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Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 22 Jul 2008 18:19
by buttercup
Ships are done:
newships.png
newships.png (44.95 KiB) Viewed 8337 times
OpenGFX_NewShips_v0.1.grf
(23.5 KiB) Downloaded 1385 times

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 22 Jul 2008 19:00
by DanMacK
Sweet! :D Looks awesome.

Below is attached a preview of the Temperate Locos, thoughts?
Also, are we using 2CC, or just one?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 22 Jul 2008 21:23
by thgergo
DanMacK wrote:Sweet! :D Looks awesome.

Below is attached a preview of the Temperate Locos, thoughts?
Also, are we using 2CC, or just one?
better than original :))

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 22 Jul 2008 23:40
by DJ Nekkid
some1 might want to draw new TGV's and Eurostars, as they are "only" drawn by purno, to be used in the 2cc set :)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 23 Jul 2008 00:11
by DanMacK
Purno doesn't mind if they're used though, and I have no problems in including them. May just need to change the 2CC

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 23 Jul 2008 00:25
by Digitalfox
Zephyris, i would like to ask you please, that when you have some spare time, if you could update OpenGFX Terrain, to reflect the new aqueduct introduction, since now it's using the old water..

Thank you. :D

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 23 Jul 2008 02:14
by DanMacK
Aqueducts?! Where?!

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 23 Jul 2008 04:22
by Rainer
Hi cmoiromain,
cmoiromain wrote:Not a good idea IMO... Each currency has its own logo, using a euro sign wouldn't please everyone (most members here are non-EU inhabitants, or at least non-euro zone)
It was just thought to be an example. IMHO the bank looks a little "empty" on the front without something text or logo on it. I used the "€"-logo because I didn't want to copy a real bank logo. What about something like "Banko" or "£$€¥"?

cu
Rainer

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 23 Jul 2008 09:35
by richk67
DanMacK wrote:Sweet! :D Looks awesome.

Below is attached a preview of the Temperate Locos, thoughts?
Also, are we using 2CC, or just one?
Very nice - many are better than the originals.

2 comments: SH125 has been done in Silverline livery. Any reason why the plain BR livery isnt used? Silverline did not come in until the 1990s I believe, and yet the SH125 had been around since 1977.

The EE37 has a longer nose than shown. The graphic is closer to a Class 40, or even a Deltic. Any chance of pushing the cab back a pixel to extend the nose?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 23 Jul 2008 10:15
by DanMacK
The 125, I just used the sprite that was drawn, but standard BR works as well, also, I can definitely lengthen the nose on the 37, I was thinking that myself

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 23 Jul 2008 10:29
by Zephyris
Zephyris, i would like to ask you please, that when you have some spare time, if you could update OpenGFX Terrain, to reflect the new aqueduct introduction, since now it's using the old water..
I saw aqueducts in the changelog, I didn't know they were working now! I will do when I get a chance.
Also, are we using 2CC, or just one?
I would say draw them in 2cc if possible, but recolour the green to something nice (yellow) for use in the normal set and then use 2cc in the extended set... Unless OpenTTD could be patched to allow 2cc on the default sprites...

Trains look awesome btw!

Good work on the ships too, they look great!

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 23 Jul 2008 11:15
by Roujin
DanMacK wrote:Aqueducts?! Where?!
here: :)


oh and btw. awesome work guys! Nice to see some progress again :D The new locos look indeed very very good!

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 23 Jul 2008 13:21
by DanMacK
Nice! Are they in the currennt nightlies?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 23 Jul 2008 13:41
by Roujin
yep! about 5 weeks ago, the following very descriptive commit :P was done:
author rubidium
Wed Jun 11 13:54:01 2008 +0000 (5 weeks ago)
(svn r13464) -Codechange: support NewGRF Action 0x05, type 12.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 23 Jul 2008 13:46
by richk67
DanMacK wrote:The 125, I just used the sprite that was drawn, but standard BR works as well, also, I can definitely lengthen the nose on the 37, I was thinking that myself
This picture shows a good side view of a large-logo 37.

Your model may be perfect for a Class 44/45/46, which had a very blunt nose. Maybe add it to the BR set workings??

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 23 Jul 2008 17:53
by Samwise
Sorry guys, but Í won't be able to do anything about the road vehicles untill weekend, that's in 3 days..

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 23 Jul 2008 19:52
by Zephyris
OpenGFX - newInfrastructure - newBridges v0.1

Complete:
- Wooden bridge
- Steel girder bridges
- Concrete bridge and suspension bridges
- Cantilever bridges
- Tubular bridges

To do:
Toyland
Fix alignment problems with wooden bridge

239 sprites

Thanks to Purno, Zimmlock and Thgergo for use and adaptation of their artwork.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 23 Jul 2008 20:02
by cmoiromain
I love those trains and bridges. I only have one little request about the suspended bridge (though I have no idea if it is doable or not)

It would look prettier IMO for the support to look more continuous (see right picture for mock up)

I don't know if it is possible to do though...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 23 Jul 2008 20:03
by CommanderZ
Do these bridges support third party road sets?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 23 Jul 2008 20:29
by Digitalfox
CommanderZ wrote:Do these bridges support third party road sets?
Unfortunately they don't :(

Would love to use them with US Road set :mrgreen: