If you start train 30 it will move to the "waypoint" and there it reverses to the next destination.
Or so it should, but only two parts of the trains will go to the next destination
The rest will stay there disconnected and if you click it, it will crash.
I've fixed it in my current game by removing the bridge using a shorter one.
Maybe a developer find something interesting.
Build is 2.6 r2154
Regards
btw. I can't use the new window shading feature.
Disconnecting Train at reversal on a bridge
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Disconnecting Train at reversal on a bridge
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Re: Disconnecting Train at reversal on a bridge
I can't explain that one. You are middle-clicking (clicking the wheel button) on the title bar, correct?TrueSatan wrote:btw. I can't use the new window shading feature.
I'm working on adding a title-bar button, and tying the feature to enhancegui instead, but that hasn't happened yet.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: Disconnecting Train at reversal on a bridge
Hi DaleStan,
I've tried again the new shade window by clicking every mousebutton on my Logitech MX.
It was my "foreward"-button that i switched to "middle mouse"-button. my wheel has switching
scrolling mode as default. so i guess every "middle"-button click should work
Nice feature.
Thanks
Mike
I've tried again the new shade window by clicking every mousebutton on my Logitech MX.
It was my "foreward"-button that i switched to "middle mouse"-button. my wheel has switching
scrolling mode as default. so i guess every "middle"-button click should work
Nice feature.
Thanks
Mike
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