There are many screenshot threads on this forum... but animated game captures are quite rare. This is a pity, because we all love to see those trains move round and round in complex and repeatable patterns.
So here I am, inaugurating the first thread dedicated for animations only.
Please post your own animations, but try to keep them small! Here are some great tips for minimizing the GIF size.
The Animation Thread
The Animation Thread
My add-ons: • AdmiralAI fix • Persistence for vehicle evolution lines
My pictures: • The animation thread
My pictures: • The animation thread
Re: The Animation Thread
Here's another one. Unfortunately, the moving background makes the GIF very, very large. I had to crop very aggressively, and it's still too large for an attachment.
My add-ons: • AdmiralAI fix • Persistence for vehicle evolution lines
My pictures: • The animation thread
My pictures: • The animation thread
Re: The Animation Thread
Here's one that shows the operation of an overflow depot. The motivation behind this design and the required game settings are explained in the openttdcoop wiki.
Its main advantage is in hiding the depot from the pathfinder. The pathfinder considers it inaccessible until the very moment when the train reverses at the end of the spur, thus trains in need of maintenance will never be sent to that depot.
This simple design also has a significant drawback: while there's a train on the spur entering the depot, another train cannot proceed to the station entrance even if the path is free. As a consequence, this overflow is very inefficient for long trains.
Its main advantage is in hiding the depot from the pathfinder. The pathfinder considers it inaccessible until the very moment when the train reverses at the end of the spur, thus trains in need of maintenance will never be sent to that depot.
This simple design also has a significant drawback: while there's a train on the spur entering the depot, another train cannot proceed to the station entrance even if the path is free. As a consequence, this overflow is very inefficient for long trains.
My add-ons: • AdmiralAI fix • Persistence for vehicle evolution lines
My pictures: • The animation thread
My pictures: • The animation thread
Re: The Animation Thread
Here's a scene enhanced by subtle animation effects. Although the work is not mine, it fits the subject of this thread, so I took the liberty to repost it here.
By the way, this is an entry in the screenshot competition for May 2023.
My add-ons: • AdmiralAI fix • Persistence for vehicle evolution lines
My pictures: • The animation thread
My pictures: • The animation thread
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