Since we're waiting for 3.01 anyway, it might be a good idea to either:
1) Make a formal request that the airport sprites in openttd.grf be changable via newgrf, and then draw and code new sprites, or
2) Make the airport-sprite changes default-off in OpenTTD.
The second should be a simple matter of adding the following sprites immediately before sprite 48:
SuperSi wrote:From the screenshots this set looks amazing, but I have a question. Does this work properly in OTTD? And if so, what must I get to be able to use it?
check OTTD dev, there's a patch being worked on for the NewTowns, currently its partly compatable.
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I've been trying to run TTRS3 on the current nightly (2.6 alpha build 1243) and I get the error in the screen shot (attached my config's too).
And idea's what's causing the problem?
PS: I'm running TTD on linux using Wine, could that be it?
Slace wrote:I've been trying to run TTRS3 on the current nightly (2.6 alpha build 1243) and I get the error in the screen shot (attached my config's too).
And idea's what's causing the problem?
You should turn experimentalfeatures.mandatorygrm off. It seems the mandatory GRM switch insists that industry IDs should be reserved via GRM as well. I don't really get why it does this, since industries should work correctly without GRM... I'll ask Josef about this I think.
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
Noticed something else: the bridges don't have the appropruiate roads at all. Just wondering if that is intensional or not?
Ah forget it. I'll come back now.
OH NOES its an IRC quote! <jonty>
<DaveWorley> ...
<DaveWorley> BOBO!?
<jonty> Booooooooooooooooooooooooooooooooobo!
<DaveWorley> BOO!
<jonty> Binga-dinga-bo-bo
<DaveWorley> D:
<Bobo> Heh, this is IRC quote material.
Small and compact quotes! Gotta love em.
You should have read the readme before asking this question. The readme would have told you that Zimmlock drew a replacement for the "girder steel" bridge only, and you should use that bridge for roads when possible. Or, if you don't like it this way, you can turn off the road replacement and play with whatever roadset you prefer.
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
Yeah, I unfortunatly happened to have RTFM after I posted.
Ah forget it. I'll come back now.
OH NOES its an IRC quote! <jonty>
<DaveWorley> ...
<DaveWorley> BOBO!?
<jonty> Booooooooooooooooooooooooooooooooobo!
<DaveWorley> BOO!
<jonty> Binga-dinga-bo-bo
<DaveWorley> D:
<Bobo> Heh, this is IRC quote material.
Small and compact quotes! Gotta love em.
This is a temperate set, so it doesn't include anything snowy. That said, Zimmlock has already drawn the snowy versions of the roads, and they will be included in 3.01.
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
Slace wrote:I've been trying to run TTRS3 on the current nightly (2.6 alpha build 1243) and I get the error in the screen shot (attached my config's too).
And idea's what's causing the problem?
You should turn experimentalfeatures.mandatorygrm off. It seems the mandatory GRM switch insists that industry IDs should be reserved via GRM as well. I don't really get why it does this, since industries should work correctly without GRM... I'll ask Josef about this I think.
Score! working sweet now . Finally TTDPatch is running on my linux machine in all its glory
Hellow, after seeing the all the nice screenies i wanted to use TTRS3 also.. so installed nightly 2.6a b1249 but now ik get this GRF conflict ( resource -8 at sprite 2,880) can somebody please tell me what's wrong and what to do about it?