Sharing models with Transport Empire
Sharing models with Transport Empire
As TE is using 3d models and there's already a few done, perhaps it would be wise to make the model db for TE/Zugspiel a joint effort.
For example, this one was recently posted. And there's more already done and, I'm sure, lots more to come.
For example, this one was recently posted. And there's more already done and, I'm sure, lots more to come.
Open source tycoon games
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zugspiel GFX FAQ
yup good idea
you can see a zmodeller screenshot here: http://www.ph2.net/zugspiel/modelerscreenshot.jpg
Modelformat: UVW Mapped 3ds
Textureformat: 24Bit BMP is small as possible
zugspiel has 3 lods (level of detail).
First level: dont know... Somebody would have to try out... But I think the models Braxx made are far to detailed. (no offense they are realy great)
Second Level: Textured Boxes for smaller objects like trains, maybe some more vertics for buildings. We'll have to see...
Third Level: Only Textured Boxes
(you could use zModeler)
I'll write some guidelines as soon as I know more
you can see a zmodeller screenshot here: http://www.ph2.net/zugspiel/modelerscreenshot.jpg
Modelformat: UVW Mapped 3ds
Textureformat: 24Bit BMP is small as possible
zugspiel has 3 lods (level of detail).
First level: dont know... Somebody would have to try out... But I think the models Braxx made are far to detailed. (no offense they are realy great)
Second Level: Textured Boxes for smaller objects like trains, maybe some more vertics for buildings. We'll have to see...
Third Level: Only Textured Boxes
(you could use zModeler)
I'll write some guidelines as soon as I know more
I think trying to find out what sort of polygon limit Homeworld uses might be a good indicator of what sort of LOD models should be. I know you can even get tools that will take a higher LOD and make lower LOD models. However, whenever I use it, it usually messes the mesh up, so you would probably have to do it manually.
Quantum Mechanics: The dreams stuff is made of.
LOD
I dont think that tools that reduce the poly count are very usefull. In Higher zoomlevels Boxes will be more that enough.
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