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Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 01 Mar 2008 17:13
by LordAzamath
Hmm.. Really dunno. I think it's better if everything would be like your first tropical house...
But let's put one thing down now too... Wind is ->->-> like on train smoke, Power station not <-<-<- like on oil rig and small airport flag..

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 01 Mar 2008 19:17
by LordAzamath
My thread.. I may doublepost if I want :)
I made small airport flags.. Dunno how good they are though...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 01 Mar 2008 19:36
by DeletedUser5
Looks good. But it changes a bit to fast in my opinion.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 01 Mar 2008 19:43
by LordAzamath
The original does do it too.. And this over here was just gif animation..

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 01 Mar 2008 19:57
by DeletedUser5
Yeah I know. It just seems like the wind is 100kph. If it could be changed somehow. Maybe there should be just like two same sprites not four different.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 01 Mar 2008 23:46
by athanasios
lordazamath:
I think white part of tank is missing bright area from sun, like you did in CC part.
Flag is fast and suitable for a ship's flag, but I suppose we don't have animation there. :(
Soeb:
Very nice, but mirror it. Dark side is opposite way.
Zephyris:
Nice buildings. They could have some more details. Scale? You know my opinion. I will repeat it for the 100th time: 2pixels/meter(height) > ~6 pixels/floor. This for high rise, newer buildings. 7 is OK too. All 1-2 storey houses can have 7 pixels and older buildings 8.

regards
athanasios

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 02 Mar 2008 00:37
by richk67
lordazamath wrote:My thread.. I may doublepost if I want :)
I made small airport flags.. Dunno how good they are though...
I was hoping it would be drawn as a windsock - far more appropriate for the airports. But it is a nice flag :)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 02 Mar 2008 06:58
by LordAzamath
Well, ok.. I'll make it windsock then :)

EDIT: What about this windsocket?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 02 Mar 2008 11:52
by Zephyris
Mmm, thatll do nicely!

On a side note, how is the coding of trains going? I have seen a lot of sprites posted, but no grf :?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 02 Mar 2008 12:27
by LordAzamath
I for one admit that I haven't written a single byte about the trains yet ;)
Too much work with drawing and preparations for WWOTTDGD/2

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 02 Mar 2008 13:03
by DJ Nekkid
just a quick question;

were there any interest in my suggestion regaring ftp-server and such as i posted a 30-40 post earlier?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 02 Mar 2008 13:59
by Zephyris
Definitely, just today I was sending the 32bpp source files for the terrain graphics to lordazamath!

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 02 Mar 2008 14:02
by DJ Nekkid
well, to make it easy for me to update it it will need a pretty good directory structure, and every creator of the newgrf should use this in it's .nfo file...


edit;

I made an example here.

People should point at the valid sprites in the proper directory.

i've made a few categories, and i think it's enough, but feel free to suggest more

the sprites, and also the .nfo-file should point at it in the following location:
sprites/<category>/<nick>/<name>.pcx
or some sub-dir in your nick-folder in that category.

for example if someone is working on buildings, one might want tropic, temperate etc categories, but what you do in that <nick>-category is mainly up to you, it's just to keep it clean.

the ftp is currently not up, but the site can be reached at:

This link

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 02 Mar 2008 14:13
by Zephyris
Just ensure that every .nfo uses a relative path, that way eliminate computer to computer issues.
I see the main advantage of this being the sharing of standard resources (textures, templates, style guidelines, etc.), but a sensible organisation is again vital...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 02 Mar 2008 14:21
by Zephyris
Sorry about the double post...

So as anas... so as athian... so as athano... so as *ctrl+c ctrl+v* athanasios suggested here is a generic brick house drawn at a strict 6px per storey scale (2px below window, 3px window, 1px above window). What do you think of this scale? I think I like it...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 02 Mar 2008 14:24
by DJ Nekkid
well, the way i thought to do this is that every now and then i copy/paste the content of <some>.nfo into the "main" .nfo, and code it. How often is probably just upto the users of how many new contributions have been made.

i guess i could make a "directory structure.zip" to make sure everything is placed properly... and how to make relative paths in the .nfo, do i have no clue about, do you?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 02 Mar 2008 20:39
by Zephyris
I liked the house, so I made more anyway :D Again, like with the last set, these can be recoloured to stone/painted/brick and tiles/slate/thatch/snow with ease...

I realise the roofs have a lot of red in them, its easy to fix!

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 02 Mar 2008 20:46
by T-Unit
Those look great. They look good with red rooves. Maybe you could do some ones in the style of old stone terraces with slate rooves?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 02 Mar 2008 20:47
by Roujin
very nice.. but what's with the ones with one white side? Is it supposed to be like that or is it not finished yet? Because I think it looks a bit strange with that one white side :?

other than that, awesome work, once again :shock:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 02 Mar 2008 22:12
by mph
Zhephyris- I really like the houses. One thing i would say is that the windows look a little bit "flat" and too similar. I tweaked a couple to see what you thought. The ones on the right are the ones i did. Also-it seems that in the windows there are some funny colours used- from the water cycle. Only the odd pixel, probably be easy to fix though.


I have also been drawing some buildings recently- although Im not sure whether they would be suitable for this project. I think this small block of flats probably would be though. Let me know what you think (i haven;t drawn the construction stages yet)