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[OTTD] Temporal8´s Real Industries 32bpp Beta Released!!

Posted: 05 Aug 2022 01:03
by temporal8
Real-Industries-Banner.png
Real-Industries-Banner.png (855.64 KiB) Viewed 21889 times

This is the beta version of my industries set, I recommend using it with my 32bpp townset named "Real Houses Townset" for a almost complete 32bpp experience.

It is only a Beta version and some things need to be polished / fixed, the Oil Rig for example, does not work in this version.

Changelog:

Beta 2:
- Heavy Vehicles Factory: heavy vehicles can now be produced.
- Coal and Iron Ore mines: Fixed production values.
- Stadiums 1 and 2: Players Creation fixed.
- Schools: the number of produced students were adjusted.
- Bank: Slope placement fixed.
- Bistro: Slope placement fixed.
- High school campus (New Industry).

Beta 3:
- Mail service fixed.

-------------------------------

I recommend installing the following newgrfs as well:

CZ Ground.
CZTR Road set.
CZTR tree set 2.01
Temporal8 Real Stations.
Temporal8 Real Trucks.

For a better 32bpp experience!


Image

Re: [OTTD] Temporal8´s Real Industries 32bpp Beta Released!!

Posted: 07 Aug 2022 13:45
by piratescooby
Looking good , Question - the industry’s that replace Houses ,How do we replace the houses with the Industry’s ? Is a town got to be of a certain size , a specific house ? I made a map , 512 x 512 with the Real House Townset , and failed to find a house to replace . Please How do we replace .

Re: [OTTD] Temporal8´s Real Industries 32bpp Beta Released!!

Posted: 07 Aug 2022 19:35
by temporal8
piratescooby wrote: 07 Aug 2022 13:45 Looking good , Question - the industry’s that replace Houses ,How do we replace the houses with the Industry’s ? Is a town got to be of a certain size , a specific house ? I made a map , 512 x 512 with the Real House Townset , and failed to find a house to replace . Please How do we replace .
Some industries need a 3x3 place so maybe 512x512 its too small or the towns number it´s low, try making a 1024x1024 map and playing with the options: Terrain type, Sea Level, No. of towns, Rivers.

I personally use:
Map Size: 1024x1024
Terrain type: Flat
Variety distribution: None
Sea Level: low
No. of towns: normal
Smoothness: Smooth
Rivers: None

Re: [OTTD] Temporal8´s Real Industries 32bpp Beta Released!!

Posted: 08 Aug 2022 08:00
by piratescooby
Thanks will try later .

Re: [OTTD] Temporal8´s Real Industries 32bpp Beta Released!!

Posted: 10 Aug 2022 04:07
by Archiel
This is looking great! I played a bit with the beta, and found a few other issues. I hope this is helpful:

The bananas page here doesn't link to this forum thread: (it links to another one)
https://bananas.openttd.org/package/newgrf/54454d39

Iron Ore mines require university trained workers / heavy machinery. They seem to produce nothing without inputs.

I had zero high schools spawn on my 1024x1024 map. (But I had 41 universities.. they seem to produce nothing without high school students however.)

I also had zero: Car dealers, fuel stations, hospitals, ikeas, modern art museums, parks, and police stations.

The oil rigs work if you can put a dock near them. (So they work like normal industries).

Tyres are transported in liquid cars.

I am very excited to see more! Thank you!

Re: [OTTD] Temporal8´s Real Industries 32bpp Beta Released!!

Posted: 13 Aug 2022 11:15
by temporal8
Archiel wrote: 10 Aug 2022 04:07 This is looking great! I played a bit with the beta, and found a few other issues. I hope this is helpful:

The bananas page here doesn't link to this forum thread: (it links to another one)
https://bananas.openttd.org/package/newgrf/54454d39

Iron Ore mines require university trained workers / heavy machinery. They seem to produce nothing without inputs.

I had zero high schools spawn on my 1024x1024 map. (But I had 41 universities.. they seem to produce nothing without high school students however.)

I also had zero: Car dealers, fuel stations, hospitals, ikeas, modern art museums, parks, and police stations.

The oil rigs work if you can put a dock near them. (So they work like normal industries).

Tyres are transported in liquid cars.

I am very excited to see more! Thank you!
Hi, thanks a lot for reporting those issues! :bow:

1 - Iron mines: for every worker produce IORE 0.20 and for every vehicle IORE 0.50,
Maybe it needs an difficultylevel adjustment.

