OpenGFX - Graphics Base Set
Moderator: Graphics Moderators
Re: [8bpp] Graphics Replacement Project - OpenGFX
Done now.
@whoever will code this: Please note that there were also little changes at the docks (I have cleared the *old* grass/coast/water undergrund), so use this version instead of the old one.
@whoever will code this: Please note that there were also little changes at the docks (I have cleared the *old* grass/coast/water undergrund), so use this version instead of the old one.
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Last edited by Red*Star on 08 Sep 2008 20:07, edited 1 time in total.
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.
N.F.S. Grundtvig
so is true enlightenment to the soil's friends.
N.F.S. Grundtvig
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Re: [8bpp] Graphics Replacement Project - OpenGFX
I like more Zephyris' docks & locks than the Red*Star ones, they're more similar to the originals and look more 'formal'.
Sorry for my english I am argentinian
TTO don't crashes in Windows XP; XP crashes TTO
Formerly known as UnderBuilder.
MyMiniCity
TTO don't crashes in Windows XP; XP crashes TTO
Formerly known as UnderBuilder.
MyMiniCity
Re: [8bpp] Graphics Replacement Project - OpenGFX
Opengfx1r.grf is almost finished now. A few buildings and some other things are still missing, but the greater deal is done!
I probably replaced more buildings than intended in the first place, but because we had enough houses and larger buildings available, I just replaced the hell out of it
I'll compile a list of sprite numbers that are still missing from opengfx1r.grf later tonight.
The zipfile below contains the full replacement currently coded in it's final format, i.e. trg1r, trgcr and trghr (the latter two fully complete!). Enjoy.
I probably replaced more buildings than intended in the first place, but because we had enough houses and larger buildings available, I just replaced the hell out of it
I'll compile a list of sprite numbers that are still missing from opengfx1r.grf later tonight.
The zipfile below contains the full replacement currently coded in it's final format, i.e. trg1r, trgcr and trghr (the latter two fully complete!). Enjoy.
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Re: [8bpp] Graphics Replacement Project - OpenGFX
can i now just rename them to the originals, and it will be on by default?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Just unzip the file in your /data directory and it should work by default (provided you're using a recent nightly).
Otherwise add graphics_set = OpenGFX to the [misc] section of your openttd.cfg (provided you're using a recent nightly).
Make sure to keep trgir.grf and trgtr.grf (and openttdw.grf) in place (and all file names written in lowercase).
Renaming could work, but you'll surely end up with error messages of the graphics files being corrupted.
Otherwise add graphics_set = OpenGFX to the [misc] section of your openttd.cfg (provided you're using a recent nightly).
Make sure to keep trgir.grf and trgtr.grf (and openttdw.grf) in place (and all file names written in lowercase).
Renaming could work, but you'll surely end up with error messages of the graphics files being corrupted.
Re: [8bpp] Graphics Replacement Project - OpenGFX
ahh, oki so the game picks the the opengfx if available, and the default if not I see thanx *smily-overdose*
Re: [8bpp] Graphics Replacement Project - OpenGFX
Besides Toyland, how much is left to be done?
Or is it just Toyland?
Or is it just Toyland?
Re: [8bpp] Graphics Replacement Project - OpenGFX
The following sprites are missing from opengfx1r.grf:
The list above includes sprites which are already drawn, but not coded as normal newgrf and thus not included in opengfx1r.grf.
I don't know the status on openttdw.grf. I think most of it is done (if not all), but I haven't looked into that yet.
Toyland is still mostly incomplete.
Code: Select all
//912-989 african manager faces
//1406-1407 street lights
//1414-1419 road reconstruction
//1420 plain paved tile
//1434-1437 church
//1440-1443 office block with elevator
//1448-1453
//1456-1457 parks
//1479-1486 soccer stadium
//1530-1535
//1546-1565
//2353-2364 jack lumber's house
//2632 company statue
//2727-2732 docks
//2809-2904 wagons monorail/maglev
//2981-2992 locomotives monorail
//2993-3016 locomotives maglev
//3073-3083 rail smoke effects
//3701-3740 smoke/explosion effects
//3910-3917 submarine
//3918-3919 small fighter
//3920 large ufo
//3921 large fighter
//3922-3923 apache fighter
//4404-4405
//4406-4417 mall
//4434-4445
//4462-4465
//4471-4476
//4480-4492
//4569 snow equiv of 1440-1442 (office block)
//4574 snow equiv of 4434-4437
//4575 snow equiv of 4438-4441 (office block)
//4576 snow equiv of 4442-4445 (office block)
//4579 snow equiv of 4464-4465 (arctic church)
//4583-4584 snow equiv of 4471-4476 (hotel)
//4585 snow equiv of 4480-4482 (offices)
//4586-4587 snow equiv of 4485-4492 (offices)
//4604 tropic building
//4614-4619
//4623-4625
//4627-4789 toyland buildings industries whatsoever
//4790 buy land sign
I don't know the status on openttdw.grf. I think most of it is done (if not all), but I haven't looked into that yet.
Toyland is still mostly incomplete.
