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Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 22 Feb 2008 14:58
by Trond
Great LA! But in fact there is one more glitch with the maglev tunnels... sorry to say so... Very small, probably only the 3 (dark) pixels you see in my pic, but its still there :) They are dark from the roof of the wagons...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 22 Feb 2008 15:02
by DeletedUser5
Yeah you missed: stations for toyland, docks, monorail/maglev depots.
Why there isn't road depot for toyland in pack? It should be there because there was another version of depot for toyland in ttd.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 22 Feb 2008 15:06
by LordAzamath
OpenGFX - newIndustries v0.5

Complete:
- Coal mine
- Iron ore mine
- Copper ore mine
- Sawmill
- Factory
- Fruit plantation
- Rubber plantation
- Temperate forest

To do:
All others

128 sprites

EDIT: I'll see that other glitch and update the post, not a new one.. Until then don't download it :)
Do download it. Glitch isn't going to be fixed so soon.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 22 Feb 2008 15:15
by LordAzamath
Trond wrote:Great LA! But in fact there is one more glitch with the maglev tunnels... sorry to say so... Very small, probably only the 3 (dark) pixels you see in my pic, but its still there :) They are dark from the roof of the wagons...
confirmed.. Feature confirmed to work with original gfx too. and for all rail types for that direction entrance and NW exit
:roll:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 22 Feb 2008 15:19
by Trond
Swet, new industries too :) Did you put in forest 0.19 or 0.20? Its not that long since I posted and I cant really see any feedback yet :P

Ah, so that tunnelglitch is not gonna be fixed then? Not that it matters that much, I just have been noticing it lately...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 22 Feb 2008 15:21
by LordAzamath
I put in v0.20.. Now I'm going to update all posts too and make an archive so you can download them at once.. The readme will also be included in that archive. And I'll give it to ammler :)
EDIT: I want to inline this image, so I'll upload it here :)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 22 Feb 2008 15:22
by Trond
You're doing one heck of a job here Lord! :bow:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 22 Feb 2008 15:51
by LordAzamath
Ok now.. It should be OK.
Athanasios' toyland depot was just missed unfortunatly. It is certainly going to be in 0.6.
Soeb: can you please update the second post? I'm kinda tired for this kinda thing again :)
You're doing one heck of a job here Lord! :bow:
Thanks..

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 22 Feb 2008 16:15
by DeletedUser5
OK. I have some time. You'll see it updated soon.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 22 Feb 2008 16:26
by LordAzamath
Zephyris, newLandscape is not loadable as static because of rivers.. Don't they have to be in OpenGFX+?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 22 Feb 2008 16:38
by DeletedUser5
Well, did it.
I think rivers are part of game now. And I think trams too, so they should be moved to normal project. If there are tram tracks, trams are part of game. There are rivers now ( without graphics use canals and locks sprites ) so they are part of normal game too.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 22 Feb 2008 17:16
by Red*Star
Hi guys,

I'm really impressed how this project evolves, and I'd like too ask if there is any need for my company statue and / or my oil rig.

IIRC lordazamath has said the colours of my oil rig are too bright - well, that could be changed. Other persons said to me that it would be too large (I think, the smallness of the ships may be the cause for it to appear much too large), well, that could *partially* be changed. Look at my suggestion. (Btw, I see, this is the wrong version of the oil rig, since I've made a new one with a minor change: there the helipad looks less odd. Still I feel not 100% good with it, if you say you want this gfx then I'll put it here to let you comment it, then we may find what's wrong.)
The company statue may be changed to fit the new base tiles better, I think that's not that much work.

Regards,

Red

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 22 Feb 2008 17:35
by DeletedUser5
Maybe I can code oil rig. When I get it I'll post it.

@EDIT: However it would be easier for me if I had it cutted into sprites.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 22 Feb 2008 17:55
by LordAzamath
We need to standarize the textures for both oil rig and statue, but else they look fine (oil rig DOES need brightness reduced though :D)..
But now I found some time and drew this for arctic, what do you think?
preview.png
preview.png (6.05 KiB) Viewed 11920 times
NEW POST:
And I worked a little bit on desert tiles too.. It's not that good yet, but I'll leave it waiting for cacti. Because there WILL be cacti. But so much of this.. I have no idea what to do for toyland :(
ss.png
ss.png (21.01 KiB) Viewed 11804 times
madis

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 22 Feb 2008 19:52
by DeletedUser5
Desert looks like it's in 2d. For toyland - make terrain and wait for trees and industry.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 22 Feb 2008 23:16
by bubersson
Nice work with those climates.
I've also tried to do desert. (Just a break between making GUI ;) ) But to be honest it's third picture when searching "deser" on google, but it may help when drawing ;)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 23 Feb 2008 01:28
by Timitry
Wow, that certainly looks good though ;-)
Maybe add a little wooden house somewhere (of course redraw it for copyright reasons) and done i'd say *g*

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 23 Feb 2008 01:57
by athanasios
I also believe oil rig should be less bright. And it would be even better with some curves. Just like a "curved" lady! :wink:

These might help:
http://www.maritimereplicas.com/images/ ... lrig17.gif
http://www.abc.net.au/southeastnsw/stor ... 165329.jpg
http://www.airfair-group.com/AIR_Pg_Int ... il_Rig.jpg

regards
athanasios

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 23 Feb 2008 06:29
by LordAzamath
bubersson wrote:Nice work with those climates.
I've also tried to do desert. (Just a break between making GUI ;) ) But to be honest it's third picture when searching "deser" on google, but it may help when drawing ;)
NICE!! I'll draw a new one for desert using these as reference :)

---New post---
Aghh.. I really need cacti :roll:

Did anyone say cacti?
I agree these aren't so good, but they'll work until we have better ones..

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 23 Feb 2008 08:17
by LordAzamath
Ok, I added the cacti sprites to the landscape grf, and just-in-case ran renum on it... And it gave errors, so I can't publish it yet.
Zephyris:

Code: Select all

Processing file "land.nfo".
Error on sprite 1012.
Processing complete.

Code: Select all

//!!Error (129): Offset 5: Only 0 random bits are available.
 1012 * 39	 02 05 18 80 00 01 10 00 00 01 00 02 00 03 00 04 00 05 00 06 00 07 00 08 00 09 00 0A 00 0B 00 0C
I don't know what you tried to get there, so I can't fix it. :) But I won't release it w/o this fixed I think.. If it isn't very bad bug, then just let me know and I'll release v0.3.1. v0.4 will come when toyland trees are also included.. and/or transmitter

---Yet another new post---
What do you guys think of these?