BSPI.grf - Stockpiling Industries
Posted: 22 Jan 2019 16:04
Hello.
I want to announce a NewGRF Ive been working on: BSPI.grf (v2.12)
Its basically vanilla industries in stockpiling mode.
Download:
http://ds-1.ovh.uu3.net/ftp/home/borg/openttd/BSPI.grf
This GRF should be played with smooth economy disabled.
Especially, if you are using option where primaries have reserves.
It have few additional features that can be configured via Param1:
bit0 - extractive industries have reserves
bit1 - secondary industries need electric power (Town zones)
bit2 - primary industries need valuables to boost production (Town zones)
bit3 - organic industries have fertility
Param2 is used for more aggresive supply check for secondary industries.
Value is in Months and can be set in range of 1-60. 0 means default behaviour.
If bit0 is on, extractive industries have limited reservces. Once depleted,
industry will announce closure. Reserves are determinted on industry construction.
Its random, range: 24k - 286k units (tons, m³, etc).
If bit1 is on, secondary industries need electric power. So first, you need
to provide coal to Power Stations within town zone. Once Power Station
will produce some energy (Net power >0%) industries will be able to produce
goods.
If bit2 is on, primary industries max output is limited to 25%. It can go temporary
up by random production event, but will slowly return to 25%.
To boost production, u need to have Bank in Town and start transporting
valuables to that bank from other Bank. Every month, all primary industries
that production is above 25% will consume some valuables from Town.
If there is no valuables, production will start to decay to reach 25%.
if bit3 is on, organic industries have limited fertility. Its similar to reserves, but
they are drained on production (plants grow all the time, after all).
Additionaly, to boost production of any industry (except Bank) you need to have
good station rating:
75%+ : production can increase
85%+ : random event will always double production
Also, if your rating is bad, production will decrease slowly too:
<50% : production decreases
Bank production is affected by Town population.
All secondary industries now produce every production tick (2.5 game days).
So, you can overload industry with cargo (it will stop paying for transport).
Also, you need to have some stockpiled cargo so production can increase.
Its roughy 250 units per 4%.
Cargo consumption is standard, 10 units per tick.
Max storage capacity: 15000 units.
Extra GRF is X2025.grf (old name) with just adds 'X2025' (Electric).
It can additionally merge maglev into monorail via bit0 of Param1.
Download:
http://ds-1.ovh.uu3.net/ftp/home/borg/openttd/X2025.grf
Here is also GameScript I use to play OpenTTD games.
It provides few extra features to fits nicely into BSPI.grf:
- Preseed Industries
- Regenerate Industries for limited time (10-30 years)
- Auto Loan system with higher interest rate (5-10%)
- Tax system (interest rate * 1.5)
I sugest to play new games with Industries: Found only.
http://ds-1.ovh.uu3.net/ftp/home/borg/o ... orgExt.tar
Thats it for now I think.
I run OpenTTD server w/ that GRF, so if someone want to take a look or play, go ahead.
Tag: Borg
Regards,
Borg
I want to announce a NewGRF Ive been working on: BSPI.grf (v2.12)
Its basically vanilla industries in stockpiling mode.
Download:
http://ds-1.ovh.uu3.net/ftp/home/borg/openttd/BSPI.grf
This GRF should be played with smooth economy disabled.
Especially, if you are using option where primaries have reserves.
It have few additional features that can be configured via Param1:
bit0 - extractive industries have reserves
bit1 - secondary industries need electric power (Town zones)
bit2 - primary industries need valuables to boost production (Town zones)
bit3 - organic industries have fertility
Param2 is used for more aggresive supply check for secondary industries.
Value is in Months and can be set in range of 1-60. 0 means default behaviour.
If bit0 is on, extractive industries have limited reservces. Once depleted,
industry will announce closure. Reserves are determinted on industry construction.
Its random, range: 24k - 286k units (tons, m³, etc).
If bit1 is on, secondary industries need electric power. So first, you need
to provide coal to Power Stations within town zone. Once Power Station
will produce some energy (Net power >0%) industries will be able to produce
goods.
If bit2 is on, primary industries max output is limited to 25%. It can go temporary
up by random production event, but will slowly return to 25%.
To boost production, u need to have Bank in Town and start transporting
valuables to that bank from other Bank. Every month, all primary industries
that production is above 25% will consume some valuables from Town.
If there is no valuables, production will start to decay to reach 25%.
if bit3 is on, organic industries have limited fertility. Its similar to reserves, but
they are drained on production (plants grow all the time, after all).
Additionaly, to boost production of any industry (except Bank) you need to have
good station rating:
75%+ : production can increase
85%+ : random event will always double production
Also, if your rating is bad, production will decrease slowly too:
<50% : production decreases
Bank production is affected by Town population.
All secondary industries now produce every production tick (2.5 game days).
So, you can overload industry with cargo (it will stop paying for transport).
Also, you need to have some stockpiled cargo so production can increase.
Its roughy 250 units per 4%.
Cargo consumption is standard, 10 units per tick.
Max storage capacity: 15000 units.
Extra GRF is X2025.grf (old name) with just adds 'X2025' (Electric).
It can additionally merge maglev into monorail via bit0 of Param1.
Download:
http://ds-1.ovh.uu3.net/ftp/home/borg/openttd/X2025.grf
Here is also GameScript I use to play OpenTTD games.
It provides few extra features to fits nicely into BSPI.grf:
- Preseed Industries
- Regenerate Industries for limited time (10-30 years)
- Auto Loan system with higher interest rate (5-10%)
- Tax system (interest rate * 1.5)
I sugest to play new games with Industries: Found only.
http://ds-1.ovh.uu3.net/ftp/home/borg/o ... orgExt.tar
Thats it for now I think.
I run OpenTTD server w/ that GRF, so if someone want to take a look or play, go ahead.
Tag: Borg
Regards,
Borg