Another one?
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- Tycoon
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- Tycoon
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- Born Acorn
- Tycoon
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is all I can say.
This is what the original plan for TTU was meant to be, IIRC.
It's amazingly similar to TTD: everything about it is just the same (including the awful font). (But it doesn't seem to work with modified trg1r.grf's, so I can't use FontRenew .)
There are definitely a few bugs and/or development features (like pressing Shift moves time on noticeably) but it is only 95% complete, after all.
This + completion + all patch features will = legal, good game
(but getting all patch features integrated will be a large amount of work).
(try using an original trg1r.grf file, Born Acorn)
This is what the original plan for TTU was meant to be, IIRC.
It's amazingly similar to TTD: everything about it is just the same (including the awful font). (But it doesn't seem to work with modified trg1r.grf's, so I can't use FontRenew .)
There are definitely a few bugs and/or development features (like pressing Shift moves time on noticeably) but it is only 95% complete, after all.
This + completion + all patch features will = legal, good game
(but getting all patch features integrated will be a large amount of work).
(try using an original trg1r.grf file, Born Acorn)
US Train Set v0.87.1 now released: http://www.tt-forums.net/viewtopic.php?t=8754
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
- Born Acorn
- Tycoon
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Who knows, maybe we can arrange competitions forthe best bridge-related screenshots
Something to look into will be sheer slopes (i.e. two adjoining tiles being at completely different altitudes)
Something to look into will be sheer slopes (i.e. two adjoining tiles being at completely different altitudes)
Bugzilla available for use - PM for details.
- Born Acorn
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Have you copied the TTD Windows sample.cat into its folder, Arathorn?
US Train Set v0.87.1 now released: http://www.tt-forums.net/viewtopic.php?t=8754
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
- Born Acorn
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No, no, this is something new.
1. It actually works and is more or less finished, thus it is not "vaporware."
2. It is open-source, so it can be inifinitely extended to absorb all the Patch functions, and the other impossible things.
I have heard rumors about this for some time now, and if it what it appears to be, I would expect that eventually all other versions of everything related to TTD would become obsolete. The reason for the Patch is because we don't have the source code to TTD; with this we do, so whatever we want can be written right in. Of course, the Patch does so many things that it will be quite a long time before this catches up, but being written in C it's so much easier to modify than TTD is via the Patch.
1. It actually works and is more or less finished, thus it is not "vaporware."
2. It is open-source, so it can be inifinitely extended to absorb all the Patch functions, and the other impossible things.
I have heard rumors about this for some time now, and if it what it appears to be, I would expect that eventually all other versions of everything related to TTD would become obsolete. The reason for the Patch is because we don't have the source code to TTD; with this we do, so whatever we want can be written right in. Of course, the Patch does so many things that it will be quite a long time before this catches up, but being written in C it's so much easier to modify than TTD is via the Patch.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
I was saying the same thing in Owen's introduction topic... doesn't this mean TTDPatch and the other clones become obsolete?? Having the source mean you can virtually add or change everything, write your own graphics engine, all sorts of plugins, new GUI...
I'm already starting Photoshop to work out some new ideas...
And uh... HIGHER RESOLUTIONS
I'm already starting Photoshop to work out some new ideas...
And uh... HIGHER RESOLUTIONS
[url=CALLTO://Sgreehder][/url]
- Born Acorn
- Tycoon
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Like I said, this rumor has been floating around for a while, I know for a fact there has been substance to it for at least a year and. Obviously it has been under development for a long time, he didn't write this whole thing overnight.
Arguably the biggest thing about this, is the fact that the only thing of Chris Sawyer's that it uses is the graphics and the name, both of which are easily replaceable. So the paranoid among us need have no fear anymore.
Arguably the biggest thing about this, is the fact that the only thing of Chris Sawyer's that it uses is the graphics and the name, both of which are easily replaceable. So the paranoid among us need have no fear anymore.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Well, you'd still have to implement all the patch features, which is far from trivial. In fact, you'd be spending about 80% of the time I've so far spent on the patch, I think. Especially things like the new graphics support are going to be a lot of work.
It'd be best if there were a way of applying TTDPatch to OpenTTD directly, but I see no chance of that happening. The only reason TTDPatch supports the Windows version, in fact, is that it didn't have to be rewritten because the Windows version has 95% identical binary code to the DOS version. OpenTTD, while having the same algorithms and some of the same data structures, does not in any way have similar binary code and the patch therefore will not work.
Basically, you have to rewrite the entire patch in C as well. Well, you can guess who's not going to do that
It'd be best if there were a way of applying TTDPatch to OpenTTD directly, but I see no chance of that happening. The only reason TTDPatch supports the Windows version, in fact, is that it didn't have to be rewritten because the Windows version has 95% identical binary code to the DOS version. OpenTTD, while having the same algorithms and some of the same data structures, does not in any way have similar binary code and the patch therefore will not work.
Basically, you have to rewrite the entire patch in C as well. Well, you can guess who's not going to do that
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