Re: [8bpp] Graphics Replacement Project - OpenGFX
I downloaded the most recent nightly (14275), unzipped the files into the \data-folder, started openttd, and no new grapics... Added this to the MISC-part of the file, and, and no new grapics...FooBar wrote:Just unzip the file in your /data directory and it should work by default (provided you're using a recent nightly).
Otherwise add graphics_set = OpenGFX to the [misc] section of your openttd.cfg (provided you're using a recent nightly).
Code: Select all
[misc]
display_opt = SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|FULL_DETAIL|WAYPOINTS
news_display_opt = 2863311274
news_ticker_sound = true
fullscreen = false
language = english.lng
resolution = 1440,853
screenshot_format = png
savegame_format =
rightclick_emulate = false
breaking_news_enabled = false
small_font =
medium_font =
large_font =
small_size = 6
medium_size = 10
large_size = 16
sprite_cache_size = 4
small_aa = false
medium_aa = false
large_aa = false
player_face = 0
transparency_options = 511
transparency_locks = 0
invisibility_options = 2
keyboard =
keyboard_caps =
newgrf_window_size = 607,705
graphics_set = OpenGFX
Re: [8bpp] Graphics Replacement Project - OpenGFX
I might be wrong, but try extracting the archive, and manually copying the files into data.
I think the archive might be putting them in a folder in data, but that might just be my mistake.
I think the archive might be putting them in a folder in data, but that might just be my mistake.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Brilliant Red*Star! As superior to the originals as Zephyris's were, these are even better than them. If they're not accepted for the project, please find someone to code them. They need to be used.Done now.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Thank you. Uhmm... I always thought about making a complete nautic set... nah, let's first see how the complete 8bpp replacement project turns outPingaware wrote:Brilliant Red*Star! As superior to the originals as Zephyris's were, these are even better than them. If they're not accepted for the project, please find someone to code them. They need to be used.Done now.
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.
N.F.S. Grundtvig
so is true enlightenment to the soil's friends.
N.F.S. Grundtvig
Re: [8bpp] Graphics Replacement Project - OpenGFX
This is actually weird stuff. It works fine if I have the files in the data dir located in Documents\OpenTTD, but does not work if I put them in OpenTTD's native data dir. Removing all other .obg files from the data dir does the trick for now. I'll figure out why it doesn't work instantly later on.DJ Nekkid wrote:I downloaded the most recent nightly (14275), unzipped the files into the \data-folder, started openttd, and no new grapics... Added this to the MISC-part of the file, and, and no new grapics...
Re: [8bpp] Graphics Replacement Project - OpenGFX
In the former case the opengfx obg is found first, in the latter case it isn't found first. And when the criteria for finding the "best" graphics replacement set are all the same (i.e. all files are found) the first one found will be the one that wins.FooBar wrote:This is actually weird stuff. It works fine if I have the files in the data dir located in Documents\OpenTTD, but does not work if I put them in OpenTTD's native data dir. Removing all other .obg files from the data dir does the trick for now. I'll figure out why it doesn't work instantly later on.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Rubidium wrote:In the former case the opengfx obg is found first, in the latter case it isn't found first. And when the criteria for finding the "best" graphics replacement set are all the same (i.e. all files are found) the first one found will be the one that wins.FooBar wrote:This is actually weird stuff. It works fine if I have the files in the data dir located in Documents\OpenTTD, but does not work if I put them in OpenTTD's native data dir. Removing all other .obg files from the data dir does the trick for now. I'll figure out why it doesn't work instantly later on.
I thought FooBar had added a line to his config that should force OpenTTD to load the OpenGFX set, regardless of which is found first? Or am I mistaken?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Yes I had, but that didn't really seem to work.
I understand why it doesn't work without the line in config, but if it doesn't work with the line, then either the syntax is wrong or something else is wrong.
Anyways, this is the syntax I used:
I understand why it doesn't work without the line in config, but if it doesn't work with the line, then either the syntax is wrong or something else is wrong.
Anyways, this is the syntax I used:
Code: Select all
[misc]
graphics_set = OpenGFX
Re: [8bpp] Graphics Replacement Project - OpenGFX
Reading from the code it looks like you need to use "graphicsset" instead of "graphics_set".FooBar wrote:Yes I had, but that didn't really seem to work.
I understand why it doesn't work without the line in config, but if it doesn't work with the line, then either the syntax is wrong or something else is wrong.
Anyways, this is the syntax I used:Code: Select all
[misc] graphics_set = OpenGFX
Re: [8bpp] Graphics Replacement Project - OpenGFX
Thanks Yexo, works like a charm
Re: [8bpp] Graphics Replacement Project - OpenGFX
well, i did get it working, but now monorail and maglev trains are purple/pink ish, and some buildings are as well
and yes, i have that, and all other, file(s) in my \data folder (winxp)
and yes, i have that, and all other, file(s) in my \data folder (winxp)
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- athanasios
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Red*Star: Very nice and much better without cranes. They should definitely be in OpenGFX. Their being different from the original shows the effort you put to draw them. I never liked the LQ original ones.
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