Are you sure? They look OK to me. It's hard to see the one in the rear, maybe. I'll look more closely next time I test.Miketrak wrote:1. Level crossings only have barriers on one side of the road,
It's also true that crossings are VERY finicky, because of limitations in the sprite-sorter. My understanding is that there may be some improvements under development, but they have not come to fruition yet. In any case, this is a Patchteam issue.
Can you provide a screenshot of this?Miketrak wrote: and a graphic glitch is sometimes caused when removing a crossing.
True. It requires a special Patch feature, which was requested some while back. As Patchman pointed out, it's not as easy as it sounds. Until then, we make do.Miketrak wrote:2. Shinkansen lines should have overhead catenary supports as they are obviously electrified.
Custom sounds are a relatively new feature of the Patch. Not many people know how to code them.Miketrak wrote:3. Shinkansen trains make the maglev sound when starting.
But more, in order to code custom sounds, we have to have custom sounds to code. If you happen to know of a repository of suitable sounds, or can provide them, that would be excellent. Please note that plain old recordings of a Shinkansen are probably not good enough, because they'd be too long - they have to be edited to be very brief, but also "sound right." Quite a trick, actually.
Sorry, no can do, and this would make Shinkansen use rather hard in TTD cities. They're unrealistically cramped.Miketrak wrote:4. Shinkansen level crossings should be impossible,
I've noticed this too, but it isn't really maglev. It's a custom Japanese rail crossing. The ordinary Japanese crossings, at least those we have photos of, seem to have big metal plates instead of asphalt. So they look like that. If you would like to draw a more appropriate one, or provide a better photo, that would be great!Miketrak wrote: or if they are to be kept, I noticed that there is maglev track graphics over the crossing.
Thanks for your interest!