2 - High Schools spawn: Set the default town layout in advanced "settings" to 3x3 grid and my settings for map generation:

Map Size: 1024x1024
Terrain type: Flat
Variety distribution: None
Sea Level: low
No. of towns: normal
Smoothness: Smooth
Rivers: None

3- Car dealers, fuel stations, hospitals, ikeas, modern art museums, parks, and police stations:

Idem 2, need a 3x3 place.

Re: [OTTD] Temporal8´s Real Industries 32bpp Beta Released!!

Posted: 23 Aug 2022 06:24
by blackeagle
Signed up just to say "Thank you!", this looks awesome.

However, I seem to have an issue producing cars and heavy vehicles - neither factory appears to accept workers although I think in an earlier test game I did produce some cars. However, I've never managed to produce any heavy vehicles, even when I've delivered plastics, metal and tyres all at the same time. I know it's just a beta and don't expect everything to be spot on, just wondered if it's me or a bug? :?:

Producing metal without heavy vehicles is somewhat challenging, but still do-able!

Looking forward to a Beta of the Real Stations to go with this, your work is awesome. Many, many thanks for what you have released so far. :D

Re: [OTTD] Temporal8´s Real Industries 32bpp Beta Released!!

Posted: 26 Aug 2022 21:40
by temporal8
blackeagle wrote: 23 Aug 2022 06:24 Signed up just to say "Thank you!", this looks awesome.

However, I seem to have an issue producing cars and heavy vehicles - neither factory appears to accept workers although I think in an earlier test game I did produce some cars. However, I've never managed to produce any heavy vehicles, even when I've delivered plastics, metal and tyres all at the same time. I know it's just a beta and don't expect everything to be spot on, just wondered if it's me or a bug? :?:

Producing metal without heavy vehicles is somewhat challenging, but still do-able!

Looking forward to a Beta of the Real Stations to go with this, your work is awesome. Many, many thanks for what you have released so far. :D
Hey! thanks A LOT for the issues report. :bow:

It's an error, i just check the source code, I'm going to gather a few reports and fix it for the next version.

I am just working in stations (passengers and industries)

Re: [OTTD] Temporal8´s Real Industries 32bpp Beta Released!!

Posted: 29 Aug 2022 21:42
by Argus
You can't land a boat at the Oil Rig, it doesn't have a berth

Re: [OTTD] Temporal8´s Real Industries 32bpp Beta Released!!

Posted: 01 Sep 2022 12:18
by madrito
It's these graphics of yours that would be most useful,
when it wasn't over :
industrial station renewal 0.9.4 extra zoom

Thanks again for your stations.

Re: [OTTD] Temporal8´s Real Industries 32bpp Beta Released!!

Posted: 19 Sep 2022 12:08
by belka-fiz
Hi!
Really nice set! Became one of my favourite along with CZ ground, CZTR trees and Real Houses Townset. The graphics has never been so cool! Since it is the beta, I'd like to add a few questions and comments

1) Is it OK that Recycling Plant produces fixed amount of plastic/rubber regardless of how much trash comes in? I was pretty sure my thousands of tons of trash should help it to produce more, but nope.

2) It seems that stadiums 1 and 2 do not produce or consume players. The supply chain shows only Trash. And.. the stadiums of all types just stay and do nothing.

3) The mining industry is highly dependent on workers that are dependent on students, but students production by schools is extremely low. I tried to set up three supply chains at the same time a) oil-refinery-goods and petrol-trash, b) livestock-food-trash, c) passengers-students-workers-iron ore-metal-heavy machinery-everything else. All the chains at the beginning had just one primary resource spot or school in the third case. And... a and b quickly began generating thousands of tons of food/goods/petrol and trash and helped me to earn big money, while c could hardly reach the vehicle factory due to low students production and many links in the chain, each having some losses. One of the roots of the problem is that schools must be placed in a town where other passenger consumers are always present, and in the beginning even if I make several bus stops around a school and f.e. a train station, it still produce several tens of students, who become a dozen of workers that can mine just a few tons of ore, that is not enough for anything. It started working a little with an International airport next to the school having a continuous chain of incoming flights, but still 400 students per month result in production of just 70 tons of metal. IDK, maybe the schools should produce more students per passenger or be allowed to be placed outside a town to have less competitors.

4) I've noticed that Iron Ore is not mined at all if workers were delivered by basic bus like 'Hereford Leopard bus', but goes OK if they were delivered by bus from Real Buses set. Is it a bug or a feature?)

Re: [OTTD] Temporal8´s Real Industries 32bpp Beta Released!!

