OpenGFX - Graphics Base Set
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- athanasios
- Tycoon
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[8bpp] Graphics Replacement Project - OpenGFX
Depends from country and era...
Such a big building needs some different texturing/color in a couple of floors to break the monotony. Windows would look better if they were darker and deeper. Check the windows on the last floor (brown) of my white toyland office building.
Such a big building needs some different texturing/color in a couple of floors to break the monotony. Windows would look better if they were darker and deeper. Check the windows on the last floor (brown) of my white toyland office building.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: [8bpp] Graphics Replacement Project - OpenGFX
It does help, but i think it just needs a bit more tlc!
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- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
- Contact:
Re: [8bpp] Graphics Replacement Project - OpenGFX
Looks better now.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Cool, but perhaps use some more colourful textures? Flats in the Netherlands are usually painted in some colors so they look less awfull.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: [8bpp] Graphics Replacement Project - OpenGFX
After such a long time, I would love to see my office block drawing rendered and in action!
English is not my native language, so please excuse me if I sometimes might appear a bit harsh or if I make a spelling or grammar mistake!
Re: [8bpp] Graphics Replacement Project - OpenGFX
Working on some more office blocks atm, hopefully they should be done soon, still doing a lot of post-exam celebration at the moment!
On the organisation front, I am looking for some coders to adopt sections of graphics to help rebuild momentum for the summer... Particularly in need of adoption are vehicles (road and rail), GUI and town buildings. They would be responsible for putting together grfs from the existing grfs and graphics and chasing up missing graphics, anyone up for it?
On the organisation front, I am looking for some coders to adopt sections of graphics to help rebuild momentum for the summer... Particularly in need of adoption are vehicles (road and rail), GUI and town buildings. They would be responsible for putting together grfs from the existing grfs and graphics and chasing up missing graphics, anyone up for it?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Well, I'm an idiot.
When I started coding the buildings, I didn't set the bounding boxes (or, I should say, I set them to all to 0) thinking that it wouldn't matter all that much. As it turns out, it is quite important (fancy that).
Having now set them, it appears to have solved the issue of having the construction diggers placed on top of the buildings.
(It's now up to version 0.2.1 for those keeping count)
When I started coding the buildings, I didn't set the bounding boxes (or, I should say, I set them to all to 0) thinking that it wouldn't matter all that much. As it turns out, it is quite important (fancy that).
Having now set them, it appears to have solved the issue of having the construction diggers placed on top of the buildings.
(It's now up to version 0.2.1 for those keeping count)
Re: [8bpp] Graphics Replacement Project - OpenGFX
lol, fair enough!
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- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: [8bpp] Graphics Replacement Project - OpenGFX
Just wondering if anyone has yet coded these awesome sprites? http://www.tt-forums.net/viewtopic.php?p=668244#p668244
If not, I'll start with them.. Will do two grfs, one with actionA the other with action 1, 2, 3..
But I will not start coding when smb else has done those before..
If not, I'll start with them.. Will do two grfs, one with actionA the other with action 1, 2, 3..
But I will not start coding when smb else has done those before..
Re: [8bpp] Graphics Replacement Project - OpenGFX
I don't think they have been done/started...
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- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: [8bpp] Graphics Replacement Project - OpenGFX
Zephyris if we could lend a bulldozer from heavy Equipment set can u produce the Road Reconstruction Road sprites?
(or is that already done? )
(or is that already done? )
Re: [8bpp] Graphics Replacement Project - OpenGFX
The road construction sprites have been done, but the digger/bulldoser graphics have not; heavy industry graphics would be perfect!
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- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: [8bpp] Graphics Replacement Project - OpenGFX
I asked in that thread for permission and got it..
He advise to use the first one, for it is available from 1930.
Credits go to andythenorth
He advise to use the first one, for it is available from 1930.
Credits go to andythenorth
Re: [8bpp] Graphics Replacement Project - OpenGFX
OK people, I haven't been to this topic for a while, and after just a very quick look for downloads, this is my impression:
OK, maybe I could have used a little less smileys, but you people have just made my day...erm...instead you made me wanna play OTTD again (and in fact i'm gathering GRFs and will start compiling soon). for everyone who worked hard to make these ultra-premium graphics. I'm happy to be an OpenTTD player now
OK, maybe I could have used a little less smileys, but you people have just made my day...erm...instead you made me wanna play OTTD again (and in fact i'm gathering GRFs and will start compiling soon). for everyone who worked hard to make these ultra-premium graphics. I'm happy to be an OpenTTD player now
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- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: [8bpp] Graphics Replacement Project - OpenGFX
OpenGFX - newTrains Arctic/Tropic -
I know it's supposed to be only tropic, but to make it arctic also, it lacks only coal, livestock and paper, if it'd possible be so kind and draw those too, we could have Tropic AND arctic ready. Currently only Tropical and Arctic climates ae changed. action7 prevents from Temperate and Toyland, so Zephyris' wagons are still handy for them.
And if someone completes maglev trains, allow them for Tropic and Arctic too, then those trains are complete. Everything here is ActionA, for I see no point of doing Action1, 2, 3, 0 chains
Last edited by LordAzamath on 26 Jun 2008 15:04, edited 1 time in total.
Re: [8bpp] Graphics Replacement Project - OpenGFX
So why did I spend the time to originally draw the replacements for the arctic and tropic locomotives
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
- andythenorth
- Tycoon
- Posts: 5661
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: [8bpp] Graphics Replacement Project - OpenGFX
You might want to recolour that yellow I guess. Feel free. Whoever's doing it - if you're stuck, PM me, I'll send the original photoshop file which will make it easier.LordAzamath wrote:...Credits go to andythenorth
cheers,
Andy
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- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: [8bpp] Graphics Replacement Project - OpenGFX
Omg, you did that too?DanMacK wrote:So why did I spend the time to originally draw the replacements for the arctic and tropic locomotives
EDIT:!!! I'm now totally confuzed.. I llooked through that topic and as far as I understood yo drew them and uzurpator drew the millenium? Pleas give me some light
Re: [8bpp] Graphics Replacement Project - OpenGFX
My locos are different from his, I didn't do the monorail or Maglev yet, only standard rail. No worries.
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: [8bpp] Graphics Replacement Project - OpenGFX
Dan:
I have coded your trains but not yet with Action A. The original Kelling 3100 and MJS 1000 were symmetrical and so only had 4 sprites each, but your replacements had 8 sprites each. If you wanted to redraw those locomotives I'd be happy to code them all with Action A.
The offsets still need a little adjustment but that shouldn't take too long. Figuring out how to put a tender on the Wills 2-8-0 will take longer.
I have coded your trains but not yet with Action A. The original Kelling 3100 and MJS 1000 were symmetrical and so only had 4 sprites each, but your replacements had 8 sprites each. If you wanted to redraw those locomotives I'd be happy to code them all with Action A.
The offsets still need a little adjustment but that shouldn't take too long. Figuring out how to put a tender on the Wills 2-8-0 will take longer.
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