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Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 07 Aug 2008 19:02
by Hakker
a new all-in-one package would be nice by now... since a lot has been updated since 0.2 as it seems

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 07 Aug 2008 19:25
by DanMacK
Here;s a plane for you :)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 07 Aug 2008 19:27
by Purno
The front looks a bit odd...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 07 Aug 2008 19:29
by bubersson
Zephyris: I have to say I really like your graphics and the way you have used some of my icons and yellow cursors (no problem with credits - I know it's almost impossible to keep record who did what)
Maybe you could change a little icon of the Company Owner (imho there should be more visible eyes / glasses) and maybe a little tweak to a Trophy icon, but the rest looks awesome. It's a pitty I don't have enough of time to make some graphics so I have to thank you (and the others) for making and collecting OpenGFX.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 07 Aug 2008 19:37
by blackjak231
Purno wrote:The front looks a bit odd...
It does look weird, like the plane's front is crushed....

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 07 Aug 2008 19:38
by Zephyris
Here;s a plane for you :)
Is the front of it a propeller? It would probably be better without...
Maybe you could change a little icon of the Company Owner ... and maybe a little tweak to a Trophy icon
Good points, it's not my priority (as with everything the most important thing is getting a functioning set first, then fine tuning the graphics) but I will do some tweaking when I get a chance.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 07 Aug 2008 21:09
by DanMacK
Front isn't the prop, it's the nose actually, see if this one's any better

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 07 Aug 2008 21:30
by Zephyris
thats better, its in :D

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 07 Aug 2008 22:55
by blackjak231
its better! but if i were you, i'de make the nose of the plane a little longer...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 07 Aug 2008 23:11
by buttercup
Zephyris, I hope you don't mind, but I thought it would make sense to put the new depots straight into the main infrastructure grf. While I was at it, I gave the level crossings their missing flashing lights.
infrastructure.png
infrastructure.png (19.5 KiB) Viewed 10415 times
OpenGFX_-_newInfrastructure_v0.5.grf
(867.75 KiB) Downloaded 1039 times

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 07 Aug 2008 23:17
by blackjak231
about your plane danmack, i've never done anything for openttd before concerning graphX, so i tried it out.... i hope you dont mind!

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 07 Aug 2008 23:42
by athanasios
I think we should reserve such a sharp nose for the concorde and VIP jet planes! :mrgreen:
Was the idea for a longer hull? Here I added 2 pixel length. I must admit it doesn't look so good for low resolutions, but for higher ones it is OK. Hope this helps DanMacK.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 07 Aug 2008 23:48
by blackjak231
athanasios wrote:I think we should reserve such a sharp nose for the concorde and VIP jet planes! :mrgreen:
Yea we should! but remember, i just tried for the first time to do something so small! i usually do big things!
Was the idea for a longer hull? Here I added 2 pixel length. I must admit it doesn't look so good for low resolutions, but for higher ones it is OK. Hope this helps DanMacK.
Yea, the idea was to make it a little longer so that the nose ends up on the white background and not on the wing where its almost impossible to see it.... i like this longer version you made! good job!

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 08 Aug 2008 03:53
by YukonRob
The new GUI and my probably unwarranted input :)
This is probably a little late in the game but I don't agree with the bomb replacing the dynamite, I know it confuses me. Dynamite (in my mind) represents demolition while a cartoon style bomb represents well - nothing.
The Map, Airport and Landscaping icons seem a little dark and unrecognizable.
I love the new Options and Save icons.
Keep up the great work
Cheers,
Rob

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 08 Aug 2008 08:13
by Mchl
The bomb is a bit silly indeed. After all a player is not a terrorist blowing up buildings, but using controlled demolition to pull them down. If we want to avoid a dynamite as being to similar to original gfx, perhaps an archetypical hand detonator would fit better?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 08 Aug 2008 08:35
by blackjak231
Mchl wrote:The bomb is a bit silly indeed. After all a player is not a terrorist blowing up buildings, but using controlled demolition to pull them down. If we want to avoid a dynamite as being to similar to original gfx, perhaps an archetypical hand detonator would fit better?
a hand detonator would be a great idea!

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 08 Aug 2008 09:26
by Roujin
I don't know if a hand detonator would be fitting. It probably wouldn't be distinguishable enough imo.

What about a bundle of dynamite instead of the single bar? That would be different enough to the original i think.
Something like this: http://www1.istockphoto.com/file_thumbv ... namite.jpg

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 08 Aug 2008 09:52
by Purno
Why does it got to be different? Wouldn't that be way to confusing for people being used to TTD icons for years?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 08 Aug 2008 10:08
by Zephyris
Zephyris, I hope you don't mind, but I thought it would make sense to put the new depots straight into the main infrastructure grf. While I was at it, I gave the level crossings their missing flashing lights.
Awesome, good work :) How are the aqueducts? Having thought about it I think it would be a good idea to put all the watery sprites , ie. canals, rivers, dock, lock and aqueduct, into newinfrastructure too. Would it be ok if you could do that? I should have the new dock and new new lock graphics done very shortly.

*edit* and here the docks and locks are, done in the style of red*star's but the shape of the originals.
*edit 2* and a preview

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 08 Aug 2008 13:38
by buttercup
In game (apologies for the large image):
locks_and_docks.png
locks_and_docks.png (121.04 KiB) Viewed 9329 times
Since the rivers and canals break static use, shouldn't we keep them separate?