[WIP] INFRA by SAC
Moderator: Graphics Moderators
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
Okey! Thanks for answering!SHADOW-XIII wrote:unfortunately you can't change size of buildings (in tiles) .. 1-square-building will always use 1-square
I've changed the new bridge sligthly and added street lights. Most bridges where I come from do have lights - even if they're built in the middle of nowhere! So, what do you think? The lightrail bridge, (on top), and the road bridge have street lights on both sides, while the rail bridge only has it on one side. Should I change anything? Image below;
Sure! Either if I find a way to code it myself - or if I find someone who can help me do itTT Junkie wrote:It's a stupid question but anyway, will there be in the near future a grf-file with ur Lightrail system?
Last edited by SAC on 29 Feb 2012 09:37, edited 1 time in total.
Well, I need to change more than just the maglev part since parts of the bridges DO affect also the roads and rails that uses the same bridge. Anyway, I'll try and see if I can come up with something. Mind you though, I'm going away on a few days work early tomorrow morning so I won't probably have anything ready until this coming weekend!Akalamanaia wrote:Sac just find the spritenumbers for maglev in ttd's grf files(decode with grfcodec + grfwizard), then replace them with your graphics, and make a grf or exe..
Yes, I use them since they're gridless - which I want - and yours are great. But I'm still waiting for the parts that includes also the tiles that have contact with water - along with the stonesKiller11 wrote:Sac thats very impresive work you have done
[OT]As i see you like my newtileset [/OT]
UPDATED POST;
If I want to make buildings appear with random colors, which color of the palette should be used? Or is it a coding issue?
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- Tycoon
- Posts: 1966
- Joined: 21 May 2004 07:39
- Location: Singapore
Yes, change it back . I liked the previous version a lot better without lights.SAC wrote:I've changed the new bridge sligthly and added street lights. Most bridges where I come from do have lights - even if they're built in the middle of nowhere! So, what do you think? The lightrail bridge, (on top), and the road bridge have street lights on both sides, while the rail bridge only has it on one side. Should I change anything?
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
The lightrail idea is cool, also it's graphics
Some suggestions:
- The bridges could have the streetlights on the same sprite as the street tiles, because a rail bridge has none
- Replace the railway crossing of the lightrail with a simple traffic light.
- The tunnel entraces should look very "urban", with no real tunnel portal.
- Leave the depot the same, the roof is good
- The stations should have a cute waiting house [Wartehäuschen]
Some suggestions:
- The bridges could have the streetlights on the same sprite as the street tiles, because a rail bridge has none
- Replace the railway crossing of the lightrail with a simple traffic light.
- The tunnel entraces should look very "urban", with no real tunnel portal.
- Leave the depot the same, the roof is good
- The stations should have a cute waiting house [Wartehäuschen]
Any possibility of releasing the G-rated bus set? Please please please...
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Sorry for not replying to everything, but I've been away a couple of days on work, so...
The grass under the tracks are due to some circumstances I can't do anything about. The ideal situation would have been if we could have implemented the lightrail with ordinary city roads, but that's not possible - or at least not in a functional way. So, the best I could do was to put grass under them instead. Gothenburg in Sweden, the city with the largest lightrail system in Sweden doesn't always have its tracks placed on ordinary roads, but often running in between roads where the tracks have grass under them. So, it's not an unrealistic theme after all. Besides, I also thought the grass would be great to somewhat visualize the difference between railroad and lightrail Still, that doesn't mean I can try to improve them with, let's say, pavements
And to answer some mutual questions;
I still need to learn how to code all this! I can't do that yet, so you'll have to wait a bit longer! As soon as I've figured it out I'll be able to release everything!
Too bad there isn't a very informative tutorial for coding a building, a train, a bus or something else available. The only good tutorial - but still very confusing - is for trains! So, in other words, hang in there! I'll do my best to figure this out
A steam tram? What's that? I've read somewhere that they went from horses to electricity - well, basicallySingaporekid_92 wrote:Can i make a steam tram for u?
BTW: the tram tracks look strang with the grass thingy under it, try putting pavements under it
But anyway it's really good!
The grass under the tracks are due to some circumstances I can't do anything about. The ideal situation would have been if we could have implemented the lightrail with ordinary city roads, but that's not possible - or at least not in a functional way. So, the best I could do was to put grass under them instead. Gothenburg in Sweden, the city with the largest lightrail system in Sweden doesn't always have its tracks placed on ordinary roads, but often running in between roads where the tracks have grass under them. So, it's not an unrealistic theme after all. Besides, I also thought the grass would be great to somewhat visualize the difference between railroad and lightrail Still, that doesn't mean I can try to improve them with, let's say, pavements
Thanks! I'll try it!Steve wrote:To use the random colours, use the company blues. 198 to 205 i think. But it doesn't work on all sprites.
Hmm, maybe two styles then; one with street lights and one without - depending on personal choices?Darkvater wrote:Yes, change it back . I liked the previous version a lot better without lights.
Good idea about having the streetlights on the same sprite! I'll use that! I also like the idea with a traffic light! Will implement that as well! As for the tunnel portal, aiming for "real-life" things I've seen! Still, that doesn't mean I can't look into it further! And I will make realistic stops for the trams too but I'll make some slight changes to the depots.Saskia wrote:Some suggestions:
- The bridges could have the streetlights on the same sprite as the street tiles, because a rail bridge has none
- Replace the railway crossing of the lightrail with a simple traffic light.
- The tunnel entraces should look very "urban", with no real tunnel portal.
- Leave the depot the same, the roof is good
- The stations should have a cute waiting house [Wartehäuschen]
Less grass, well, all tunnels in this game's temperate climate are based on grassy hills, so it's not much I can do about it. But using a concrete stylished tunnel is a good idea thoughTT Junkie wrote:The tunnel entrances should have less grass and less stones but more beton(Is this word in english existent?)
And to answer some mutual questions;
I still need to learn how to code all this! I can't do that yet, so you'll have to wait a bit longer! As soon as I've figured it out I'll be able to release everything!
Too bad there isn't a very informative tutorial for coding a building, a train, a bus or something else available. The only good tutorial - but still very confusing - is for trains! So, in other words, hang in there! I'll do my best to figure this out
Well, this mean more questions?
Hopefully.
Hopefully.
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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