The community will provide "real" vehicles later. It will be easily possible to add new vehicles (working like plugins). Then you get your thousands of different vehicle typesLeanden wrote:The fact that P1SIM won't support Real World vehicles puts me off a little bit if i'm honest, The planned features are great and all, but it draws away a little bit from being a simulation, If you are not able to (even by choice) simulate real world vehicles.
Concept Phase Oct09-May12
Re: P1SIM - New 2D Isometric Transport Simulation
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Re: P1SIM - New 2D Isometric Transport Simulation
As long there is support for community produced graphics then I'm happy
Re: P1SIM - New 2D Isometric Transport Simulation
in p1sim you can move the masses. a vehicle that carries 4-6 passengers is not worth the corresponding CPU usage.LocoMH wrote:Well, what do you mean by ""few"" seats? The jet on your picture looks like it has around 20 seats. The BN has 4-6 seats.The smallest jet in my image is already a very small aircraft with only a "few" seats. Why adding an even smaller plane??!
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Re: P1SIM - New 2D Isometric Transport Simulation
Well, I'm glad the community is able to add stuff, because I do think it's worth to use the CPU for that, otherwise it wouldn't be a very good transport simulation, if you don't care about those connections
Re: P1SIM - New 2D Isometric Transport Simulation
the least i provide is support for user graphics. i even plan to enable user plugins that influence the game logic. but the later is a future feature while user graphics will be already supported by the very first release 1.0.Leanden wrote:As long there is support for community produced graphics then I'm happy
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Re: P1SIM - New 2D Isometric Transport Simulation
i think i have the three aircraft types now, that will be part of the "original" p1sim (additional types can be added by the community)
(larger version attached)
(larger version attached)
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Re: P1SIM - New 2D Isometric Transport Simulation
//edit: the vehicle lights are still missing. i will add them later
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Re: P1SIM - New 2D Isometric Transport Simulation
By the looks of the images, your tarmac seems a little small, I think.
Re: P1SIM - New 2D Isometric Transport Simulation
do you mean the taxiway, runway or road? and with small you mean narrow or short? and how much bigger do you want it to be?Alberth wrote:By the looks of the images, your tarmac seems a little small, I think.
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Re: P1SIM - New 2D Isometric Transport Simulation
I think, while the taxiway is generally only wide enough for the landing gear of the planes which traverse it, the runway itself tends to be considerably wider than the vehicles that land upon it to allow for emergency landings and cross-wind compensation where a plane may not necessarily be able to land precisely on such a narrow piece of tarmac.
I think this is to what Alberth refers.
I think this is to what Alberth refers.
Re: P1SIM - New 2D Isometric Transport Simulation
finally i added vehicle lights. i think it looks pretty cool. i hope you like it too
(larger version attached)
please note that one of the planes has no windows. this is no error. its a freight plane. (but the missing taxiway head lights of this plane are an error indeed^^)
(larger version attached)
please note that one of the planes has no windows. this is no error. its a freight plane. (but the missing taxiway head lights of this plane are an error indeed^^)
but the runway is already 7 (!!) tilesLeanden wrote:I think, while the taxiway is generally only wide enough for the landing gear of the planes which traverse it, the runway itself tends to be considerably wider than the vehicles that land upon it to allow for emergency landings and cross-wind compensation where a plane may not necessarily be able to land precisely on such a narrow piece of tarmac.
I think this is to what Alberth refers.
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Re: P1SIM - New 2D Isometric Transport Simulation
The plane's headlights can be much bigger. Looking great, still!
Re: P1SIM - New 2D Isometric Transport Simulation
ok, i enlarged them now (100% bigger) and corrected some other errors (see image)LocoMH wrote:The plane's headlights can be much bigger. Looking great, still!
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Re: P1SIM - New 2D Isometric Transport Simulation
In fact looking at satellite images, your tarmac size seems very accurate.
On a separate note, your runway lacks blast pads and threshold zones.
On a separate note, your runway lacks blast pads and threshold zones.
Re: P1SIM - New 2D Isometric Transport Simulation
you are right. i will add them later (in a few hours/days).Leanden wrote:On a separate note, your runway lacks blast pads and threshold zones.
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Re: P1SIM - New 2D Isometric Transport Simulation
Looking even better, however I still think they could be larger (I mean the light cone). I'm trying to look for pictures, but I can't seem to find any. I'm just thinking that it was quite a large light cone, playing MSFS back in the days...
Re: P1SIM - New 2D Isometric Transport Simulation
Yeah, both plane and bus light cones should be longer definitely - like 4-5 times longer.
Re: P1SIM - New 2D Isometric Transport Simulation
long (real) light cones are associated with many visual problems. thus i have to stick to small cones. for example think about light cones in road curves which overlap trees, buildings, other vehicles etc. or light cones that hit terrain slopes shortly before the vehicle reaches the slope.Drury wrote:Yeah, both plane and bus light cones should be longer definitely - like 4-5 times longer.
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Re: P1SIM - New 2D Isometric Transport Simulation
Not All Runways have Blast Pads thoughLeanden wrote:On a separate note, your runway lacks blast pads...
Re: P1SIM - New 2D Isometric Transport Simulation
However, all logistics simulators should feature them.A321Pilot wrote:Not All Runways have Blast Pads thoughLeanden wrote:On a separate note, your runway lacks blast pads...
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