Project Generic Trains | 0.3.0 Released 19/11/2021
Posted: 02 Jul 2021 10:09
Abstract:
The primary purpose of this set is to provide a plethora of generic style multiple units, locomotives and rolling stock primarily based on east Asian and Australasian designs. Trains in this set should fill a large enough variety of roles in order to not limit the player while also not overwhelming them with choices.
In general, when I play openttd I try to get into the headspace of someone running an IRL railway or transport department and as such I like my trains to feel generic because it helps improve that immersion, It makes it feel like it's *my* railway, and not a fictional one that's just pinched a bunch of designs from IRL railways.
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Current Roles:
EMUs: (All EMUs use OHLE)
Metro Trains: High Capacity, quick loading and fast accelerating trains designed for frequent stops and crush loads within the densest of urban centres. These trains pay for their increased capacity and loading speed with faster cargo aging and overall slower top speed (60-80kph~).
Suburban Trains: Also called "commuter" trains, these trains are designed for bringing people from the suburbs and into the city centre. They still retain the high capacity and fast acceleration of the metro type trains, albeit in a reduced capacity; They make up for this with slower cargo aging and a higher top speed (80-130kph~). These trains come in both "single-decker" and "double-decker" designs. Double-decker designs share the same states as their single decker counterparts, just with a higher overall capacity at the cost of higher running costs and slower acceleration due to the added weight.
Intercity/Regional Trains: These trains are designed for long-distance intercity and interurban service. They have lower capacity, slower loading speed and slower acceleration compared to their metro and suburban counterparts, but are capable of higher speed (100-200kph~) and have the slowest cargo aging of the conventional MU trains. They have both single-decker and double-decker designs with the double-decker designs having a higher overall capacity at the cost of slower acceleration and higher running costs.
High-Speed Trains: These trains are designed for high-speed operation between large metropolitan areas. They share the same states as their Intercity/Regional counterparts, just with slightly lower overall capacity but a much higher top speed (200-400kph~) and much higher running costs.
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All of this is subject to change so I'm open to suggestions. I'll be updating this as I draw more sprites and get more settled on how I want to do locomotives, non-electric multiple units and other rolling stock, the primary goal at the moment is to get a prototype cobbled together with a few of the EMU sprites I've done prior.
---------------
Current Testing Version:
We've currently got a fairly wide range of EMUs with more on the way, this GRF is mostly to test the balancing to help us direct further development. If you have any suggestions or bugs, please tell us
---------------
Final Notes:
The first credit goes to GarryG, who got me into drawing sprites in the first place, and has helped me immensely in learning how to draw sprites properly (I'll still work on Auztrains, I just wanna do my own thing too ). The second credit goes to Andythenorth, whose sprites I've heavily "referenced" from and whose set Iron Horse effectively inspired this in its entirely.
Special credit to Fairyfloss, who is acting as the coder on this project, alongside Wolfram who is helping to draw the sprites for this set.
The primary purpose of this set is to provide a plethora of generic style multiple units, locomotives and rolling stock primarily based on east Asian and Australasian designs. Trains in this set should fill a large enough variety of roles in order to not limit the player while also not overwhelming them with choices.
In general, when I play openttd I try to get into the headspace of someone running an IRL railway or transport department and as such I like my trains to feel generic because it helps improve that immersion, It makes it feel like it's *my* railway, and not a fictional one that's just pinched a bunch of designs from IRL railways.
---------------
Current Roles:
EMUs: (All EMUs use OHLE)
Metro Trains: High Capacity, quick loading and fast accelerating trains designed for frequent stops and crush loads within the densest of urban centres. These trains pay for their increased capacity and loading speed with faster cargo aging and overall slower top speed (60-80kph~).
Suburban Trains: Also called "commuter" trains, these trains are designed for bringing people from the suburbs and into the city centre. They still retain the high capacity and fast acceleration of the metro type trains, albeit in a reduced capacity; They make up for this with slower cargo aging and a higher top speed (80-130kph~). These trains come in both "single-decker" and "double-decker" designs. Double-decker designs share the same states as their single decker counterparts, just with a higher overall capacity at the cost of higher running costs and slower acceleration due to the added weight.
Intercity/Regional Trains: These trains are designed for long-distance intercity and interurban service. They have lower capacity, slower loading speed and slower acceleration compared to their metro and suburban counterparts, but are capable of higher speed (100-200kph~) and have the slowest cargo aging of the conventional MU trains. They have both single-decker and double-decker designs with the double-decker designs having a higher overall capacity at the cost of slower acceleration and higher running costs.
High-Speed Trains: These trains are designed for high-speed operation between large metropolitan areas. They share the same states as their Intercity/Regional counterparts, just with slightly lower overall capacity but a much higher top speed (200-400kph~) and much higher running costs.
---------------
All of this is subject to change so I'm open to suggestions. I'll be updating this as I draw more sprites and get more settled on how I want to do locomotives, non-electric multiple units and other rolling stock, the primary goal at the moment is to get a prototype cobbled together with a few of the EMU sprites I've done prior.
---------------
Current Testing Version:
We've currently got a fairly wide range of EMUs with more on the way, this GRF is mostly to test the balancing to help us direct further development. If you have any suggestions or bugs, please tell us
---------------
Final Notes:
The first credit goes to GarryG, who got me into drawing sprites in the first place, and has helped me immensely in learning how to draw sprites properly (I'll still work on Auztrains, I just wanna do my own thing too ). The second credit goes to Andythenorth, whose sprites I've heavily "referenced" from and whose set Iron Horse effectively inspired this in its entirely.
Special credit to Fairyfloss, who is acting as the coder on this project, alongside Wolfram who is helping to draw the sprites for this set.