Re: [8bpp] Graphics Replacement Project - OpenGFX
Posted: 18 Jul 2008 10:11
Well here is a better preview of the bridges, i'll wait untill word on this other wooden bridge before I release the set...
The place to talk about Transport Tycoon
https://www.tt-forums.net/
I'm thinking of changing the cantilever and suspension supports...Zephyris: could you show us a preview with high bridges?
That's for OpenGFX+ I presume?lead@inbox wrote:Zephyris - about ships. It is necessary to classify them, at least a little bit
example:
tankers (capacity a,b ..n)
containers and dry cargo (capacity a,b ..n)
passangers (capacity a,b ..n) and etc.
what about 2 types - sea (100% speed in sea and 20% in canals) and river (and vice versa)
Well action7 (separation per climate basis) is allowed so we could have different sprites anywayDanMacK wrote: Due to the fact that Arctic and Tropic share the same locos, they would be different in OpenGFX+, but not OpenGFX.
In the end all that can be directly included is what will fit in the trg*r.grf files, so no action7s to add climate specificity etc. Anything outside of that (rivers, canals, extended coastlines, etc. etc.) has to be a "+" file of some description. Therefore ships only requires 4 sprites! Just hard ones to draw... Having said that (eventually) an extended set of ships in the same style would be excellent.Well action7 (separation per climate basis) is allowed so we could have different sprites anyway
Excellent, its a tedious jobI'd be happy to consolidate the trains and see what needs to be done still.
Mmm, its just a pain alignments-wise!Zeph: cantilever supports really need some work...
Is on my todo list, I'm just trying to get things moving again before playing with it...And what about the mall thingie I gave in this thread?
I actually had the general look on mind. They seem to be very massive compared to other bridges' supports (pillars?)Zephyris wrote:Mmm, its just a pain alignments-wise!Zeph: cantilever supports really need some work...