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Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2008 18:11
by buttercup
OpenGFX_-_newIndustries_v0.9.grf
(316.58 KiB) Downloaded 1232 times
Updated with:
- Steel mill
- Farm
- Printing works
- Food processing plant
- Water tower
- Water supply

I have only added action colours for the steel mill to the furnace as I couldn't get it to look right on the troughs.

Also, are the tops of the storage tanks(?) on the farm supposed to be in company colours? They aren't at the moment.

(And I'm currently in the process of doing the headquarters)

Edit: I can't for the life of me think why I wrote water processing plant

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2008 18:36
by FooBar
Ammler wrote:

Code: Select all

f753407cb9f2242ba1833f3bb1e6eaa7   52 57 13 03   1_other/OpenGFX/OpenGFX_-_newInfrastructure_v0.5.grf
Is currently at v0.6: http://www.tt-forums.net/viewtopic.php?p=718386#p718386

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2008 18:42
by Zephyris
Wow, good work buttercup! :D Does anyone want a challenge? There is a very nice normal font replacement available here ("FontRenew") - does anyone know how to get in touch with the author to see if we can get permission to use it?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2008 18:50
by Rubidium
Zephyris wrote:Does anyone want a challenge? There is a very nice normal font replacement available here ("FontRenew")?
Problem with that font is that it is Tahoma (as the given link says). As far as I am aware it is a Microsoft font and thus copyrighted and under their license/EULA. Furthermore, correct me if I'm wrong, the idea of OpenGFX was to not have these license/copyright issues.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2008 19:02
by LordAzamath
What about using some GPL font?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2008 19:15
by Zephyris
... copyrighted and under their license/EULA.
AFAIK this only covers redistribution of the font itself; derivative works where the font is no longer usable as a font (printouts, artwork, etc.) are not covered (otherwise the font is unusable as a font). Furthermore producing an identical looking font via tracing has been shown to be legal... Having said all that it would be much simpler to use a GPL font and rasterize it myself! Any suggestions? I'll start looking myself...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2008 19:19
by thgergo
The explosion is seems a good replacement, it represents the new graphic doesnt clones the original graphic entiretly, In my opinion it should be more red, or am I use the original TTD too much? Anyway nice looking building too, these new building looks very nice:) Keep up very good work :bow:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2008 19:24
by Zephyris
In my opinion it should be more red ...
I thought that too, I'll wait to see it coded then see...

I have found some nice GPL fonts I will try out, I will let you know!

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2008 19:40
by thgergo
I have bored a little, here is an animated gif of the explosion:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2008 21:30
by Roujin
thgergo wrote:I have bored a little, here is an animated gif of the explosion:

Well, now that we see it animated, it certainly appears very suddenly. Could really use one or two smaller stages at the beginning...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2008 21:37
by ISA
But explosion is fast in start, other way then it would be not an explosion just a flame :D

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2008 21:38
by Zephyris
Here's a new font based on Liberation Sans (GPL/public domain). I think it covers everything though I may have missed something! I designed it like the last fonts (ie. all symbols have the same vertical offsets) though a few icons may be wrong (small and big vertical/horizontal arrows, vehicle icons). Attached is an indexed .png and .pcx with the correct magic pink colours and a preview of the font.

*edit* ... I notice one of the accented capital "I"s is a bit messed up, should be easy to fix.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 Aug 2008 23:09
by Zephyris
OpenGFX - newGUI v0.4

Complete:
- Extra bridge legs
- Waypoints
- Title text
- Climate previews
- Cargo icons
- Selectors
- All buttons and cursors
- European faces
- Small font
- Newspaper font

Todo:
- Normal font coding
- Additional font letters from openttdw.grf
- Fix waypoint offsets

964 sprites

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Aug 2008 00:38
by Zephyris
And the tropical bank. Apologies for not using the start of yours lordaz, but again I wanted a consistent look...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Aug 2008 00:52
by StopRightThere
Looking good once again. The top of the bank looks quite empty though, perhaps it would be better with something on top?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Aug 2008 01:49
by buttercup
The headquarters are all done:
hq.png
hq.png (16.49 KiB) Viewed 10017 times
Edit: See here for updated version.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Aug 2008 10:40
by DeletedUser5
Wow. I wasn't here for some time and I think about 20 more pages are here now. All those graphics look great. It would take too much time to say something about every graphics but really I think all of these look great.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Aug 2008 11:52
by StopRightThere
How far is it now? 60% there? 70?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Aug 2008 12:08
by LordAzamath
does it really matteR?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Aug 2008 12:25
by Zephyris
does it really matteR?
If it inspires people to contribute then yes!
How far is it now? 60% there? 70?
Excluding toyland probably 80 to 90%, including toyland maybe 70%?