789 toyland buildings industries whatsoever
//4790 buy land sign
The list above includes sprites which are already drawn, but not coded as normal newgrf and thus not included in opengfx1r.grf.
I don't know the status on openttdw.grf. I think most of it is done (if not all), but I haven't looked into that yet.

Toyland is still mostly incomplete.
User avatar
DJ Nekkid
Tycoon
Tycoon
Posts: 2141
Joined: 30 Nov 2006 20:33

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DJ Nekkid »

FooBar wrote:Just unzip the file in your /data directory and it should work by default (provided you're using a recent nightly).
Otherwise add graphics_set = OpenGFX to the [misc] section of your openttd.cfg (provided you're using a recent nightly).
I downloaded the most recent nightly (14275), unzipped the files into the \data-folder, started openttd, and no new grapics... Added this to the MISC-part of the file, and, and no new grapics...

Code: Select all

[misc]
display_opt = SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|FULL_DETAIL|WAYPOINTS
news_display_opt = 2863311274
news_ticker_sound = true
fullscreen = false
language = english.lng
resolution = 1440,853
screenshot_format = png
savegame_format = 
rightclick_emulate = false
breaking_news_enabled = false
small_font = 
medium_font = 
large_font = 
small_size = 6
medium_size = 10
large_size = 16
sprite_cache_size = 4
small_aa = false
medium_aa = false
large_aa = false
player_face = 0
transparency_options = 511
transparency_locks = 0
invisibility_options = 2
keyboard = 
keyboard_caps = 
newgrf_window_size = 607,705
graphics_set = OpenGFX
Member of the
ImageImage
User avatar
Gremnon
Tycoon
Tycoon
Posts: 1517
Joined: 16 Sep 2005 12:23
Skype: the_gremnon
Location: /home
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Gremnon »

I might be wrong, but try extracting the archive, and manually copying the files into data.
I think the archive might be putting them in a folder in data, but that might just be my mistake.
User avatar
Pingaware
Director
Director
Posts: 625
Joined: 03 May 2007 20:18
Location: England

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Pingaware »

Done now.
Brilliant Red*Star! :mrgreen: As superior to the originals as Zephyris's were, these are even better than them. If they're not accepted for the project, please find someone to code them. They need to be used.
User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Red*Star »

Pingaware wrote:
Done now.
Brilliant Red*Star! :mrgreen: As superior to the originals as Zephyris's were, these are even better than them. If they're not accepted for the project, please find someone to code them. They need to be used.
Thank you. Uhmm... I always thought about making a complete nautic set... nah, let's first see how the complete 8bpp replacement project turns out ;)
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

DJ Nekkid wrote:I downloaded the most recent nightly (14275), unzipped the files into the \data-folder, started openttd, and no new grapics... Added this to the MISC-part of the file, and, and no new grapics...
This is actually weird stuff. It works fine if I have the files in the data dir located in Documents\OpenTTD, but does not work if I put them in OpenTTD's native data dir. Removing all other .obg files from the data dir does the trick for now. I'll figure out why it doesn't work instantly later on.
Rubidium
OpenTTD Developer
OpenTTD Developer
Posts: 3815
Joined: 09 Feb 2006 19:15

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Rubidium »

FooBar wrote:This is actually weird stuff. It works fine if I have the files in the data dir located in Documents\OpenTTD, but does not work if I put them in OpenTTD's native data dir. Removing all other .obg files from the data dir does the trick for now. I'll figure out why it doesn't work instantly later on.
In the former case the opengfx obg is found first, in the latter case it isn't found first. And when the criteria for finding the "best" graphics replacement set are all the same (i.e. all files are found) the first one found will be the one that wins.
Roujin
Tycoon
Tycoon
Posts: 1884
Joined: 08 Apr 2007 04:07

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Roujin »

Rubidium wrote:
FooBar wrote:This is actually weird stuff. It works fine if I have the files in the data dir located in Documents\OpenTTD, but does not work if I put them in OpenTTD's native data dir. Removing all other .obg files from the data dir does the trick for now. I'll figure out why it doesn't work instantly later on.
In the former case the opengfx obg is found first, in the latter case it isn't found first. And when the criteria for finding the "best" graphics replacement set are all the same (i.e. all files are found) the first one found will be the one that wins.

I thought FooBar had added a line to his config that should force OpenTTD to load the OpenGFX set, regardless of which is found first? Or am I mistaken?
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

______________
My patches
check my wiki page (sticky button) for a complete list

ImageImage
ImageImageImageImageImageImageImage
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

Yes I had, but that didn't really seem to work.

I understand why it doesn't work without the line in config, but if it doesn't work with the line, then either the syntax is wrong or something else is wrong.

Anyways, this is the syntax I used:

Code: Select all

[misc]
graphics_set = OpenGFX
Yexo
Tycoon
Tycoon
Posts: 3663
Joined: 20 Dec 2007 12:49

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Yexo »

FooBar wrote:Yes I had, but that didn't really seem to work.

I understand why it doesn't work without the line in config, but if it doesn't work with the line, then either the syntax is wrong or something else is wrong.

Anyways, this is the syntax I used:

Code: Select all

[misc]
graphics_set = OpenGFX
Reading from the code it looks like you need to use "graphicsset" instead of "graphics_set".
User avatar
DJ Nekkid
Tycoon
Tycoon
Posts: 2141
Joined: 30 Nov 2006 20:33

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DJ Nekkid »

well, i did get it working, but now monorail and maglev trains are purple/pink ish, and some buildings are as well ;)

and yes, i have that, and all other, file(s) in my \data folder (winxp)
Attachments
error.PNG
error.PNG (6.39 KiB) Viewed 5696 times
Member of the
ImageImage
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios »

Red*Star: Very nice and much better without cranes. They should definitely be in OpenGFX. Their being different from the original shows the effort you put to draw them. I never liked the LQ original ones.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 6 guests