Posted: 19 Sep 2022 21:49
by temporal8
Thanks for the comments, I'll check it for the next version. :bow:

Re: [OTTD] Temporal8´s Real Industries 32bpp Beta Released!!

Posted: 08 Oct 2022 14:48
by temporal8
BETA 2 RELEASED AT BANANAS!

Changelog:

- Heavy Vehicles Factory: heavy vehicles can now be produced.
- Coal and Iron Ore mines: Fixed production values.
- Stadiums 1 and 2: Players Creation fixed.
- Schools: the number of produced students were adjusted.
- Bank: Slope placement fixed.
- Bistro: Slope placement fixed.
- High school campus (New Industry).

Enjoy!

Re: [OTTD] Temporal8´s Real Industries 32bpp Beta Released!!

Posted: 13 Oct 2022 11:44
by blackeagle
Many thanks !!

However, I'm still not able to produce heavy vehicles :cry:

In the screenshot the train names contain the cargo and the quantity being delivered by each train (in case it's a 'not enough cargo delivered' thing, although I suspect not). Each train was stopped as it entered the station (before delivering) and once all three were in position I paused the game and re-started the trains so all three deliver at once when the game is un-paused. Still no heavy vehicle production though.

Image <- Click for big version

I also noticed that there are no wagons from the CZTR cargo wagon set that are refittable to plastics - Is that a CZTR thing or a Real Industries thing? I know for instance that I can't use the CZTR electric locos or the E.M.U set with FIRS4 because they mess up the FIRS cargoes so I wondered if maybe a similar thing is going on here? Wagons from the G.E.T.S set are refittable to plastics however.

OR, maybe I'm just playing in too early an era for there to be any other wagons available (still in the 1930's)?

In case it matters, this is not with vanilla openTTD, but rather jgrpp-0.48.1. I mention this as I have attached a savegame in case that will help but I have no idea if it will load in vanilla openTTD :?
Wreebourne Transport, 27th Dec 1936.sav
(810.06 KiB) Downloaded 157 times
Regardless, keep up the good work. Your graphics look great and combined with the extrazoom train sets etc the whole game looks beautiful. :bow:

Re: [OTTD] Temporal8´s Real Industries 32bpp Beta Released!!

Posted: 16 Oct 2022 13:40
by temporal8
blackeagle wrote: 13 Oct 2022 11:44 Many thanks !!

However, I'm still not able to produce heavy vehicles :cry:
It is possible, but from what I see I will have to study and adjust the production values ​​because it is very hard to produce a heavy vehicle.
hveh.png
hveh.png (629.19 KiB) Viewed 19446 times

Re: [OTTD] Temporal8´s Real Industries 32bpp Beta Released!!

Posted: 25 Oct 2022 01:52
by boxingglaring
The Oil Rig does not have a berth, thus boats cannot dock there.
five nights at freddy's

Re: [OTTD] Temporal8´s Real Industries 32bpp Beta Released!!

Posted: 25 Oct 2022 21:25
by temporal8
boxingglaring wrote: 25 Oct 2022 01:52 The Oil Rig does not have a berth, thus boats cannot dock there.
five nights at freddy's
oil-rig.jpg
oil-rig.jpg (215.97 KiB) Viewed 19092 times

Re: [OTTD] Temporal8´s Real Industries 32bpp Beta Released!!

Posted: 27 Oct 2022 17:03
by Argus
blackeagle wrote: 13 Oct 2022 11:44
I also noticed that there are no wagons from the CZTR cargo wagon set that are refittable to plastics - Is that a CZTR thing or a Real Industries thing? I know for instance that I can't use the CZTR electric locos or the E.M.U set with FIRS4 because they mess up the FIRS cargoes so I wondered if maybe a similar thing is going on here? Wagons from the G.E.T.S set are refittable to plastics however.

OR, maybe I'm just playing in too early an era for there to be any other wagons available (still in the 1930's)?

Iow:
The CZTR set really doesn't provide quite a long time of wagons for all cargo....I recommend combining it with another train set, although it is not normally recommended.

Re: [OTTD] Temporal8´s Real Industries 32bpp Beta Released!!

Posted: 08 Feb 2023 15:40
by NessPJ
Please don't shoot me for asking, but is there a version of this GRF that just has the vanilla industries instead of all the new ones?
Great work though...it looks incredible!

Re: [OTTD] Temporal8´s Real Industries 32bpp Beta Released!!

Posted: 08 Feb 2023 16:36
by Argus
There isn't, and I don't even know what the reason would be. If you want vanilla, play vanilla,