OpenGFX - Graphics Base Set
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Can anyone explain me why my eyes are trying to tell me that the pieces of track in the fence/foundation-bug picture on the top of the hill are bent downwards in the middle? If I cover the adjacent slopes it looks normal.
- athanasios
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Thanks a lot Prissy. I always 'envied' Simutrans brick foundations. I suppose some more will be needed. If you do not wish to work personally on them, please can you provide the bread (textures) you used, so we can cut them?
regards
athanasios
regards
athanasios
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Re: [8bpp] Graphics Replacement Project - OpenGFX
I think these should be all. At least these are all needed without diagonals (which were not part of TTD).
They were not really cut, but you could use the "double" height foundations for cutting strange ones. They were made from a picture as far as I know. I just edited them around the base.
EDIT:
Ok here are the foundations in windows palette.
They were not really cut, but you could use the "double" height foundations for cutting strange ones. They were made from a picture as far as I know. I just edited them around the base.
EDIT:
Ok here are the foundations in windows palette.
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- ttd-brickslope.png (3.69 KiB) Viewed 10903 times
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- netur-slope.png (3.72 KiB) Viewed 10900 times
I like to look at great maps and see how things flow. A little like a finished model railway, but it is evolving and actually never finished. http://www.simutrans.com
Re: [8bpp] Graphics Replacement Project - OpenGFX
Canals and Rivers
All flat and sloped river banks "done".
The canal banks need better shading, and probably some fences.
Locks not done yet, not sure if I want to do them.
I have pm'd lepkka to see if he has any sloped water tiles in the same style as the flat water, he was involved in making the rivers/riversw.grf and may have some useful WIP graphics.
What do you think?
Note the screen shot is a mock-up, not coded yet...
All flat and sloped river banks "done".
The canal banks need better shading, and probably some fences.
Locks not done yet, not sure if I want to do them.
I have pm'd lepkka to see if he has any sloped water tiles in the same style as the flat water, he was involved in making the rivers/riversw.grf and may have some useful WIP graphics.
What do you think?
Note the screen shot is a mock-up, not coded yet...
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- Canal and river graphics preview.png (84.8 KiB) Viewed 10452 times
- athanasios
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Good idea.
Note: As you said shading is not OK. Some banks are very bright. In reality river banks usually are not so bright as sea coasts. (more vegetation, mud...) Now this rivers addition creates some lakes as well. Let us distinguish them from the sea.
Note: As you said shading is not OK. Some banks are very bright. In reality river banks usually are not so bright as sea coasts. (more vegetation, mud...) Now this rivers addition creates some lakes as well. Let us distinguish them from the sea.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Zephyris wrote:Canals and Rivers
All flat and sloped river banks "done".
The canal banks need better shading, and probably some fences.
Locks not done yet, not sure if I want to do them.
I have pm'd lepkka to see if he has any sloped water tiles in the same style as the flat water, he was involved in making the rivers/riversw.grf and may have some useful WIP graphics.
What do you think?
Note the screen shot is a mock-up, not coded yet...
Looks really nice. But I would make the river edges a little more rough. They now seem pretty smooth, rivers don't work that way . Maybe add som uneven spots in the riverbanks, ad some rochs, a little plant... Problem will be making it better looking withough getting the horrible tiling feeling... So i don' tknow if it is really possible?
I was following the rivers patch a while back and when you maken the sloped tiles, you should make the water more rough, something in between a river and a waterfall .
Great work!
- DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Looks good to me. I can help with making fencesZephyris wrote:and probably some fences.
Re: [8bpp] Graphics Replacement Project - OpenGFX
I 2nd Nickman. The canals look very good, but the river graphics are too clean.
- DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Finnaly. Evrything look better now.(svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
Re: [8bpp] Graphics Replacement Project - OpenGFX
I made a bad .
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Re: [8bpp] Graphics Replacement Project - OpenGFX
If you have them commented like I had you can add many sets to action A. these aren't all in a row, you know....
madis
madis
Re: [8bpp] Graphics Replacement Project - OpenGFX
I have worked out the prob now, but it was a bit of a shock to see that happening in-game!
*edit*
newFonts - Newspaper Fonts v0.1
*edit*
newFonts - Newspaper Fonts v0.1
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- Newspaper font preview.png (49.92 KiB) Viewed 9601 times
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- OpenGFX_-_newFonts_-_Newspaper_Fonts_v0.1.grf
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Prissi, I like your foundations!
Zephyris, i like the Newspaper font, but it feels that it could use a little pixel-tweaking here and there.
- lowercase c at bottom left.
- both p's; the one pixel standing out at the right.
- lowercase q at bottom right.
- percent sign; the two '0's look dissimilar.
And for the bad you made: that's not bad, you just hadn't set the language to English
Zephyris, i like the Newspaper font, but it feels that it could use a little pixel-tweaking here and there.
- lowercase c at bottom left.
- both p's; the one pixel standing out at the right.
- lowercase q at bottom right.
- percent sign; the two '0's look dissimilar.
And for the bad you made: that's not bad, you just hadn't set the language to English
Re: [8bpp] Graphics Replacement Project - OpenGFX
Awesome!
Though I think the riverbanks should be the same colour as the cleared soil, or close at least. Would it be possible to have river tiles with random changes, as you have with the grass having rocks or lumps or whatever? It wouldn't be much, but the odd bit of variation would break up the tiling effect nicely, I think.
Though I think the riverbanks should be the same colour as the cleared soil, or close at least. Would it be possible to have river tiles with random changes, as you have with the grass having rocks or lumps or whatever? It wouldn't be much, but the odd bit of variation would break up the tiling effect nicely, I think.
Re: [8bpp] Graphics Replacement Project - OpenGFX
I assume that everyone knows about this problem with the shores as it hasn't been brought up since the screenshot went up. It's fixable, right?
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- OTTD8bpp.png (188.74 KiB) Viewed 9106 times
- Ben_Robbins_
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- DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX
It works fine for me. Well not at all of course. Only few are showed ( the ones posted in screenshot ), but it's better then nothing.
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- Digitalfox
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Re: [8bpp] Graphics Replacement Project - OpenGFX
What do you guys mean??
With r11947 and newterrain 0.4 it works
With r11947 and newterrain 0.4 it works
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- It works!
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- DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Look on title screen and you'll what don't work. And also when you'll build railway, shore disappear.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Lol... you've actually made Lovecraftian language set for OTTD!Zephyris wrote:I made a bad .
"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"
Now you should ask yourself: "Do I believe in coincidences?"
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