Page 40 of 175

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 04 Feb 2008 22:51
by athanasios
Never mind it is OK.
Now I add another building similar to previous one.
I changed the color from red to brown, in the general efford to make sprites less disturbing to the eye. Removed the pencils and replaced with a metallic chimney. Roof is partially gray to desaturate CC.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 04 Feb 2008 22:56
by rbenevid
lordazamath wrote:Ok.. Actually, I made the rubber plantation the same way. This grf includes both, rubber and fruit plantations. Please note that you can't have both grfs at the same time. The grfID for the fruit planation only and for this is MA01
rubber.png
OpenGFX_-_newIndustries_Tropic_v0.1.grf
madis
It looks like the original TTD rubber plantation, but....

I looked in wikipedia to see if rubber tree was really a palm tree. It isn't! (to my astonishment)

http://en.wikipedia.org/wiki/Image:Rubb ... tation.JPG

Anyway, I think both rubber plantation and fruit plantation looks nice! Thanks!

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 04 Feb 2008 23:00
by athanasios
No it isn't and I 've seen a rubber plantation with my own eyes. Thanks rbenevid for pointing it.
We 'd better fix it and use palm trees where they belong.
Just another stupidity of TTD that needs to be fixed.

regards
athanasios

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 05 Feb 2008 00:17
by buttercup
Now includes the updated 4659 and the new 4644.
toyland4.png
toyland4.png (30.49 KiB) Viewed 6360 times
athanasios, if you want me to stop, or if you'd rather I sent the grf to you first, let me know :P

Edit: See page 43

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 05 Feb 2008 01:27
by athanasios
To stop? Why?

You are pretty fast dude! :lol:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 05 Feb 2008 01:38
by buttercup
athanasios wrote:To stop? Why?

You are pretty fast dude! :lol:
Well I wasn't sure if you actually wanted someone to code the buildings or if you were just showing us your progress.

Would it be better if I waited for more buildings so that I don't keep releasing grfs that only add one new building at a time?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 05 Feb 2008 04:31
by LordAzamath
rbenevid wrote:
lordazamath wrote:Ok.. Actually, I made the rubber plantation the same way. This grf includes both, rubber and fruit plantations. Please note that you can't have both grfs at the same time. The grfID for the fruit planation only and for this is MA01
rubber.png
OpenGFX_-_newIndustries_Tropic_v0.1.grf
madis
It looks like the original TTD rubber plantation, but....

I looked in wikipedia to see if rubber tree was really a palm tree. It isn't! (to my astonishment)

http://en.wikipedia.org/wiki/Image:Rubb ... tation.JPG

Anyway, I think both rubber plantation and fruit plantation looks nice! Thanks!
I know.. Before I started I looked to wikipedia myslef too, but I wanted to do ttd-style :D
I can change it any moment, because I've got lot's of Zephyris's sprites in landscape grf :D

madis

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 05 Feb 2008 05:32
by athanasios
buttercup: I cannot promise when I make the next building or other sprite as I am a little busy for 10 or 15 days, so code whenever something is available. I hope other artists won't mind either, since it is a waste to leave work uncoded.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 05 Feb 2008 08:05
by Zephyris
All coding help is always appreciated...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 05 Feb 2008 16:46
by lepkka
Zephyris wrote:I currently have no sloped water sprites, I was in touch with lepkka about that and he said he may be able to help, but nothing yet...
I can't find it, all i've found in my messy disk is this
I'll have to draw it again from scratch
Edit: Sloped canals makes no sense!

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 06 Feb 2008 00:38
by CMircea
Less and more random rocks.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 06 Feb 2008 01:14
by Zephyris
I would quite like to see what it looks like with no rocks...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 06 Feb 2008 10:46
by DeletedUser5
Me too. I'd like to see rivers without any rocks. Maybe one of random sprites should be like that.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 06 Feb 2008 11:09
by Roujin
If there isn't any visual hint why ships aren't allowed to go up/down rivers on slopes, people will fill bug reports like "my ships can't go up slopes". Thus I think we do need something like stones in there.

The existing river graphics by Michael Blunck have stones aswell and I think they look good.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 06 Feb 2008 11:12
by lepkka
AFAIK random tiles in rivers is not possible ATM

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 06 Feb 2008 11:34
by Roujin
with Michael Bluncks river graphics it works. It always has stones on the slopes, but there are 3 or 4 different sprites.

Start the scedit, place a river on a sloped tile and click multiple times on it to test. It will randomly choose a sprite.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 06 Feb 2008 11:37
by Zephyris
Random river tile support was introduced into openttd shortly after general rivers support, try the latest nightlies.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 06 Feb 2008 13:39
by DanMacK
Here's the last of the Tropic/Arctic locos - the CS4000. It's been drawn similar to a General Electric Dash 8 series, so I'd say have it introduced in or around 1988 or so. The Centennial and the CS4000 have been drawn to 32px long. If anyone thinks this is a problem let me know. They'd only project 2px beyond the stations, and I don't think there'd be much of a difference.

Also attatched is a tender and a couple shots of it with the 2-8-0.

It would be optional to allow compatibility with existing savegames but I think it adds A LOT to the appearance. That's just me though

**EDIT** last 3 cars (Valuables, passenger and mail)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 06 Feb 2008 15:14
by CMircea
Roujin wrote:If there isn't any visual hint why ships aren't allowed to go up/down rivers on slopes, people will fill bug reports like "my ships can't go up slopes". Thus I think we do need something like stones in there.

The existing river graphics by Michael Blunck have stones aswell and I think they look good.
Yes, but, ships can go down the slopes. Plus you must have less that half a brain to think that a cargo ship could go up a slope like that. Not even a small boat would be able to on the slopes we currently have, as you need enough force to:
  • overcome the gravitational force.
  • overcome the downstream force
  • send the ship upstream
Ain't that a bit too much? You obviously won't see ships with jet engines.

Cargo Icons

Posted: 06 Feb 2008 15:51
by DanMacK
Was just playing around and decided to do up some cargo icons. Didn't see they were claimed yet. All are there except Toyland. The paper, wood and steel are from Zephyris' trains :) All others drawn by hand.

Enjoy. Toyland will be done later.